Enchantments

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Revision as of 08:20, 14 February 2020 by old>Icyterror7777
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Weapons

Accuracy 3 - 5%

Armor Penetration 8 - 10%

Weapon Damage 4 – 9%

Energy and Life Drain 5 - 9%

Magic Power 7 - 9%

XXX Damage +2

Bleed Chance 2 – 3%

Crit Chance 3%

Crit Efficiency 12 - 20%

Spell Energy Cost (-5) – (-7)%

Fumble (-1) – (-2)%

Armors and Accessories

Dodge Chance 2 – 3%

Health 3 – 10

Energy 3 - 16

XXX Res 2 - 5%

Health and Energy restoration 1 – 5%

Healing Efficientcy 4 - 6%

Damage Reflection 2 – 5%

Fortitude 6 - 10%

Noise Produced (-5) – (-9)%

Vision +2

Both

Block Chance 2 – 4%

Block power 2 – 10

Counter Chance 2 – 4%

***Notes***

1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.

2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".

***Credits***

1) Me, icyterror7777 who compile this enchant list

2)  javijuji (Reddit) who told me the correct max value of  Armor Pen and Acc. Plus, HP/EN formula.

3)  lol (Steam) who told me the correct max value of Crit Efficiency.                                                                   

4)  Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.  

5)  Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.