Difference between revisions of "Skill data"
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(Updated new tree and magic classes (except descriptions)) |
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|Active=active | |Active=active | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range= | |Range=10 | ||
|Energy= | |Energy=21 | ||
|Cooldown=2 | |Cooldown=2 | ||
|Modifiers=Magic Power | |Backfireper=24 | ||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}} | |Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}} | ||
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}} | |Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|(4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}} | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
Line 25: | Line 26: | ||
|Active=active | |Active=active | ||
|Type=Target Self | |Type=Target Self | ||
| | |Energy=27 | ||
| | |Cooldown=25 | ||
| | |Backfireper=14 | ||
|Modifiers=Magic Power | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |||
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns. | |Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns. | ||
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns. | |Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
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|Rune of Enfeeblement = {{#switch: {{{2}}} | |Rune of Enfeeblement = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance. | |Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance. | ||
|Passivevalue1={{c|+|+15%}} | |Passivevalue1={{c|+|+15%}} | ||
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|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=10 | ||
|Energy= | |Energy=34 | ||
|Cooldown= | |Cooldown=14 | ||
|Modifiers=Magic Power | |Backfireper=44 | ||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy. | |Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy. | ||
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy. | |Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Petrification = {{#switch: {{{2}}} | |Petrification = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=4 | ||
|Energy= | |Energy=42 | ||
|Cooldown= | |Cooldown=21 | ||
|Modifiers=Magic Power | |Backfireper=54 | ||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | |Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | ||
|Formuladesc=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(4 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | |Formuladesc=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(4 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Rune of Binding = {{#switch: {{{2}}} | |Rune of Binding = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns. | |Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns. | ||
|Passivevalue1={{c|+|+5%}} | |Passivevalue1={{c|+|+5%}} | ||
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|#default = }} | |#default = }} | ||
|Rune of Fortifying = {{#switch: {{{2}}} | |Rune of Fortifying = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage. | |Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage. | ||
|Passivevalue1={{c|+|+5%}} | |Passivevalue1={{c|+|+5%}} | ||
Line 106: | Line 106: | ||
|#default = }} | |#default = }} | ||
|Rune of Absorption = {{#switch: {{{2}}} | |Rune of Absorption = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect. | |Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect. | ||
|Passivevalue1={{c|+|+10%}} | |Passivevalue1={{c|+|+10%}} | ||
Line 118: | Line 117: | ||
|#default = }} | |#default = }} | ||
|Earthquake = {{#switch: {{{2}}} | |Earthquake = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=10 | ||
|Energy= | |Energy=29 | ||
|Cooldown= | |Cooldown=15 | ||
|Modifiers=Magic Power | |Backfireper=44 | ||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake). | |Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake). | ||
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake). | |Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake). | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Rune of Destabilization = {{#switch: {{{2}}} | |Rune of Destabilization = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance. | |Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance. | ||
|Passivevalue1={{c|+|+5%}} | |Passivevalue1={{c|+|+5%}} | ||
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|#default = }} | |#default = }} | ||
|Boulder Toss = {{#switch: {{{2}}} | |Boulder Toss = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=6 | |Range=6 | ||
|Energy= | |Energy=55 | ||
|Cooldown= | |Cooldown=17 | ||
|Modifiers=Magic Power | |Backfireper=54 | ||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}. | |Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}. | ||
