Difference between revisions of "Mace skill data"

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(Remove hidden values)
(Update to 0.8.1.2)
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|Modifiers=Strength, Perception
|Modifiers=Strength, Perception
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Deliver a strike with {{Pos|+80%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Description=Delivers a strike with {{Pos|+75%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+10%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Armor Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, applies the target with {{Neg|+10%}} Damage Taken and {{Neg|-10%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns.
|Formuladesc=Deliver a strike with {{Pos|+((60 + 0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(10 + STR)%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Formuladesc=Delivers a strike with {{Pos|+(55 + (0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(5 +(2 * STR))%}} Armor Penetration and {{Pos|+150%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Armor Damage for each turn of {{W|Stun}}.<br><br>Applies the enemy with {{Neg|+(5 + (0.5 * PRC))%}} Damage Taken and {{Neg|-(5 + (0.5 * AGL))%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 10 + STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 10 + STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}<br>
|#default = }}
|#default = }}
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|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike, with {{W|+90%}} Knockback Chance and Burns {{C|Energy|20%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+80%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Description=Applies the target with {{Neg|-10%}} Control Resistance for  {{W|2}} turns. <br><br>Then delivers a strike with {{Pos|+85%}} Knockback chance. <br><br> If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+50%}} Daze Chance. <br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns.
|Formuladesc=Delivers a strike, with {{W|+(75 + (1.5 * STR))%}} Knockback Chance and Burns {{C|Energy|(10 + AGL)%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-10%}} Damage and {{Pos|+((60 + STR) + PRC)%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Formuladesc=Applies the target with {{Neg|-(5 + (0.5 * AGL))%}} Control Resistance for  {{W|2}} turns. <br><br>Then delivers a strike with {{Pos|+(70 + (1.5 * STR))%}} Knockback chance. <br><br> If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+(30 + STR + PRC)%}} Daze Chance. <br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br>
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Damage for {{W|5}} turns. <br> This effect stacks up to {{W|3}} times.
|Description=Damaging strikes against {{W|Dazed}}, {{W|Stunned}}, and {{W|Staggered}} targets apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Weapon Damage for {{W|4}} turns. <br> This effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Daze Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Attacks against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+10%}} Weapon Damage and {{Pos|+5%}} Crit Chance. <br> Each degree of {{Neg|Injury}} affecting the target grants your attacks against it {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance.
|Description=Grants mace strikes against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance. <br>Grants mace strikes {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Stagger Chance
|#default = }}
|#default = }}


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|Modifiers=
|Modifiers=
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+5%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic mace attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
|Description={{W|Stance skill.}} Activates {{Pos|"Hammer and Anvil"}} for {{W|6}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+10%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| param}}<br>
|formula_raw=Weapon Damage: {{Positive| param}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Successfully {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} an enemy with a mace strike replenishes {{c|Energy|5%}} Max Energy.
|Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with a mace strike replenishes {{c|Energy|7.5%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Energy Restoration
|#default = }}
|#default = }}


|Finish Off= {{#switch: {{{2}}}
|Knock Out= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
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|Modifiers=Strength
|Modifiers=Strength
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike to the head with {{Pos|+45%}} Damage and {{Pos|+70%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Description=Delivers a strike to the target's head with {{Pos|+25%}} Damage and {{Pos|+70%}} Stagger Chance.<br><br>Grants the strike additional {{Pos|+10%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 35)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Damage for each remaining turn of the Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Formuladesc=Delivers a strike to the target's head with {{Pos|+(STR + 15)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br>
|formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Critical hits with maces apply their target with {{Neg|-15%}} Control Resistance for {{W|5}} turns.<br>This effect stacks up to {{W|2}} times.
|Description=Critical hits with maces apply their target with {{Neg|-10%}} Control Resistance for {{W|4}} turns.<br>This effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Crit Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 00:22, 18 May 2023

Page for all Stoneshard Mace skill data.