Geomancy (skill tree)

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Revision as of 15:01, 12 March 2020 by old>Domppa100 (→‎Active skills)
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This Page shows all the Geomancy skills.

Active skills

Skill Description Properties Treatise
Runic Boulder Raises a runic boulder in a targeted tile. Deals /*Arcane_Damage*/ Arcane Damage to all adjacent enemies with a /*Knockback_Chance*/% chance to inflict Knockback .

Each runic boulder within your Vision provides your character with a stack of Runic Empowerment :

+10% Magic Power

+15% Geomantic Power

-10% Abilities Energy Cost

-7.5% Damage Taken

-10% Cooldowns Duration

/*MP_turn*/ Energy per turn

Boulder's durability depends on the caster's Max Energy.

Boulders crumble when out of the caster's Vision or when the caster runs out of energy.

If a boulder is destroyed by the caster's enemy, the caster is Stunned for 3 turns.

You can't have more than three boulders simultaneously.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Tile

Range: 10

Energy Cost: 20

Cooldown: 2

Modified by: Magic Power, Geomantic Power

I
Stone Armor Activates the following effect for 3 turns:

+30% Physical Resistance

+50% Nature Resistance

+20% Magic Resistance

+100% Bleeding Resistance

+50% Knockback Resistance

At the end of its duration the stone armor explodes, dealing /*Blunt_Damage*/ Crushing Damage for each attack it absorbed with a chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of this effect by 4 turns.

Raising new boulders prolongs the duration of this effect by 2 turns.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 32

Modified by: Magic Power, Geomantic Power

I
Stone Spikes Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.

Spikes deal /*Piercing_Damage*/ piercing and /*Blunt_Damage*/ Crushing Damage , with a /*Knockback_Chance*/% chance of Knockback .

Affected empty tiles maintain their spikes for 8 turns. Their durability depends on the caster's Max Energy.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Range: 10

Energy Cost: 30

Cooldown: 8

Modified by: Magic Power, Geomantic Power

II
Petrification Deals /*Arcane_Damage*/ Arcane Damage to all enemies in the area of effect with /*Chance*/% chance to petrify them for 4-5 turns.

Each petrified enemy within you Vision grants you +15% Geomantic Power.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Range: 6

Energy Cost: 30

Cooldown: 24

Modified by: Magic Power, Geomantic Power

II
Earthquake Destroys a targeted runic boulder, creating an earthquake over a large area for 8 turns.

Each turn of staying in the earthquake's area of effect:

Deals /*Blunt_Damage*/ Crushing Damage .

Burns /*Mana_Damage*/%. Max Energy

Has /*Daze_Chance*/% chance to Daze for 3 turns.

Each turn applies -5% Stun Resistance and -10% Knockback Resistance (the effect stacks and lasts until the earthquake's end).

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Range: 10

Energy Cost: 30

Cooldown: 8

Modified by: Magic Power, Geomantic Power

III
Boulder Toss Rips a targeted boulder from the ground and tosses it towards a targeted tile.

The toss deals /*Blunt_Damage*/ Crushing Damage and /*Arcane_Damage*/ Arcane Damage .

When it hits, the boulder has /*Knockback_Chance*/% chance to Knock the target back and /*Stun_Chance*/% chance to apply Stun or Daze .

Each traveled tile increases the Damage by 12% , and also increases the duration of Stun or Daze .

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Tile

Range: 6

Energy Cost: 40

Cooldown: 8

Modified by: Magic Power, Geomantic Power

IV
Runic Explosion Destroys a targeted runic boulder, provoking a violent explosion.

Deals /*Arcane_Damage*/ Arcane Damage and /*Blunt_Damage*/ Crushing Damage to all targets in the area of effect. Has /*Knockback_Chance*/% chance to Knockback and /*Stun_Chance*/% chance to Stun .

Replenishes 5% of Max Energy for each enemy killed.

Passive bonus:

+2.5% Geomantic Power

Skill Type: Active

Target Type: Target Object

Range: 10

Energy Cost: 50

Cooldown: 16

Modified by: Magic Power, Geomantic Power

IV

Passive skills

Skill Description Properties Treatise
Rune of Enfeeblement Enemies standing next to a runic boulder suffer -10% Physical Resistance, -15% Knockback Resistance and -15% Stun Resistance.

Passive bonus:

+2.5% Geomantic Power

+5% Fortitude

Skill Type: Passive I
Rune of Binding Raising a runic boulder grants -25% Abilities Energy Cost for the next turn.

Passive ability:

+2.5% Geomantic Power

+3% Energy Restoration

Skill Type: Passive II
Rune of Absorption Replenishes 4% Max Energy for each enemy hit with Stone Spikes .

Passive bonus:

+2.5% Geomantic Power

+10% Knockback Resistance

Skill Type: Passive II
Rune of Fortifying Improves max durability of runic boulders and stone spikes by 50% .

Increases base duration of Stone Armor to 5 turns. Increases Stone Spikes ' base Crushing Damage by 60% .

Passive bonus:

+2.5% Geomatic Power

+10% Stun Resistance

Skill Type: Passive II
Rune of Destabilization All enemies within Earthquake suffer +10% Damage Taken and +10% Fumble Chance.

Passive bonus:

+2.5% Geomantic Power

+3% Crit Chance

Skill Type: Passive III
Rune of Sustention Killing enemies replenishes 50% of all your runic boulders' and stone spikes' durability, and grants -50% Cooldown Duration for the 2 turns.

Passive bonus:

+2.5% Geomantic Power

-3% Fumble Chance

Skill Type: Passive III
Rune of Cycle Runic Explosion decreases Cooldowns Durations for this skill tree by 20% for each enemy hit.

Passive bonus:

+2.5% Geomantic Power

+5% Magic Power

Skill Type: Passive IV