|Formuladesc=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((2 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((100 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}. | |Formuladesc=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((2 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((100 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Overflowing Power = {{#switch: {{{2}}} | |Overflowing Power = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=10 | ||
|Energy= | |Energy=63 | ||
|Cooldown= | |Cooldown=21 | ||
|Backfireper=59 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy. | |Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy. | ||
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy. | |Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |Passivevalue2={{c|-|-1%}} | ||
|Passivebonus2=Power of other Magic Schools | |Passivebonus2=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Rune of Cycle = {{#switch: {{{2}}} | |Rune of Cycle = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets. | |Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets. | ||
|Passivevalue1={{c|+|+10}} | |Passivevalue1={{c|+|+10}} | ||
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|#default = }} | |#default = }} | ||
|Rune of Sustention = {{#switch: {{{2}}} | |Rune of Sustention = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks. | |Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks. | ||
|Passivevalue1={{c|+|+10%}} | |Passivevalue1={{c|+|+10%}} | ||
Line 200: | Line 200: | ||
|Passivebonus3=Power of other Magic Schools | |Passivebonus3=Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
<!-- | <!-- | ||
Line 1,933: | Line 1,934: | ||
<!-- | <!-- | ||
----- | ----- MAGIC MASTERY SKILLS ----- | ||
--> | --> | ||
| | |Seal of Finesse = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target | |Type=No Target | ||
|Energy=17 | |||
|Energy= | |Cooldown=11 | ||
|Cooldown= | |Backfireper=9 | ||
| | |Backfiredmg=0 | ||
| | |Passivevalue1={{Pos|+2.5%}} | ||
|Passivebonus1= Magic Power | |||
|Passivevalue1={{Pos| | |||
|Passivebonus1= | |||
|#default = }} | |#default = }} | ||
| | |Seal of Power = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Energy=27 | |||
|Energy= | |Cooldown=50 | ||
|Cooldown= | |Backfireper=14 | ||
|Backfiredmg=0 | |||
|Passivevalue1={{Pos|+2.5%}} | |||
| | |Passivebonus1= Magic Power | ||
| | |||
|Passivevalue1={{Pos| | |||
|Passivebonus1= | |||
|#default = }} | |#default = }} | ||
| | |Seal of Insight = {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
|Type= | |Type=No Target | ||
|Energy=21 | |||
|Energy= | |Cooldown=25 | ||
|Cooldown= | |Backfireper=9 | ||
| | |Backfiredmg=0 | ||
| | |Passivevalue1={{Pos|+2.5%}} | ||
| | |Passivebonus1= Magic Power | ||
|Passivebonus1= | |||
|#default = }} | |#default = }} | ||
| | |Seal of Cleansing = {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
|Type= | |Type=Target Object | ||
|Range= | |Range=1 | ||
|Energy= | |Energy=17 | ||
|Cooldown= | |Cooldown=34 | ||
| | |Backfireper=24 | ||
| | |Backfiredmg=0 | ||
| | |Passivevalue1={{Pos|+2.5%}} | ||
|Passivevalue1={{Pos|+5%}} | |Passivebonus1= Magic Power | ||
|Passivebonus1= | |#default = }} | ||
|Seal of Reflection = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Object | |||
|Range=3 | |||
|Energy=32 | |||
|Cooldown=25 | |||
|Backfireper=29 | |||
|Backfiredmg=0 | |||
|Passivevalue1={{Pos|+2.5%}} | |||
|Passivebonus1= Magic Power | |||
|#default = }} | |#default = }} | ||
| | |Seal of Shackles = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range=4 | ||
|Energy= | |Energy=38 | ||
|Cooldown= | |Cooldown=50 | ||
| | |Backfireper=34 | ||
| | |Backfiredmg=0 | ||
| | |Passivevalue1={{Pos|+2.5%}} | ||
| | |Passivebonus1= Magic Power | ||
| | |#default = }} | ||
|Precise Movements = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
|Passivevalue2={{Pos|-10%}} | |||
|Passivebonus2= Max Backfire Damage | |||
|#default = }} | |#default = }} | ||
| | |Dissipation = {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
|Passivevalue2={{Pos|+5%}} | |||
|Passivebonus2= Magic Resistance | |||
|#default = }} | |#default = }} | ||
| | |Body and Spirit = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|Passivevalue2={{Pos|-3%}} | |||
|Passivebonus2= Backfire Chance | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Lingering Incantations = {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
|Passivevalue2={{Pos|+15%}} | |||
|Passivebonus2= Miracle Potency | |||
|#default = }} | |#default = }} | ||
| | |Thaumaturgy = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|Passivevalue2={{Pos|+5%}} | |||
|Passivebonus2= Magic Power | |||
| | |||
| | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Arcane Lore = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|Passivevalue2={{Pos|-5%}} | |||
|Passivebonus2= Spells Energy Cost | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
<!-- | <!-- | ||
----- | ----- DUAL WIELDING SKILLS ----- | ||
--> | --> | ||
