Difference between revisions of "Athletic skill data"
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|Mighty Kick= {{#switch: {{{2}}} | |Mighty Kick= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=6 | ||
|Cooldown= | |Cooldown=6 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility, Perception | ||
|Requirements= | |Requirements= | ||
|Description=Deals {{W| | |Description=Deals {{W|10 Crushing Damage}} with {{W|120%}} Accuracy, {{W|100%}} Stagger Chance, and {{W|80%}} Knockback Chance.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting the target applies it with {{Neg|-30%}} Max Block Power, {{Neg|-20%}} Control Resistance, {{Neg|-20%}} Move Resistance, and {{neg|-15%}} Crit Avoidance for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times. | ||
|Formuladesc=Deals {{W| | |Formuladesc=Deals {{W|10 + (0.4 * Legs_DEF) + (0.25 * STR)}} {{W|Crushing Damage}} with {{W|(100 + (2 * PRC))%}} Accuracy, {{Pos|(80 + (2 * AGL))%}} Stagger Chance and {{W|(60 + (2 * STR))%}} Knockback Chance.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting the target applies it with {{Neg|(-3 * STR)%}} Max Block Power, {{Neg|-(AGL + PRC)%}} Control Resistance, {{Neg|-(AGL + PRC)%}} Move Resistance, and {{neg|(-1.5 * PRC)%}} Crit Avoidance for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times. | ||
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br> | |formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br> | ||
|#default = }} | |#default = }} | ||
|Leg Sweep= {{#switch: {{{2}}} | |Leg Sweep= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility, Perception | ||
|Requirements= | |Requirements= | ||
|Description=Deals {{W| | |Description=Deals {{W|7 Crushing Damage}} to three adjacent tiles with {{W|100%}} Accuracy and {{W|85%}} Immobilization Chance.<br>Then allows to {{W|Reposition}} to an adjacent tile.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting a target applies it with {{Neg|+10%}} Fumble Chance, {{Neg|-10%}} Crit Chance, and {{W|-10%}} Weapon Damage for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If the target was hit by the strike and is adjacent after using the skill, with {{W|125%}} chance applies it with {{W|Stagger}}. | ||
|Formuladesc=Deals {{W|( | |Formuladesc=Deals {{W|(4 + (0.4 * Legs_DEF)) + (0.3 * STR)}} {{W|Crushing Damage}} to three adjacent tiles with {{W|(80 + (2 * PRC))%}} Accuracy and {{W|(65 + (2 * AGL))%}} Immobilization Chance.<br>Then allows to {{W|Reposition}} to an adjacent tile.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting a target applies it with {{Neg|(5 + (0.5 * AGL))%}} Fumble Chance, {{Neg|-(5 + (0.5 * PRC))%}} Crit Chance, and {{W|-(5 + (0.5 * STR))%}} Weapon Damage for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If the target was hit by the strike and is adjacent after using the skill, with {{W|(105 + (2 * STR))%}} chance applies it with {{W|Stagger}}. | ||
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br> | |formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Reduces the chance of triggering attacks of opportunity (from {{Neg|50%}} to {{Neg|25%}}). <br><br>Applies all adjacent enemies with {{Neg|+ | |Description=Reduces the chance of triggering attacks of opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Grants {{pos|+0.2%}} Magic Resistance and {{pos|+0.2}} Nature Resistance for each {{pos|1%}} Dodge Chance<br><br>Applies all adjacent enemies with {{Neg|+3%}} Fumble Chance, {{Neg|-3%}} Accuracy, and {{neg|-3%}} Crit Chance. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Full blocks and dodges grant {{pos|+5%}} Control Resistance and {{pos|+5%}} Move Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>Once per {{w|90}} turns removes {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}} upon receiving them. | ||
|#default = }} | |#default = }} | ||
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|Active=charge | |Active=charge | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range= | |Range=4 | ||
|Energy= | |Energy=26 | ||
|Cooldown=20 | |Cooldown=20 | ||
|Description=Performs a {{W|charge}} towards the targeted tile.<br><br>Grants the skill {{Neg|-1}} Range for each adjacent enemy(down to {{W|2}} range.<br><br>If there are adjacent enemies after using the skill, grants {{Pos|+15%}} Dodge Chance and {{Pos|+15%}} Counter Chance for {{W|2}} turns. | |||
|Description=Performs a {{W|charge}} towards the targeted tile.<br><br>Grants the skill {{Neg| | |||
|#default = }} | |#default = }} | ||
|Sudden Lunge= {{#switch: {{{2}}} | |Sudden Lunge= {{#switch: {{{2}}} | ||
|Active=attack | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=14 | ||
|Cooldown=12 | |Cooldown=12 | ||
|Modifiers=Agility, Perception | |Modifiers=Agility, Perception | ||
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|80%}} Stagger Chance.<br><br>Reduces all cooldowns by {{Pos|2}} turns.<br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turns Cooldown.<br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range. | |||
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W| | |Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|(40 + (2 * AGL) + (2 * PRC))%}} Stagger Chance.<br><br>Reduces all cooldowns by {{Pos|2}} turns.<br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turns Cooldown.<br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range. | ||
