Difference between revisions of "Survival skill data"
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(Attempt to update First Aid skill.) |
(Update Adaptability and Will to survive skills.) |
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|#default = }} | |#default = }} | ||
|Pathfinder= {{#switch: {{{2}}} | |Pathfinder= {{#switch: {{{2}}} | ||
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|#default = }} | |#default = }} | ||
|Austerity= {{#switch: {{{2}}} | |Austerity= {{#switch: {{{2}}} | ||
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|Requirements=- Requires a bleeding body part | |Requirements=- Requires a bleeding body part | ||
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of every affected body part by {{neg|5%}}. <br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding. <br><br>While affected by {{pos|"Vigor"}} reduces Pain from stopped {{Neg|Bleedings}} to {{neg|+5%}}. | |Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of every affected body part by {{neg|5%}}. <br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding. <br><br>While affected by {{pos|"Vigor"}} reduces Pain from stopped {{Neg|Bleedings}} to {{neg|+5%}}. | ||
|#default = }} | |||
|Adaptability= {{#switch: {{{2}}} | |||
|Active=passive | |||
|Requirements= | |||
|Description=Reduces the duration of received {{Neg|Poisonings}}, {{Neg|Hangovers}}, {{Neg|Bad Trips}}, and {{Neg|Aftermaths}} by {{Pos|50%}}. <br><br>Reduces the effect of damaged body parts on Max Health Treshold by {{Pos|25%}} and increase the effectivness of Imunity when recovering from Intoxication by {{Pos|50%}}. <br><br>Grants {{Pos|+10}} Max Health. <br><br>Grants {{Pos|+10%}} Health Restoration and {{Pos|-0.01%}} Intoxication Change to {{Pos|"Vigor"}}. | |||
Grants {{pos|+10%}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Poisoning}}, {{Neg|Hangover}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}} and increases the effectiveness of Immunity when recovering from Intoxication by {{Pos|+33%}}.<br><br>While affected by {{Pos|"Vigor"}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change. | |||
|#default = }} | |||
|Will to Survive= {{#switch: {{{2}}} | |||
|Active=maneuver | |||
|Type=No Target | |||
|Range=1 | |||
|Energy= | |||
|Cooldown=90 | |||
|Modifiers=Vitality | |||
|Requirements=- Requires a negative effect or damaged Health | |||
|Description=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as ones caused by Pain and Fatigue, for {{W|15}} turns. <br><br>Grants {{Pos|-13%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|5%}} Max Health for each effect removed by the skill. | |||
|Formuladesc=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as ones caused by Pain and Fatigue, for {{W|15}} turns. <br><br>Grants {{Pos|-13%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|5%}} Max Health for each effect removed by the skill. | |||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 18:28, 23 December 2024
Page for all Stoneshard Survival skill data.