| | |Flurry of Strikes= {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type= | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=16 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires | |Requirements=- Requires dual weapons | ||
|Description={{ | |Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn. | ||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= | |Passivebonus1= Cooldowns Duration for this ability tree | ||
|#default = }} | |#default = }} | ||
| | |Deflect= {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
|Requirements= | |Type=No Target | ||
|Description= | |Range= | ||
| | |Energy=10 | ||
| | |Cooldown=8 | ||
|Modifiers=Strength | |||
| | |Requirements=- Requires dual weapons | ||
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health. | |||
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health. | |||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
| | |Dual Wielding Training= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Type= | ||
|Description=Using | |Range= | ||
|Passivevalue1={{Pos| | |Energy= | ||
|Passivebonus1= | |Cooldown= | ||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |||
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns. | |||
|Passivevalue1={{Pos|-5%}} | |||
|Passivebonus1= Skills Energy Cost | |||
|#default = }} | |#default = }} | ||
| | |Dying Fervor= {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Type= | |Type= | ||
|Range= | |Range= | ||
|Energy= | |Energy= | ||
|Cooldown= | |Cooldown= | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}. | ||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= | |Passivebonus1= Bleed Resistance | ||
|#default = }} | |#default = }} | ||
| | |Enough for Everyone= {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
|Requirements= | |Type=Target Object | ||
|Description= | |Range=1 | ||
|Passivevalue1={{Pos| | |Energy=12 | ||
|Passivebonus1= | |Cooldown=6 | ||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |||
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death. | |||
|Hiddenvalue1={{Pos|+15%}} | |||
|Hiddenbonus1= Accuracy | |||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |||
|Concentration = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=No Target | |||
|Energy=10 | |||
|Cooldown=10 | |||
|Requirements=- Requires dual weapons | |||
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}. | |||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
| | |Berserk Tradition= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |Cooldown= | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy | ||
| | |Passivevalue1={{Pos|+2.5%}} | ||
|Passivebonus1= Hand Efficiency | |||
|#default = }} | |#default = }} | ||
| | |Whirlwind= {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type= | |Type=Target Object | ||
|Range=1 | |||
|Energy=24 | |||
|Cooldown=20 | |||
|Modifiers=Strength | |||
|Requirements=- Requires dual weapons | |||
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}. | |||
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}. | |||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |||
|Unstoppable= {{#switch: {{{2}}} | |||
|Active=passive | |||
|Type= | |||
|Range= | |Range= | ||
|Energy= | |Energy= | ||
|Cooldown= | |Cooldown= | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires | |Requirements=- Requires dual weapons | ||
|Description= | |Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character. | ||
| | |Passivevalue1={{Pos|+5}} | ||
|Passivebonus1= Max Energy | |||
| | |||
|#default = }} | |#default = }} | ||
| | |More Blood!= {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Type= | |Type= | ||
|Range= | |Range= | ||
|Energy= | |Energy= | ||
|Requirements=- Requires | |Cooldown= | ||
|Description= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |||
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns. | |||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= Crit Chance | |||
|#default = }} | |#default = }} | ||
| | <!-- | ||
----- SURVIVAL SKILLS ----- | |||
--> | |||
|First Aid= {{#switch: {{{2}}} | |||
|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=60 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires | |Requirements=- Requires an Injury or damaged Health | ||
|Description= | |Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}} | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
|#default = }} | |#default = }} | ||
|Adaptability= {{#switch: {{{2}}} | |||
|Active=passive | |||
- | |Requirements= | ||
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change. | |||
|Passivevalue1={{Pos|+25%}} | |||
|Passivebonus1= Healing Efficiency | |||
|Passivevalue2={{Pos|-10%}} | |||
|Passivebonus2= Skills Energy Cost | |||
|#default = }} | |||
|Pathfinder= {{#switch: {{{2}}} | |||
|Active=passive | |||
| | |||
|Active= | |||
|Requirements= | |Requirements= | ||
|Description= | |Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns. | ||
|Passivevalue1={{Pos|+1}} | |||
