Difference between revisions of "Warfare skill data"
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m ("Seize the Initiative" skill 'Formuladesc' fix.) |
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} : <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} | |Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
|Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} : <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} | |Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
|formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br> | |formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+ | |Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+0%}} Main Hand Efficiency <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Armor Penetration <br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-5%}} Damage Taken <br>{{Pos|-10%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos| | |Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+(2 * WPN_SKL)%}} Main Hand Efficiency <br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage <br>{{Pos|+(0.5 * STR)%}} Armor Penetration <br>{{Pos|-(0.5 * PRC)%}} Fumble Chance<br>{{Pos|-(0.5 * VIT)%}} Damage Taken <br>{{Pos|-(WIL)%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|#default = }} | |#default = }} | ||
Latest revision as of 09:21, 25 March 2024
Page for all Stoneshard Combat Mastery skill data.