Difference between revisions of "Armored Combat skill data"
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|Requirements=Vitality, Agility, Perception | |Requirements=Vitality, Agility, Perception | ||
|Description=Delivers a strike to three adjacent tiles with {{c|-|-60%}} Weapon Damage and {{c|+|+120%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | |Description=Delivers a strike to three adjacent tiles with {{c|-|-60%}} Weapon Damage and {{c|+|+120%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | ||
|Formuladesc=Delivers a strike to three adjacent tiles with {{c|-|-60%}} Weapon Damage and {{c|+|+120%}} Stagger Chance. <br><br> Applies all targets within the skill's area of effect with {{c|-|-20%}} Weapon Damage, {{c|-|+20%}} Fumble Chance and {{c|-|-5%}} Accuracy for 2 turns. <br><br> If equipped with a {{W|light chestpiece}}, grants additional {{c|+|+1}} turn to the applied penalties' duration. <br><br>If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|+5%}} Max Energy and grants {{c|+|+10%}} Energy Restoration for {{W|4}} turns for each enemy within the skill's area of effect. | |||
|#default = }} | |||
|Battle-Forged= {{#switch: {{{2}}} | |||
|Active=passive | |||
|Requirements=Strength, Agility, Vitality, Willpower | |||
|Description=Using {{W|Stances}} and {{W|Maneuvers}} grants {{c|+|-20%}} Damage Taken until the next turn. <br><br> If equipped with a {{W|light chestpiece}}, moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} counts as well)) grants {{c|+|+2%}} Dodge Chance and {{c|+|+2%}} Counter Chance for {{W|6}} turns. <br><br>If equipped with a {{W|heavy chestpiece}}, remaining on the same tile grants {{c|+|+3%}} Energy Cost for {{W|6}} turns. | |||
|#default = }} | |#default = }} | ||
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|Energy=14 | |Energy=14 | ||
|Cooldown=10 | |Cooldown=10 | ||
| | |Requirements=Strength, Willpower, Vitality | ||
|Description={{c|w|Repositions}} to an adjacent tile and activates {{c|+|"Unyielding Defense"}} for {{c|w|8}} turns: <br><br>{{c|+|+10%}} to all body parts' Protection (no less than {{c|+|1}})<br>{{c|+|+10%}} Control Resistance<br>{{c|+|+3%}} Block Power Recovery<br>{{c|+|+5%}} Block Chance or {{c|+|+5%}} Dodge Chance (the priority is given to the highest Stat). <br><br>Each received strike grants an extra stack of the effect (up to {{c|w|V}}. | |Description={{c|w|Repositions}} to an adjacent tile and activates {{c|+|"Unyielding Defense"}} for {{c|w|8}} turns: <br><br>{{c|+|+10%}} to all body parts' Protection (no less than {{c|+|1}})<br>{{c|+|+10%}} Control Resistance<br>{{c|+|+3%}} Block Power Recovery<br>{{c|+|+5%}} Block Chance or {{c|+|+5%}} Dodge Chance (the priority is given to the highest Stat). <br><br>Each received strike grants an extra stack of the effect (up to {{c|w|V}}. | ||
|#default = }} | |#default = }} | ||
|Battering Ram= {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Tile | |||
|Range=3 | |||
|Energy=24 | |||
|Cooldown=30 | |||
|Modifiers=Strength, Agility, Vitality, Dodge Chance | |||
|Requirements=Strength, Agility, Vitality | |||
|Description= Performs a {{W|charge}} towards the target and deals {{W|0}} Crushing Damage with {{W|100%}} Accuracy and {{W|100%}} Stagger Chance. The Damage depends on the equipped chestpiece's Protection. <br><br>If equipped with a {{W|light chestpiece}}, grants the skill {{c|+|-50%}} Cooldown Duration and {{c|+|+1}} Range and also grants {{c|+|0%}} Weapon Damage for {{W|2}} turns after using the skill. <br><br> If equipped with a {{W|heavy chestpiece}}, grants the skill {{c|-|-1}} Range and replaces its Stagger Chance with {{W|100%}} Stun Chance. | |||
|Formuladesc=Performs a {{W|charge}} towards the target and deals {{W|0}} Crushing Damage with {{W|100%}} Accuracy and {{W|100%}} Stagger Chance. The Damage depends on the equipped chestpiece's Protection. <br><br>If equipped with a {{W|light chestpiece}}, grants the skill {{c|+|-50%}} Cooldown Duration and {{c|+|+1}} Range and also grants {{c|+|0%}} Weapon Damage for {{W|2}} turns after using the skill. <br><br> If equipped with a {{W|heavy chestpiece}}, grants the skill {{c|-|-1}} Range and replaces its Stagger Chance with {{W|100%}} Stun Chance. | |||
|#default = }} | |||
|Custom Adjustments= {{#switch: {{{2}}} | |||
|Active=passive | |||
|Requirements=Strength, Agility, Vitality | |||
|Description=Each equipped piece of {{W|heavy armor}} grants {{c|Energy|+5}} Max Energy and {{c|+|+2%}} Energy Restoration. <br><br>Each equipped piece of {{W|medium armor}} grants {{c|+|+5%}} Bleed Resistance to its respective body part. <br><br>Each equipped piece of {{W|light armor}} grants{{c|+|+2}} Protection to its respective body part. <br><br> | |||
|#default = }} | |||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 23:32, 16 May 2023
Page for all Stoneshard Armored Combat skill data.