Difference between revisions of "Two-handed Axe skill data"

From Stoneshard wiki
Jump to navigation Jump to search
 
Line 8: Line 8:
|Energy=12
|Energy=12
|Cooldown=12
|Cooldown=12
|Modifiers=Strength, Perception
|Modifiers=Strength, Agility, Perception, Knockback Chance
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike with {{Neg|-25%}} Damage, {{Pos|+75%}} Bleed Chance, and {{Pos|+10%}} Armor Penetration. <br><br> Grants the strike a {{W|75%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike.
|Description=Delivers a strike with {{Neg|-20%}} Weapon Damage, {{Pos|+75%}} Bleed Chance, and {{Pos|+20%}} Armor Penetration.<br><br>Grants the strike a {{W|100%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Deals damage to an {{W|additional}} body part besides the one hit by the strike.
|Formuladesc=Delivers a strike with {{Neg|(-30 + (0.5 * STR))%}} Damage, {{Pos|+(55 + AGL + PRC)%}} Bleed Chance, and {{Pos|+((0.5 * STR) + (0.5 * PRC))%}} Armor Penetration. <br><br> Grants the strike a {{W|(55 + STR + AGL)%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike.
|Formuladesc=Delivers a strike with {{Neg|(-30 + PRC)%}} Damage, {{Pos|+(55 + STR + PRC)%}} Bleed Chance, and {{Pos|+(STR + AGL)%}} Armor Penetration.<br><br>Grants the strike a {{W|(80 + STR + AGL + Knockback Chance)%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Deals damage to an {{W|additional}} body part besides the one hit by the strike.
|#default = }}
|#default = }}


Line 18: Line 18:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=13
|Energy=14
|Cooldown=10
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Description=Delivers a strike with {{Pos|+50%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}.<br><br>If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs.<br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|120%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(20 + (3 * PRC))%}} Bodypart Damage and {{Pos|+(0.5 * STR) + (0.5 * AGL)%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100 + (2 * PRC)%}} chance to start {{Neg|Bleeding}}.
|#default = }}
|#default = }}


Line 29: Line 29:
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Two-handed axe strikes apply their target with {{Neg|-10%}} Block Chance, {{Neg|-10%}} Block Power Recovery, and {{Neg|-15%}} Block Power for {{W|5}} turns. <br><br>If the target's Block Chance is {{W|0%}}, two-handed axe strikes against it grant {{Pos|-4%}} Fumble Chance for {{W|5}} turns. <br><br>Both effects stack up to {{W|5}} times.
|Description=Two-handed axe hits apply their target with {{Neg|-10%}} Block Chance, {{Neg|-10%}} Block Power Recovery, and {{Neg|-15%}} Max Block Power for {{W|6}} turns.<br><br>If the target's Block Chance is {{W|0%}}, two-handed axe strikes against it grant {{Pos|-4%}} Fumble Chance for {{W|6}} turns. <br><br>Both effects stack up to {{W|5}} times.
|#default = }}
|#default = }}


Line 36: Line 36:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=11
|Energy=14
|Cooldown=10
|Cooldown=14
|Modifiers=Strength, Agility, Vitality
|Modifiers=Strength, Agility, Perception, Willpower
|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+30%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health.<br><br>With {{W|50%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding.<br><br>Then replenishes {{c|Energy|5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|Formuladesc=Delivers a strike with {{Pos|+(20 + (2 * STR))%}} Knockback chance and {{Pos|+(1.5 * AGL) + (1.5 * PRC)%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health.<br><br>With {{W|(30 + STR + PRC)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding.<br><br>Then replenishes {{c|Energy|(0.5 * WIL)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|#default = }}
|#default = }}


Line 48: Line 48:
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=11
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}} but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Description=Activates {{Pos|"Rampage"}} for {{W|8}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+3%}} Crit Chance<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-3%}} Fumble Chance<br>Each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}})<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}} but reduce its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time.
|Formuladesc=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|20 + 0.5 * STR}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Formuladesc=Activates {{Pos|"Rampage"}} for {{W|8}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+3%}} Crit Chance<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-3%}} Fumble Chance<br>Each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|20 + (0.5 * STR)}})<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}} but reduce its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time.
|#default = }}
|#default = }}


