Difference between revisions of "Magic Mastery skill data"

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(Correcting the discrepancies between skills as shown up in the page and in game, including the duration on seal of power and seal of reflection)
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|Seal of Finesse = {{#switch: {{{2}}}
|Seal of Finesse = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=No Target
|Type=No Target
|Energy=15
|Energy=10
|Cooldown=15
|Cooldown=12
|Description=Reduces Backfire Damage by {{Pos|20%}} and activates the following effect for {{W|16}} turns:<br><br>{{Pos|-5%}} Backfire Chance<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-5%}} Cooldowns Duration<br><br>Remaining on the same tile grants {{Pos|1}} stack of the effect (up to {{Pos|4}} stacks).<br>Moving to other tiles decreases the number of stacks by {{Neg|1}}.<br>Moving with {{W|1}} stack removes the effect.
|Backfireper=0
|Passivevalue1={{Pos|+2.5%}}
|Backfiredmg=0
|Passivebonus1= Magic Power
|Description=Reduces Backfire Damage by {{Pos|40%}} and activates {{Pos|Seal of Finess}} for {{W|10}} turns: <br><br>{{Pos|-4%}} Backfire Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-5%}} Cooldowns Duration <br><br>Remaining on the same tile grants an extra stack of the effect (up to {{Pos|V}}). <br>Moving to other tiles decreases the number of stacks.<br>Moving with {{W|I}} stack removes the effect.
|#default = }}
|#default = }}


|Seal of Power = {{#switch: {{{2}}}
|Seal of Power = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=No Target
|Type=No Target
|Energy=25
|Energy=18
|Cooldown=50
|Cooldown=20
|Backfireper=25
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Description=Activates the following effect for 5 turns:<br><br>{{Pos|+25%}} Magic Power<br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+1}} Bonus Range<br><br>Casting specialized spells transforms {{Pos|"Seal of Power"}} into the Seal of a corresponding Magic School and prolongs the effect´s duration by {{Pos|3}} turns (up to {{W|30}} turns).<br><br>{{c|Fire|Pyromancy:}} {{Pos|+15%}} Pyromantic Power, {{Pos|+15%}} Weapon Damage, dealt as Fire, {{Pos|+5%}} Miracle Chance, {{Pos|+5%}} Crit Chance<br><br>{{c|Energy|Electromancy:}} {{Pos|+15%}} Electromantic Power, {{Pos|+15%}} Weapon Damage, dealt as Shock, {{Pos|-5%}} Backfire Chance, {{Pos|-5%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+15%}} Geomantic Power, {{Pos|-15%}} Damage Taken, {{Pos|+15%}} Block Chance, {{Pos|-5%}} Backfire Damage Change<br><br>Casting {{W|Magic Mastery}} spells activates the original Seal.
|Description=Activates {{Pos|Seal of Power}} for {{W|5}} turns: <br><br>{{Pos|+20%}} Magic Power <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+1}} Bonus Range <br><br>Casting specialized spells transforms {{Pos|"Seal of Power"}} into the Seal of a corresponding Magic School and prolongs the effect´s duration by {{Pos|3}} turns (up to {{W|9}}). <br><br>{{c|Fire|Pyromancy:}} {{Pos|+15%}} Pyromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Fire, {{Pos|+5%}} Miracle Chance, {{Pos|+5%}} Crit Chance<br><br>{{c|Energy|Electromancy:}} {{Pos|+15%}} Electromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Shock, {{Pos|-5%}} Backfire Chance, {{Pos|-5%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+15%}} Geomantic Power, {{Pos|-15%}} Damage Taken, {{Pos|+15%}} Block Chance, {{Pos|-5%}} Backfire Damage Change <br><br>Casting {{W|Magic Mastery}} spells activates the original Seal.
