Difference between revisions of "Mace skill data"
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m (Correcting the discrepancies between skills as shown up in the page and in game) |
(Update to 0.8.0.20) |
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|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description=Deliver a strike with {{Pos|+80%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns. | |Description=Deliver a strike with {{Pos|+80%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns. | ||
|Formuladesc=Deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance, {{Pos|(10 + STR)%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns. | |Formuladesc=Deliver a strike with {{Pos|+((60 + 0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(10 + STR)%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns. | ||
|Hiddenvalue1={{Pos|+10%}} | |Hiddenvalue1={{Pos|+10%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description=Delivers a strike, with {{W|+90%}} Knockback Chance and Burns {{C|Energy|25%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+80%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns. | |Description=Delivers a strike, with {{W|+90%}} Knockback Chance and Burns {{C|Energy|25%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+80%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns. | ||
|Formuladesc=Delivers a strike, with {{W|+( | |Formuladesc=Delivers a strike, with {{W|+(75 + (1.5 * STR))%}} Knockback Chance and Burns {{C|Energy|(10 + AGL)%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+((60 + STR) + PRC)%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns. | ||
|Hiddentext1=First strike has: | |Hiddentext1=First strike has: | ||
|Hiddenvalue1={{Pos|+10%}} | |Hiddenvalue1={{Pos|+10%}} | ||
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|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description=Delivers a strike to the head with {{Pos|+45%}} Damage and {{Pos|+ | |Description=Delivers a strike to the head with {{Pos|+45%}} Damage and {{Pos|+70%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}. | ||
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 35)%}} Damage and {{Pos|+(50 + (1.5 * STR) + ( | |Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 35)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}. | ||
|Hiddenvalue1={{Pos|+20%}} | |Hiddenvalue1={{Pos|+20%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy |
Revision as of 22:53, 3 February 2023
Page for all Stoneshard Mace skill data.