Difference between revisions of "Axe skill data"

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m (test/updated)
(Remove hidden values)
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|Description=Rushes towards the target to deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Description=Rushes towards the target to deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Formuladesc=Delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Formuladesc=Delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree

Revision as of 20:14, 17 April 2023

Page for all Stoneshard Axe skill data.