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|( | |||
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br> | |formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Push the Falling= {{#switch: {{{2}}} | |Push the Falling= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Modifiers=Willpower | ||
|Description={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with | |Description={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with strikes replenishes {{c|Energy|4%}} Max Energy.<br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap. | ||
|Formuladesc={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with strikes replenishes {{c|Energy|(-6 + WIL)%}} Max Energy.<br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap. | |||
|#default = }} | |#default = }} | ||
|Inner Reserves= {{#switch: {{{2}}} | |Inner Reserves= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
| | |Modifiers=Willpower | ||
|Description=Once per {{W|30}} turns replenishes {{c|energy| | |Description=Once per {{W|30}} turns replenishes {{c|energy|15%}} Max Energy when Energy drops below {{c|Energy|33%}}. | ||
|Formuladesc=Once per {{W|30}} turns replenishes {{c|energy|(5 + WIL)%}} Max Energy when Energy drops below {{c|Energy|33%}}. | |||
|#default = }} | |#default = }} | ||
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|Active=maneuver | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Energy=16 | |||
|Energy= | |Cooldown=24 | ||
|Cooldown= | |Modifiers=Agility, Vitality, Perception | ||
|Modifiers=Agility, Vitality, Perception | |Description=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|6}} turns:<br><br>{{Pos|+6%}} Dodge Chance<br>{{Pos|-3%}} Damage Taken<br><br>Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by {{pos|1}} turn (up to {{W|6}}) but reduce its number of stacks.<br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}).<br><br>Applies all adjacent enemies with {{Neg|+10%}} Fumble Chance for {{W|4}} turns.<br><br>The effect doesn't stack. | ||
|Formuladesc=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|6}} turns:<br><br>{{Pos|(0.6 * PRC)%}} Dodge Chance<br>{{Pos|(-0.3 * VIT)%}} Damage Taken<br><br>Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by {{pos|1}} turn (up to {{W|6}}) but reduce its number of stacks.<br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}).<br><br>Applies all adjacent enemies with {{Neg|(AGL)%}} Fumble Chance for {{W|4}} turns.<br><br>The effect doesn't stack. | |||
|Description=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W| | |||
|Formuladesc=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W| | |||
|formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br> | |formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants | |Description=Grants strikes and shots against {{W|Dazed}}, {{W|Stunned}}, {{W|Staggered}}, {{W|Confused}}, {{W|Immobilized}}, or {{Neg|Bleeding}} targets {{Pos|+5%}} Accuracy, {{pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets with these effects grants the strike {{Pos|+25%}} Weapon Damage and doesn't take a turn. | ||
|#default = }} | |#default = }} | ||
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|Active=maneuver | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Energy=20 | |||
|Energy= | |||
|Cooldown=60 | |Cooldown=60 | ||
|Modifiers=Vitality | |Modifiers=Vitality, Willpower | ||
|Description=Replenishes {{c|energy|10%}} Max Energy, grants {{Pos|-20%}} Pain, and activates {{Pos|"Adrenaline Rush"}} for {{W|5}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+10%}} Energy Restoration<br>{{Pos|+5%}} Crit Chance<br>{{Pos|+10%}} Pain Resistance<br>{{W|III}} stacks: reduces all Cooldowns by {{Pos|1}} turn.<br>{{W|VI}} stacks: replenishes {{pos|4%}} Max Health if the current Health is below {{neg|40%}}<br><br>Grants and extra stack of the effect (up to {{W|VI}}) for each enemy within Vision upon activating it.<br>Adjacent enemies are counted twice.<br><br>The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health. | |||
|Description=Replenishes {{c|energy| | |Formuladesc=Replenishes {{c|energy|(WIL)%}} Max Energy, grants {{Pos|(-2 * WIL)%}} Pain, and activates {{Pos|"Adrenaline Rush"}} for {{W|(0.5 * VIT)}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+10%}} Energy Restoration<br>{{Pos|+5%}} Crit Chance<br>{{Pos|+10%}} Pain Resistance<br>{{W|III}} stacks: reduces all Cooldowns by {{Pos|1}} turn.<br>{{W|VI}} stacks: replenishes {{pos|4%}} Max Health if the current Health is below {{neg|40%}}<br><br>Grants and extra stack of the effect (up to {{W|VI}}) for each enemy within Vision upon activating it.<br>Adjacent enemies are counted twice.<br><br>The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health. | ||
|Formuladesc=Replenishes {{c|energy|( | |||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+1}} Range | |Description=Grants {{Pos|+1}} Range, {{Pos|-30%}} Energy Cost, and {{Pos|-30%}} Cooldown Duration to all {{W|Charge}} skills. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{Pos|+ | |Description=Grants {{Pos|+10%}} Weapon Damage, {{Pos|+10%}} Dodge Chance and {{Pos|-10%}} Cooldowns Duration if Energy is above {{c|energy|50%}}. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 14:15, 8 January 2025
Page for all Stoneshard Athletic skill data.