Difference between revisions of "Survival skill data"

From Stoneshard wiki
Jump to navigation Jump to search
(Attempt to update First Aid skill.)
(Update Adaptability and Will to survive skills.)
Line 13: Line 13:
|#default = }}
|#default = }}


|Adaptability= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{pos|+10%}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Poisoning}}, {{Neg|Hangover}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}} and increases the effectiveness of Immunity when recovering from Intoxication by {{Pos|+33%}}.<br><br>While affected by {{Pos|"Vigor"}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|#default = }}


|Pathfinder= {{#switch: {{{2}}}
|Pathfinder= {{#switch: {{{2}}}
Line 25: Line 20:
|#default = }}
|#default = }}


|Will to Survive= {{#switch: {{{2}}}
|Active=maneuver
|Type=No Target
|Range=1
|Energy=20
|Cooldown=90
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Description=Removes all negative {{W|Conditions}} (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except {{Neg|Bleeding}}) and mental effects for {{W|15}} turns. <br><br>Grants {{Pos|-10%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, also replenishes {{Pos|5%}} Max Health for each effect removed by the skill.
|Formuladesc=Removes all negative {{W|Conditions}} (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except {{Neg|Bleeding}}) and mental effects for {{W|15}} turns. <br><br>Grants {{Pos|-(VIT)%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, also replenishes {{Pos|(0.5 * WIL)%}} Max Health for each effect removed by the skill.
|#default = }}


|Austerity= {{#switch: {{{2}}}
|Austerity= {{#switch: {{{2}}}
Line 100: Line 84:
|Requirements=- Requires a bleeding body part
|Requirements=- Requires a bleeding body part
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of every affected body part by {{neg|5%}}. <br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding. <br><br>While affected by {{pos|"Vigor"}} reduces Pain from stopped {{Neg|Bleedings}} to {{neg|+5%}}.
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of every affected body part by {{neg|5%}}. <br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding. <br><br>While affected by {{pos|"Vigor"}} reduces Pain from stopped {{Neg|Bleedings}} to {{neg|+5%}}.
|#default = }}
|Adaptability= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Reduces the duration of received {{Neg|Poisonings}}, {{Neg|Hangovers}}, {{Neg|Bad Trips}}, and {{Neg|Aftermaths}} by {{Pos|50%}}. <br><br>Reduces the effect of damaged body parts on Max Health Treshold by {{Pos|25%}} and increase the effectivness of Imunity when recovering from Intoxication by {{Pos|50%}}. <br><br>Grants {{Pos|+10}} Max Health. <br><br>Grants {{Pos|+10%}} Health Restoration and {{Pos|-0.01%}} Intoxication Change to {{Pos|"Vigor"}}.
Grants {{pos|+10%}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Poisoning}}, {{Neg|Hangover}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}} and increases the effectiveness of Immunity when recovering from Intoxication by {{Pos|+33%}}.<br><br>While affected by {{Pos|"Vigor"}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|#default = }}
|Will to Survive= {{#switch: {{{2}}}
|Active=maneuver
|Type=No Target
|Range=1
|Energy=
|Cooldown=90
|Modifiers=Vitality
|Requirements=- Requires a negative effect or damaged Health
|Description=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as ones caused by Pain and Fatigue, for {{W|15}} turns. <br><br>Grants {{Pos|-13%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|5%}} Max Health for each effect removed by the skill.
|Formuladesc=Removes all {{Neg|Injuries}}, negative physical and mental effects, as well as negative {{W|Conditions}}, such as ones caused by Pain and Fatigue, for {{W|15}} turns. <br><br>Grants {{Pos|-13%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, replenishes {{Pos|5%}} Max Health for each effect removed by the skill.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 18:28, 23 December 2024

Page for all Stoneshard Survival skill data.