|Passivebonus1= Vision | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Will to Survive= {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=25 | ||
|Cooldown= | |Cooldown=120 | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements=- Requires a negative effect or damaged Health | ||
|Description= | |Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill. | ||
|Passivevalue1= | |||
|Passivevalue1= | |Passivebonus1= | ||
|Passivebonus1= | |||
|#default = }} | |#default = }} | ||
| | |Austerity= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and Pain by {{pos|10%}} ( {{w|35%}} / {{w|60%}} / {{w|85%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+0.01}} Sanity Change and {{pos|+20%}} Healing Efficiency | ||
|Passivevalue1={{Pos|+15%}} | |||
|Passivebonus1= Pain Resistance | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Ever Vigilant= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.<br><br>Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.<br>{{pos|Doubles}} the chance to evade traps.<br><br>Reduces the Vision penalty during the Rest Mode by {{neg|50%}}. | ||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= Dodge Chance | |||
| | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Huntmaster= {{#switch: {{{2}}} | ||
|Active= | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Increases the chance to successfully harvest a pelt with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts. | ||
|Passivevalue1={{Pos|+5%}} | |||
|Passivevalue1={{ | |Passivebonus1= Accuracy | ||
|Passivebonus1= | |||
|#default = }} | |#default = }} | ||
| | |Campfire= {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target | |Type=Target Tile | ||
|Range= | |Range=1 | ||
|Energy= | |Energy=1 | ||
|Cooldown= | |Cooldown= | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements=- Requires specific materials | ||
|Description= | |Description=Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.<br><br>A lit campfire reduces the chance of ambush by {{Pos|20%}} when using a bedroll. | ||
|Reqvalue1={{W|Stick}} [х4] | |||
| | |||
|#default = }} | |#default = }} | ||
| | |Make a Halt= {{#switch: {{{2}}} | ||
|Active= | |Active=active | ||
| | |Type=No Target | ||
| | |Range= | ||
| | |Energy= | ||
| | |Cooldown=1 | ||
|Modifiers= | |||
| | |Requirements=- Requires specific materials | ||
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Reduces Restoration penalties and the chance to receive {{neg|Body Aches}} when using a bedroll or sleeping in camps. Reduces the chance of ambush by {{W|50%}} when using a bedroll. | |||
|Reqvalue1=Medium or large {{W|Pelt}}<br> | |||
|Reqvalue2={{W|Rope}}<br> | |||
|Reqvalue3={{W|Straw}} | |||
|#default = }} | |#default = }} | ||
| | |Skinning= {{#switch: {{{2}}} | ||
|Active= | |Active=Active | ||
| | |Type=Target Object | ||
| | |Range=1 | ||
| | |Energy=6 | ||
| | |Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | ||
| | |Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The possibility of skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm the pelt the least. | ||
|#default = }} | |#default = }} | ||
| | |Cauterize Wounds= {{#switch: {{{2}}} | ||
|Active=active | |||
|Type=No Target | |||
|Range=1 | |||
|Energy= | |||
|Cooldown=1 | |||
|Modifiers= | |||
|Requirements=- Requires a bleeding body part | |||
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+15%}} Bleed Resistance for {{w|45}} turns for each stopped Bleeding.<br><br>{{C|orange|If there is a lit campfire nearby:}} the bonus to Bleed Resistance increases to {{pos|+25%}} and lasts for {{w|90}} turns | |||
|Passivevalue1= | |||
|Passivebonus1= | |||
|Passivetext=0 | |||
|#default = }} | |||
<!-- | |||
----- PYROMANCY SKILLS ----- | |||
--> | |||
|Fire Barrage = {{#switch: {{{2}}} | |||
|Active=active | |Active=active | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=5 | |Range=5 | ||
|Energy= | |Energy=17 | ||
|Cooldown= | |Cooldown=5 | ||
|Modifiers=Magic Power | |Backfireper=29 | ||
|Backfiredmg=0 | |||
|Description= | |Modifiers=Magic Power | ||
|Formuladesc= | |Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|5 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets. | ||
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets. | |||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Pyromantic Power | |Passivebonus1= Pyromantic Power | ||
Line 2,326: | Line 2,339: | ||
|#default = }} | |#default = }} | ||
| | |Ring of Fire = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target | |Type=Target Area | ||
|Range= | |Range=1 | ||
|Energy= | |Energy=25 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers=Magic Power | |Backfireper=9 | ||
|Backfiredmg=0 | |||
|Description= | |Modifiers=Magic Power | ||
|Formuladesc= | |Description=Ignites surrounding tiles dealing {{c|Fire|12 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit. | ||
