Difference between revisions of "Axe skill data"

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|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Rushes towards the target to deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|#default = }}
|#default = }}
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Damage.
|Formuladesc=Delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Attacks against enemies with less than {{Neg|50%}} Health deal {{Pos|+15%}} Damage.
|Description=Grants axe strikes {{Pos|+25%}} Weapon Damage if the target's Health is either {{neg|100%}} or below {{neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+15%}}
|Passivebonus2= Crit Efficiency
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Inflicting an {{Neg|Injury}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Description=Causing {{Neg|Injuries}} with axe strikes reduces the ability tree's cooldowns by {{Pos|3}} turns and replenishes {{c|Energy|7.5%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+3%}}
|Passivebonus2= Crit Chance
|#default = }}
|#default = }}


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|Cooldown=10
|Cooldown=10
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Armor Penetration<br>{{Pos|+7.5%}} Bleed Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic axe attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Description={{W|Stance skill.}} Activates the {{Pos|Massacre}} for {{W|6}} turns:<br><br>{{Pos|+5%}} Armor Penetration<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Bleed Chance<br>{{Pos|+5%}} Crit Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks by {{Neg|1}}. <br><br>Only one {{W|Stance}} can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Each {{Neg|Injury}} affecting the target grants your attacks against it {{Pos|+5%}} Accuracy and {{Pos|+5%}} Crit Chance.
|Description=If the target isn't {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. <br><br> The effect stacks up to {{W|3}} times. <br><br> Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg||Bleeding}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2=Bodypart Damage
|#default = }}
|#default = }}


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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Critical hits with axes apply their target with {{Pos|-10%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.
|Description=Damaging axe strikes apply their target with {{Pos|-7.5%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Bleed Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 23:43, 17 May 2023

Page for all Stoneshard Axe skill data.