Line 59: Line 59:
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Critical two-handed axe strikes grant {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns and apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns. <br><br>Both effects stack up to {{W|2}} times.
|Description=Critical two-handed axe strikes grant {{Pos|-10%}} Skills Energy Cost for {{W|3}} turns and apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns. <br><br>Both effects stack up to {{W|2}} times.
|#default = }}
|#default = }}


Line 65: Line 65:
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Grants two-handed axe strikes {{Pos|+25%}} Bodypart Damage and {{Pos|+5%}} Accuracy if the target's Health is above {{Neg|50%}}. <br><br>Grants two-handed axe strikes {{Pos|+10%}} Weapon Damage and {{Pos|-5%}} Fumble Chance if the target's Health is below {{Neg|50%}}.
|Description=Grants two-handed axe strikes {{Pos|+15%}} Bodypart Damage and {{Pos|+4%}} Accuracy if the target's Health is above {{Neg|50%}}.<br><br>Grants two-handed axe strikes {{Pos|+8%}} Weapon Damage and {{Pos|-4%}} Fumble Chance if the target's Health is below {{Neg|50%}}.
|#default = }}
|#default = }}


Line 72: Line 72:
|Type=Target Area
|Type=Target Area
|Range=2
|Range=2
|Energy=16
|Energy=20
|Cooldown=16
|Cooldown=20
|Modifiers=Strength
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+10%}} Weapon Damage and {{Pos|+10%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|Description=Delivers a strike to a {{W|3x2}} tile area with {{neg|-200%}} Knockback Chance as well as {{Pos|+10%}} Weapon Damage and {{Pos|+10%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect.<br><br>This strike can't {{W|knock}} back its targets<br><br>Hitting a target applies it with {{neg|-5%}} Bleed Resistance for {{W|6}} turns for each enemy within the skill's area of effect.<br><br>The effect stacks up to {{W|6}} times.<br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|Formuladesc=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+(5 + (0.5 * STR))%}} Weapon Damage and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|Formuladesc=Delivers a strike to a {{W|3x2}} tile area with {{neg|-200%}} Knockback Chance as well as {{Pos|+PRC%}} Weapon Damage and {{Pos|(-10 + STR + AGL)%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect.<br><br>This strike can't {{W|knock}} back its targets<br><br>Hitting a target applies it with {{neg|-5%}} Bleed Resistance for {{W|6}} turns for each enemy within the skill's area of effect.<br><br>The effect stacks up to {{W|6}} times.<br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|#default = }}
|#default = }}


Line 83: Line 83:
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Using {{W|"Rampage"}} grants {{Pos|+5%}} Bodypart Damage and {{Pos|+10%}} Crit Efficiency for {{W|8}} turns for each enemy within {{W|5}} tiles. <br><br>The effect stacks up to {{W|5}} times.
|Description=Using {{W|"Rampage"}} grants {{Pos|+6%}} Bodypart Damage and {{Pos|+10%}} Crit Efficiency, and {{pos|-5%}} to the ability tree's Cooldowns Duration for {{W|8}} turns for each enemy within {{W|5}} tiles.<br><br>The effect stacks up to {{W|5}} times.
|#default = }}
|#default = }}


|Maim and Kill= {{#switch: {{{2}}}
|Maim and Kill= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Modifiers=Willpower
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Causing {{Neg|Injuries}} and {{Neg|Bleedings}} with two-handed axe strikes grants {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. <br><br>Two-handed axe strikes against targets affected by two or more {{Neg|Injuries}} replenish {{c|Energy|5%}} Max Energy.
|Description=Causing {{Neg|Injuries}} and {{Neg|Bleedings}} with two-handed axe strikes grants {{Pos|+5%}} Weapon Damage and {{Pos|+4%}} Crit Chance for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>Two-handed axe strikes against targets affected by two or more {{Neg|Injuries}} replenish {{c|Energy|5%}} Max Energy.
|Formuladesc=Causing {{Neg|Injuries}} and {{Neg|Bleedings}} with two-handed axe strikes grants {{Pos|+5%}} Weapon Damage and {{Pos|+4%}} Crit Chance for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>Two-handed axe strikes against targets affected by two or more {{Neg|Injuries}} replenish {{c|Energy|(-5 + WIL)%}} Max Energy.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 07:53, 8 January 2025

Page for all Stoneshard Two-Handed Axe skill data.