Difference between revisions of "Two-handed Mace skill data"
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|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Delivers a strike to three adjacent targets with {{Pos|+ | |Description=Delivers a strike to three adjacent targets with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown. | ||
|Formuladesc=Delivers a strike to three adjacent targets with {{Pos|+( | |Formuladesc=Delivers a strike to three adjacent targets with {{Pos|+(60 + (1.5 * STR)))%}} Knockback Chance and {{Pos|+((25 + (5 * STR)))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown. | ||
|Hiddenvalue1={{Pos|+10%}} | |||
|Hiddenbonus1= Accuracy | |||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W| | |Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 10%}} of the target's Max Health (but no more than 16 / 32) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10)) | |Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / (8 + (STR / 5))%}} of the target's Max Health (but no more than (5 + STR) / (15 + (1.5 * STR))) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|Hiddenvalue1={{POs|+20%}} | |||
|Hiddenbonus1= Accuracy | |||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Rushes towards the target to deliver a strike to the head with {{Pos|+ | |Description=Rushes towards the target to deliver a strike to the head with {{Pos|+50%}} Stun Chance and {{Pos|+30%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health. | ||
|Formuladesc=Rushes towards the target to deliver a strike to the head with {{Pos|+(( | |Formuladesc=Rushes towards the target to deliver a strike to the head with {{Pos|+((10 + (2 * STR)) + (2 * PRC))%}} Stun Chance and {{Pos|+(((1.5 * STR)) + (1.5 * AGL))%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health. | ||
|Hiddenvalue1= {{pos|+15%}} | |||
|Hiddenbonus1= Accuracy | |||
|Hiddenvalue2= {{neg|-100%}} | |||
|Hiddenbonus2= Knockback Chance | |||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Targets {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} enemies with two-handed mace attacks and Abilities applies them with {{Neg|-25%}} Move Resistance, {{Neg|- | |Description=Targets {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} enemies with two-handed mace attacks and Abilities applies them with {{Neg|-25%}} Move Resistance, {{Neg|-50%}} Accuracy, and {{Neg|+50%}} Fumble chance for {{W|3}} turns.<br>This effect stacks. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree |
Revision as of 03:47, 24 November 2022
Page for all Stoneshard Two-Handed Mace skill data.