Difference between revisions of "Survival skill data"

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(Changes names of skills - Skinning -> Butchering, Campfire->Resourcefulness)
(Update descriptions of Resourcefulness and Butchering)
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|Resourcefulness= {{#switch: {{{2}}}
|Resourcefulness= {{#switch: {{{2}}}
|Active=maneuver
|Active=passive
|Type=Target Tile
|Requirements=-  
|Range=1
|Description={{w|"Butchering"}} allows to harvest pelts and has a {{w|50%}} chance to collect special hunting trophies from some animals. The chance to harvest a pelt depends on the type of damage used to kill the animal. {{w|Piercing}} and {{w|Crushing}} damage types harm pelts the least. With {{w|33%}} allows to find an additional mushroom, berry, or herb when gathering them. {{Pos|Doubles}} the amount of Experience received for {{w|crafting items}}. Grants {{Pos|+10%}} Fatigue Resistance. Grants {{Pos|+5%}} Experience Gain to {{Pos|"Vigor"}}
|Energy=1
|Cooldown=
|Modifiers=
|Requirements=- Requires specific materials
|Description=Allows to start a campfire that can be used to cook food.  
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.
|Reqvalue1={{W|Stick}} [х4]
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=5
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Description=Allows carving a targeted animal carcass to harvest meat, pelt, and other hunting trophies. <br><br>The chance of successful skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm pelts the least.
|Description=Carves the targeted animal carcass for meat
|#default = }}
|#default = }}



Revision as of 21:21, 23 December 2024

Page for all Stoneshard Survival skill data.