Difference between revisions of "Ranged skill data"
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(Update values to 0.8.0.18) |
m (Correcting the discrepancies between skills as shown up in the page and in game) |
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that | |Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
Line 57: | Line 57: | ||
|Modifiers=Perception, Agility, Strength | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Takes a shot which | |Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.<br><br>This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage. | ||
|Formuladesc=Takes a shot which | |Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.<br><br>This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage. | ||
|Hiddenvalue1={{Pos|+25%}} | |Hiddenvalue1={{Pos|+25%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
Line 73: | Line 73: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).<br><br>Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns, but decrease its number of stacks by {{c|-|1}} | |Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|-10%}} Cooldowns Duration<br>{{Pos|-10%}} Skills Energy Cost<br><br>Using this ability tree's skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).<br><br>Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
Line 81: | Line 81: | ||
|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Each successful shot applies the enemy with {{ | |Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.<br><br>Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.<br>Both these effects stack up to {{W|5}} times. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree |
Revision as of 17:16, 12 January 2023
Page for all Stoneshard Ranged skill data.