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|((35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|(((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit. | |||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1=Pyromantic Power | |Passivebonus1= Pyromantic Power | ||
|Passivevalue2={{Neg|-1%}} | |Passivevalue2={{Neg|-1%}} | ||
|Passivebonus2= Power of other Magic Schools | |Passivebonus2= Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
| | |Baptism by Fire = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Each adjacent {{C|fire|Burning}} enemy or tile grants {{Pos|+3%}} Pyromantic Power.<br><br>Grants {{Pos|+75%}} Fire Resistance. This bonus is put on a {{W|6}} turns Cooldown upon receiving {{C|Fire|Fire Damage}}. | |||
|Description= | |Passivevalue1={{c|+|+15%}} | ||
|Passivevalue1={{ | |Passivebonus1= Fire Resistance | ||
|Passivebonus1= | |||
|Passivevalue2={{c|+|+2%}} | |Passivevalue2={{c|+|+2%}} | ||
|Passivebonus2= Pyromantic Power | |Passivebonus2= Pyromantic Power | ||
Line 2,354: | Line 2,367: | ||
|#default = }} | |#default = }} | ||
| | |Flame Saturation = {{#switch: {{{2}}} | ||
|Active=passive | |||
|Description= Grants {{c|+|-10%}} Spells Energy Cost for {{c|w|2}} turns each time an enemy within Vision is {{c|fire|Ignited}}. | |||
|Passivevalue1={{Pos|+3%}} | |||
|Passivebonus1= Energy Restoration | |||
|Passivevalue2={{Pos|+2%}} | |||
|Passivebonus2= Pyromantic Power | |||
|Passivevalue3={{Neg|-1%}} | |||
|Passivebonus3= Power of other Magic Schools | |||
|#default = }} | |||
|Blaze = {{#switch: {{{2}}} | |||
|Active=active | |Active=active | ||
|Type=Target Area | |Type=Target Area | ||
|Range= | |Range=3 | ||
|Energy= | |Energy=21 | ||
|Cooldown= | |Cooldown=11 | ||
|Modifiers=Magic Power | |Backfireper=34 | ||
| | |Backfiredmg=0 | ||
| | |Modifiers=Magic Power | ||
|Formuladesc= | |Description=Deals {{c|Fire|10 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy. | ||
|Formuladesc=Deals {{c|Fire|(((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy. | |||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Pyromantic Power | |Passivebonus1= Pyromantic Power | ||
Line 2,370: | Line 2,395: | ||
|#default = }} | |#default = }} | ||
| | |Magma Rain = {{#switch: {{{2}}} | ||
|Active=active | |||
|Type=Target Area | |||
|Range=5 | |||
|Energy=32 | |||
|Cooldown=17 | |||
|Backfireper=39 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Rains magma over a small area, dealing {{c|Fire|4 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|2 Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn. | |||
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|((4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|(((2 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn. | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Pyromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Scorch = {{#switch: {{{2}}} | |||
|Active=passive | |Active=passive | ||
| | |Description=Casting this ability tree's spells applies all enemies within {{W|4}} tiles with {{Neg|-5%}} Fire Resistance and {{Neg|-5%}} Max Health for {{W|8}} turns.<br><br>This effect stacks up to {{W|4}} times. | ||
| | |Passivevalue1={{Pos|+5}} | ||
|Passivevalue1={{Pos|+5 | |Passivebonus1= Max Energy | ||
|Passivebonus1= | |||
|Passivevalue2={{c|+|+2%}} | |Passivevalue2={{c|+|+2%}} | ||
|Passivebonus2= Pyromantic Power | |Passivebonus2= Pyromantic Power | ||
Line 2,382: | Line 2,423: | ||
|#default = }} | |#default = }} | ||
| | |Feed the Flames = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Description=When a firebolt from {{Pos|Fire Barrage}} connects with a {{c|Fire|Burning}} enemy, prolongs the {{c|Fire|Burning}} by {{W|1}} turn and applies it with {{Neg|-5%}} Fire Resistance for {{W|2}} turns. | ||
| | |||
|Passivevalue1={{Pos|-5%}} | |Passivevalue1={{Pos|-5%}} | ||
|Passivebonus1= | |Passivebonus1= Spells Energy Cost | ||
|Passivevalue2={{c|+|+2%}} | |Passivevalue2={{c|+|+2%}} | ||
|Passivebonus2= Pyromantic Power | |Passivebonus2= Pyromantic Power | ||
Line 2,393: | Line 2,433: | ||
|Passivebonus3= Power of other Magic Schools | |Passivebonus3= Power of other Magic Schools | ||
|#default = }} | |#default = }} | ||
|Melting Ray = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Tile | |||
|Range=5 | |||
|Energy=46 | |||
|Cooldown=17 | |||
|Backfireper=49 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|3 Fire Damage}} to each target it passes through with a {{W|15%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|6 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}. | |||
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|(((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|((15 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}. | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Pyromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Incineration = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Object | |||
|Range=4 | |||
|Energy=40 | |||
|Cooldown=17 | |||
