Difference between revisions of "Beasts skill data"

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(Manticore)
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<noinclude>Page for all Stoneshard Beast enemies skill data.
<noinclude>Page for all Stoneshard Beast enemies skill data.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
|Animated Servant= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=7
|Energy=30
|Cooldown=4
|Backfireper=12.50
|Backfiredmg=0
|Requirements=
|Description=Summons two skeletons from the bone mounds closest to the character. <br><br>The skeletons persist for {{w|24}} turns, then fall apart, replenishing {{pos|4%}} Max Health and {{C|Energy|8%}} Max Energy to the Manticore.
|#default = }}


|Baleful Scream (harpy)= {{#switch: {{{2}}}
|Baleful Scream (harpy)= {{#switch: {{{2}}}
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|Requirements=
|Requirements=
|Description=Lets out a scream, dealing {{w|7 Psionic Damage}} to its target. <br>Has {{w|75%}} chance to {{w|Daze}} its target for {{w|2}} turns or to {{w|Stagger}} for {{w|4}} turns.
|Description=Lets out a scream, dealing {{w|7 Psionic Damage}} to its target. <br>Has {{w|75%}} chance to {{w|Daze}} its target for {{w|2}} turns or to {{w|Stagger}} for {{w|4}} turns.
|#default = }}
|Bone Pyres= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=30
|Cooldown=8
|Backfireper=12.50
|Backfiredmg=0
|Requirements=
|Description=Destroys every skeleton in the arena, sending bone shards that deal {{w|12 Piercing}} and {{unholy|10}} Unholy Damage with {{w|40%}} Armor Penetration to all adjacent enemies. <br><br> Creates {{C|Arcane|aether fires}} in place of destroyed skeletons for {{w|8}} turns. While the character is adjacent to an aether fire, it burns {{C|Energy|5%}} of their Max Energy each turn. <br><br>Aether fires can't be extinguished with water, but they can be stamped out by walking over them. Doing so deals {{fire|5 Fire}}, {{unholy|5 Unholy}}, {{sacred|5 Sacred}}, and {{arcane|5 Arcane Damage}} with {{w|100%}} Armor Penetration.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Performs a dash towards a targeted tile. <br><br>The skill's Energy Cost is increased by {{neg|15%}} for each enemy adjacent to the starting position. <br><br>On arrival grants {{pos|+20%}} Counter Chance and {{pos|+20%}} Dodge Chance for {{w|4}} turns if there's an adjacent enemy.
|Description=Performs a dash towards a targeted tile. <br><br>The skill's Energy Cost is increased by {{neg|15%}} for each enemy adjacent to the starting position. <br><br>On arrival grants {{pos|+20%}} Counter Chance and {{pos|+20%}} Dodge Chance for {{w|4}} turns if there's an adjacent enemy.
|#default = }}
|Deadly Tail= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=
|Cooldown=
|Requirements=
|Description=Delivers a strike to the target: <br><br>With {{w|33%}} chance applies it with {{poison|Poisoning}} for {{w|6}} turns <br> Or with {{w|33%}} chance applies it with {{neg|"Sacrificial Blood"}} for {{w|6}} turns <br>Or with {{w|33%}} chance applies it with {{neg|"Curse"}} for {{w|6}} turns <br><br>The chance of receiving these effects is reduced with Poison, Bleed. and Unholy Resistances respectively.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Generates a large amount of {{w|Noise}}, attracting nearby wolves within this map tile and instantly {{pos|refreshing}} active Cooldowns of all other wolves within Vision.
|Description=Generates a large amount of {{w|Noise}}, attracting nearby wolves within this map tile and instantly {{pos|refreshing}} active Cooldowns of all other wolves within Vision.
|#default = }}
|Lion Leap= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=7
|Energy=20
|Cooldown=4
|Requirements=
|Description=Performs a leap to a targeted tile. This ability can't be used if one of the paws is {{neg|Severely Injured}}.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Performs an attack with  {{pos|+50%}} Bodypart Damage, {{pos|+25%}} Crit Chance, and {{pos|+50%}} Bleed Chance. <br><br>If this attack hits the {{w|head}} and deals at least {{neg|4%}} of the target Max Health as damage, applies the target with {{neg|Blindness}} for {{w|2}} turns.
|Description=Performs an attack with  {{pos|+50%}} Bodypart Damage, {{pos|+25%}} Crit Chance, and {{pos|+50%}} Bleed Chance. <br><br>If this attack hits the {{w|head}} and deals at least {{neg|4%}} of the target Max Health as damage, applies the target with {{neg|Blindness}} for {{w|2}} turns.
|#default = }}
|Primal Aether= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=7
|Energy=30
|Cooldown=4
|Backfireper=12.50
|Backfiredmg=0
|Requirements=
|Description=Marks an area <br><br> Next turn launches an energy arc that hits everything in its trajectory, dealing {{arcane|12 Arcane}}, {{sacred|12 Sacred}}, and {{unholy|12 Unholy Damage}} with {{w|80%}} Armor Penetration, {{pos|+125%}} Knockback Chance, and {{pos|+100%}} Stun Chance.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description=Has {{w|33%}} chance to provoke {{neg|Coughing}} in all adjacent enemies. This effect from multiple harpies doesn't stack.
|Description=Has {{w|33%}} chance to provoke {{neg|Coughing}} in all adjacent enemies. This effect from multiple harpies doesn't stack.
|#default = }}
|Vengeance of the Dead= {{#switch: {{{2}}}
|Active=active
|Type=No target
|Range=
|Energy=30
|Cooldown=8
|Requirements=
|Description=Marks {{w|6-8}} tiles in a large area around the character, including the tile they're currently standing on. <br><br>Next turn cause bone spikes to erupt from the marked tiles, dealing {{w|28 Piercing}} and {{unholy|12 Unholy Damage}} with {{w|60%}} Armor Penetration, {{pos|+100%}} Bleed Chance, and {{pos|+100%}} Immobilization Chance. Bone Spikes persist for {{w|12}} turns, but can be destroyed with damage or when this ability is used again.
|#default = }}
|#default = }}



Revision as of 03:30, 4 January 2023

Page for all Stoneshard Beast enemies skill data.