Difference between revisions of "Dagger skill data"

From Stoneshard wiki
Jump to navigation Jump to search
(update to RTR fomula needs update)
 
Line 6: Line 6:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=10
|Cooldown=10
|Cooldown=8
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
Line 20: Line 20:
|Range=1
|Range=1
|Energy=14
|Energy=14
|Cooldown=12
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+55%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|50%}} chance to start {{Neg|Bleeding}} after using an ability.
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|50%}} chance to start {{Neg|Bleeding}} after using an ability.
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (2 * AGL))%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.
|Formuladesc=Delivers a strike with {{Pos|+(STR + AGL)%}} Armor Penetration and {{Pos|+(30 + (2 * PRC))%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
|#default = }}
|#default = }}
Line 37: Line 37:
|Active=passive
|Active=passive
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Dagger hits reduce the ability tree's cooldowns by {{Pos|1}} turn. <br><br> Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+15%}} Counter Chance and {{Pos|+5%}} Crit Chance for {{W|3}} turns.<br><br>The effect doesn't stack.
|Description=Dagger hits reduce the ability tree's cooldowns by {{Pos|1}} turn.<br><br>Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+15%}} Counter Chance and {{Pos|+5%}} Crit Chance for {{W|3}} turns.<br><br>The effect doesn't stack.
|#default = }}
|#default = }}


Line 44: Line 44:
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=
|Modifiers=
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
Line 57: Line 57:
|Range=1
|Range=1
|Energy=16
|Energy=16
|Cooldown=12
|Cooldown=14
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+15%}} Weapon Damage, {{Pos|+90%}} Stagger Chance, {{Pos|+10%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Description=With {{W|120%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, {{Pos|+10%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+(AGL + (0.5 * STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, {{Pos|+(PRC)%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Formuladesc=With {{W|(100 + (2 * AGL))%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+(AGL + PRC)%}} Weapon Damage, {{Pos|+(55 + AGL + STR)%}} Stagger Chance, {{Pos|+(STR)%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
|#default = }}
|#default = }}
Line 75: Line 75:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=18
|Energy=20
|Cooldown=12
|Cooldown=20
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike to the target's body or head with {{Pos|+20%}} Armor Penetration, {{Pos|+15%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+1.5%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Description=Delivers a strike to the target's body or head with {{Pos|+20%}} Armor Penetration, {{Pos|+20%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+1.5%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If the strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * PRC)%}} Armor Penetration, {{Pos|+(1.5 * STR)%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * STR)%}} Armor Penetration, {{Pos|+(2 * PRC)%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>
|#default = }}
|#default = }}

Latest revision as of 06:52, 8 January 2025

Page for all Stoneshard Dagger skill data.