|Backfireper=54 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}} | |||
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a {{c|+|((7.5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}} | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1=Pyromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Safe Distance = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Description=Increases the Range of {{Pos|Fire Barrage}}, {{Pos|Melting Ray}}, {{Pos|Incineration}}, and {{Pos|Magma Rain}} by by {{Pos|1}} tile. | |||
|Passivevalue1={{Pos|-5%}} | |||
|Passivebonus1= Fumble Chance | |||
|Passivevalue2={{c|+|+2%}} | |||
|Passivebonus2= Pyromantic Power | |||
|Passivevalue3={{Neg|-1%}} | |||
|Passivebonus3= Power of other Magic Schools | |||
|#default = }} | |||
|Inferno = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Area | |||
|Range=4 | |||
|Energy=67 | |||
|Cooldown=25 | |||
|Backfireper=69 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Description=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|8 Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}. | |||
|Formuladesc=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}. | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Pyromantic Power | |||
|Passivevalue1={{Neg|-1%}} | |||
|Passivebonus1= Power of other Magic Schools | |||
|#default = }} | |||
|Excess Heat = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Description=Replenishes {{c|Energy|5%}} Max Energy for each enemy killed with this ability tree's spells. | |||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= Magic Power | |||
|Passivevalue2={{c|+|+2%}} | |||
|Passivebonus2= Pyromantic Power | |||
|Passivevalue3={{Neg|-1%}} | |||
|Passivebonus3= Power of other Magic Schools | |||
|#default = }} | |||
|Pyromania = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Description=Each {{c|Fire|Burning}} enemy within Vision grants {{Pos|+5%}} Magic Power, {{Pos|-5%}} Cooldowns Duration, and {{Pos|+3%}} Crit Chance. | |||
|Passivevalue1={{Pos|-5%}} | |||
|Passivebonus1= Cooldowns Duration | |||
|Passivevalue2={{c|+|+2%}} | |||
|Passivebonus2= Pyromantic Power | |||
|Passivevalue3={{Neg|-1%}} | |||
|Passivebonus3= Power of other Magic Schools | |||
|#default = }} | |||
<!-- | |||
----- ELECTROMANCY SKILLS ----- | |||
--> | |||
|Jolt = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Tile | |||
|Range=6 | |||
|Energy=15 | |||
|Cooldown=2 | |||
|Backfireper=24 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Impulse = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Area | |||
|Range=1 | |||
|Energy=27 | |||
|Cooldown=19 | |||
|Backfireper=49 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Short Circuit = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=No Target | |||
|Energy=42 | |||
|Cooldown=17 | |||
|Backfireper=34 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Static Field = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=No Target | |||
|Energy=29 | |||
|Cooldown=17 | |||
|Backfireper=29 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Ball Lightning = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Tile | |||
|Range=5 | |||
|Energy=57 | |||
|Cooldown=25 | |||
|Backfireper=39 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Chain Lightning = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Object | |||
|Range=5 | |||
|Energy=48 | |||
|Cooldown=19 | |||
|Backfireper=44 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Tempest = {{#switch: {{{2}}} | |||
|Active=active | |||
|Type=Target Object | |||
|Range=10 | |||
|Energy=67 | |||
|Cooldown=34 | |||
|Backfireper=59 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|#default = }} | |||
|Residual Charge = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|+5%}} | |||
|Passivebonus3= Weapon Damage | |||
|#default = }} | |||
|Potential Difference = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|+3%}} | |||
|Passivebonus3= Miracle Chance | |||
|#default = }} | |||
|Unlimited Power = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|+5}} | |||
|Passivebonus3= Max Energy | |||
|#default = }} | |||
|Conductivity = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|+4%}} | |||
|Passivebonus3= Energy Drain | |||
|#default = }} | |||
|Resonance Cascade = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|-5%}} | |||
|Passivebonus3= Cooldown Duration | |||
|#default = }} | |||
|Chain Reaction = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|-5%}} | |||
|Passivebonus3= Backfire Chance | |||
|#default = }} | |||
|Recharge = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Passivevalue1={{c|+|+2%}} | |||
|Passivebonus1= Electromantic Power | |||
|Passivevalue2={{Neg|-1%}} | |||
|Passivebonus2= Power of other Magic Schools | |||
|Passivevalue3={{c|+|+5%}} | |||
|Passivebonus3= Magic Power | |||
|#default = }} | |||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 14:54, 6 August 2022
Page for all Stoneshard skill data.