Difference between revisions of "Ranged Weapons (skill tree)"

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old>Domppa100
(Created page with "This page shows all Ranged Weapons skills. === Active skills === {| class="sortable" width="65%" border="1px solid" style="text-align: center;" |+ !Skill !Description !Proper...")
 
old>Domppa100
(Created Ranged Weapons skill list. Needs description, pics, category and updated "Range")
Line 9: Line 9:
!Treaties
!Treaties
|-
|-
|Taking Aim
|
|
|Skill Type: Active
Target Type: No Target
Energy Cost: 1
Cooldown: 1
- Requires a bow and arrows
| I
|-
|Long-Range Shot
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type: Target Tile
 
Range: 2
 
Energy Cost: 18
 
Cooldown: 12
 
Modified by: Perception, Agility


Range:  
- Requires a bow and arrows
|I
|-
|Distracting Shot
|
|Skill Type: Active
Target Type: Target Tile


Energy Cost:  
Range: 2


Cooldown:
Energy Cost: 30


Modified by:
Cooldown: 8


- Requires a  
- Requires a bow and arrows
| I
|I
|-
|-
|Suppression
|
|
|Skill Type: Active
Target Type: No Target
Energy Cost: 18
Cooldown: 8
- Requires a bow and arrows
|I
|-
|Hunter's Mark
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type: Target Object


Range:  
Range: 1


Energy Cost:  
Energy Cost: 18


Cooldown:  
Cooldown: 8


Modified by:  
Modified by: Perception, Agility


- Requires a
- Requires a bow and arrows
|I
|I
|-
|-
|Piercing Shot
|
|
|Skill Type: Active
Target Type: Target Tile
Range: 1
Energy Cost: 18
Cooldown: 12
Modified by: Perception, Agility
- Requires a bow and arrows
|I
|-
|Headshot
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type: Target Object


Range:  
Range: 1


Energy Cost:  
Energy Cost: 18


Cooldown:  
Cooldown: 16


Modified by:  
Modified by: Perception, Agility


- Requires a
- Requires a bow and arrows
|I
|I
|}
|}
Line 65: Line 119:
!Treaties
!Treaties
|-
|-
|Constant Practice
|
|
|Skill Type: Passive
- Requires a bow
|I
|-
|Anticipation
|
|
|Skill Type: Passive
|Skill Type: Passive


- Requires a
- Requires a bow
| I
| I
|-
|-
|Thrift
|
|
|Skill Type: Passive
- Requires a bow
|I
|-
|Spot weakness
|
|
|Skill Type: Passive
|Skill Type: Passive


- Requires a
- Requires a bow
|I
|I
|-
|-
|Precision
|
|
|Skill Type: Passive
- Requires a bow
|I
|-
|Shoot to Kill
|
|Skill Type: Passive
- Requires a bow
|I
|-
|Upper Hand
|
|
|Skill Type: Passive
|Skill Type: Passive


- Requires a
- Requires a bow
|I
|I
|}
|}

Revision as of 17:36, 12 March 2020

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

I
Long-Range Shot Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Distracting Shot Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 30

Cooldown: 8

- Requires a bow and arrows

I
Suppression Skill Type: Active

Target Type: No Target

Energy Cost: 18

Cooldown: 8

- Requires a bow and arrows

I
Hunter's Mark Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

I
Piercing Shot Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Headshot Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I

Passive skills

Skill Description Properties Treaties
Constant Practice Skill Type: Passive

- Requires a bow

I
Anticipation Skill Type: Passive

- Requires a bow

I
Thrift Skill Type: Passive

- Requires a bow

I
Spot weakness Skill Type: Passive

- Requires a bow

I
Precision Skill Type: Passive

- Requires a bow

I
Shoot to Kill Skill Type: Passive

- Requires a bow

I
Upper Hand Skill Type: Passive

- Requires a bow

I