Difference between revisions of "Armored Combat skill data"
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m (Battle forged incorrectly listed the heavy armour bonus as giving +3 energy costs instead of -3) |
m (Battle Forged description fixed.) |
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(4 intermediate revisions by 3 users not shown) | |||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{c|+| | |Description=Grants {{c|+|-15%}} to the equipped {{c|w|armor}} and {{c|w|weapons'}} Durability loss rate. <br><br>Allows to dismantle pieces of armor into {{c|w|fragments}}, which can be used to repair other armor. <br><br>Reduces Durability treshold of repair kits from {{c|w|80%}} to {{c|w|60%}}. <br><br>Each equipped {{c|w|piece of armor}} with durability above {{c|w|80%}} grants {{c|+|+5%}} Bleed Resistance to it's respective body part and {{c|+|+2.5%}} Fortitude. | ||
|#default = }} | |#default = }} | ||
|Brace for Impact!= {{#switch: {{{2}}} | |Brace for Impact!= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Flexible Defense= {{#switch: {{{2}}} | |Flexible Defense= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
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|Requirements=Vitality, Agility, Perception | |Requirements=Vitality, Agility, Perception | ||
|Description=Delivers a strike to three adjacent tiles with {{c|-|-60%}} Weapon Damage and {{c|+|+120%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | |Description=Delivers a strike to three adjacent tiles with {{c|-|-60%}} Weapon Damage and {{c|+|+120%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|Formuladesc=Delivers a strike to three adjacent tiles with {{c|-|-(70 - | |Formuladesc=Delivers a strike to three adjacent tiles with {{c|-|-(70 - AGI)%}} Weapon Damage and {{c|+|+(100 + (2 * AGI))%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=Strength, Agility, Vitality, Willpower | |Requirements=Strength, Agility, Vitality, Willpower | ||
|Description=Using {{W|Stances}} and {{W|Maneuvers}} grants {{c|+|-20%}} Damage Taken until the next turn. <br><br> If equipped with a {{W|light chestpiece}}, moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} counts as well)) grants {{c|+|+2%}} Dodge Chance and {{c|+|+2%}} Counter Chance for {{W|6}} turns. <br><br>If equipped with a {{W|heavy chestpiece}}, remaining on the same tile grants {{c|+|-3%}} Energy Cost for {{W|6}} turns. | |Description=Using {{W|Stances}} and {{W|Maneuvers}} grants {{c|+|-20%}} Damage Taken until the next turn. <br><br> If equipped with a {{W|light chestpiece}}, moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} counts as well)) grants {{c|+|+2%}} Dodge Chance and {{c|+|+2%}} Counter Chance for {{W|6}} turns for each traveled tile. <br><br>If equipped with a {{W|heavy chestpiece}}, remaining on the same tile grants {{c|+|-3%}} Energy Cost for {{W|6}} turns. <br><br> Both effects stack up to {{W|5}} times. | ||
|#default = }} | |#default = }} | ||
|Unyielding Defense= {{#switch: {{{2}}} | |Unyielding Defense= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=1 | |Range=1 | ||
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|Battering Ram= {{#switch: {{{2}}} | |Battering Ram= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=3 | |Range=3 | ||
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|Modifiers=Strength, Agility, Vitality, Dodge Chance | |Modifiers=Strength, Agility, Vitality, Dodge Chance | ||
|Requirements=Strength, Agility, Vitality | |Requirements=Strength, Agility, Vitality | ||
|Description= Performs a {{W|charge}} towards the target and deals {{W|3}} Crushing Damage with {{W|100%}} Accuracy and {{W| | |Description= Performs a {{W|charge}} towards the target and deals {{W|3}} Crushing Damage with {{W|100%}} Accuracy and {{W|100%}} Stagger Chance. The Damage depends on the equipped chestpiece's Protection. <br><br>If equipped with a {{W|light chestpiece}}, grants the skill {{c|+|-50%}} Cooldown Duration and {{c|+|+1}} Range and also grants {{c|+|2.5%}} Weapon Damage for {{W|2}} turns after using the skill. <br><br> If equipped with a {{W|heavy chestpiece}}, grants the skill {{c|-|-1}} Range and replaces its Stagger Chance with {{W|95%}} Stun Chance. | ||
|Formuladesc=Performs a {{W|charge}} towards the target and deals {{W|(Chestpiece Protection + ( | |Formuladesc=Performs a {{W|charge}} towards the target and deals {{W|(Chestpiece Protection + (STR * 0.25))}} Crushing Damage with {{W|(75 + (2.5 * AGI))%}} Accuracy and {{W|((75 + STR + (1.5 * VIT))%}} Stagger Chance. The Damage depends on the equipped chestpiece's Protection. <br><br>If equipped with a {{W|light chestpiece}}, grants the skill {{c|+|-50%}} Cooldown Duration and {{c|+|+1}} Range and also grants {{c|+|max((0.5 * EVS),0)%}} Weapon Damage for {{W|2}} turns after using the skill. <br><br> If equipped with a {{W|heavy chestpiece}}, grants the skill {{c|-|-1}} Range and replaces its Stagger Chance with {{W|(75 + (1.5 * STR) + (2 * VIT))%}} Stun Chance. | ||
|#default = }} | |#default = }} | ||
Latest revision as of 03:35, 16 March 2024
Page for all Stoneshard Armored Combat skill data.