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Seal of Insight = {{#switch: {{{2}}}
|Seal of Insight = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=No Target
|Type=No Target
|Energy=15
|Energy=10
|Cooldown=30
|Cooldown=14
|Backfireper=25
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Description=Reveals {{W|2-3}} places of power on random tiles in a {{W|3}} radius around the caster that last for {{W|20}} turns.<br><br>Standing on an empowered tile grants the caster the effect of {{Pos|"Place of Power"}}, which persists as long as they don´t move to other tiles:<br><br>{{Pos|+10%}} Magic Power<br>{{Pos|-5%}} Spells Energy Cost<br>{{Pos|+5%}} Miracle Chance<br>{{Pos|+10%}} Energy Restoration<br><br>Each turn grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks) and decreases the number of stacks by {{Neg|1}} for each cast spell.
|Description=Reveals {{W|2-3}} Places of Power on random tiles in a {{W|2}} radius around the caster that last for {{W|20}} turns. <br><br>Moving to an empowered tile grants the caster an effect of {{Pos|"Place of Power"}}, which persists as long as they don´t move to other tiles: <br><br>{{Pos|+7.5%}} Magic Power <br>{{Pos|-5%}} Spells Energy Cost <br>{{Pos|+5%}} Miracle Chance <br>{{Pos|+15%}} Energy Restoration <br><br>Remaining on the Place of Power grants an extra stack of the effect (up to {{W|IV}}) and using {{W|Spells}} reduces the number of stacks.
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Seal of Cleansing = {{#switch: {{{2}}}
|Seal of Cleansing = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=6
|Range=6
|Energy=15
|Energy=14
|Cooldown=25
|Cooldown=24
|Backfireper=30
|Backfireper=30
|Backfiredmg=0
|Backfiredmg=0
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.<br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns.<br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster.<br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect<br>Grants {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Magic Resistance for {{W|6}} turns per each removed negative effect
|Modified=Bonus Range
|Passivevalue1={{Pos|+2.5%}}
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. <br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns. <br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster. <br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Seal of Reflection = {{#switch: {{{2}}}
|Seal of Reflection = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=6
|Range=6
|Energy=30
|Energy=24
|Cooldown=20
|Cooldown=30
|Backfireper=35
|Backfireper=35
|Backfiredmg=0
|Backfiredmg=0
|Description=Activates the following effect for {{W|5}} turns:<br><br>{{Pos|+33%}} Magic Resistance<br>{{Pos|+20%}} Nature Resistance<br>{{Pos|+15%}} Physical Resistance<br>{{Pos|+15%}} Damage Reflection<br><br>While the target is under the effect of the Seal, all spells aimed at it will be {{W|Redirected}} to a random target within {{W|8}} tiles (if there is one).
|Modified=Bonus Range
|Passivevalue1={{Pos|+2.5%}}
|Description=Applies the target with {{W|"Seal of Reflection"}} for {{W|8}} turns: <br><br>{{Pos|+35%}} Magic Resistance <br>{{Pos|+25%}} Nature Resistance <br>{{Pos|+10%}} Physical Resistance <br>{{Pos|+50%}} Damage Reflection <br><br>While the target is under the effect of the Seal, all spells aimed at it will be {{W|Redirected}} to a random target within {{W|8}} tiles (if there is one).
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Seal of Shackles = {{#switch: {{{2}}}
|Seal of Shackles = {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=30
|Energy=24
|Cooldown=40
|Cooldown=26
|Backfireper=35
|Backfireper=35
|Backfiredmg=0
|Backfiredmg=0
|Description=Applies the target with the following effect for {{W|6}} turns:<br><br>{{Neg|-50%}} Energy Restoration<br>{{Neg|+100%}} Skills Energy Cost<br>{{Neg|+50%}} Cooldown Duration<br>{{Neg|+20%}} Fumble Chance<br>{{Neg|Can't cast spells}}<br><br>While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for {{c|Energy|50%}} of its Energy Cost and deal the same amount of {{c|arcane|Arcane Damage}}.
|Modified=Willpower, Bonus Range
|Passivevalue1={{Pos|+2.5%}}
|Description=Applies the target with {{Pos|"Seal of Shackles"}} for {{W|6}} turns: <br><br>{{Neg|-50%}} Energy Restoration <br>{{Neg|+100%}} Abilities Energy Cost <br>{{Neg|+100%}} Cooldown Duration<br> {{Neg|+25%}} Fumble Chance <br>{{Neg|+25%}} Backfire Chance <br>Using abilities deals {{c|arcane|Arcane Damage}} equal to {{c|Energy|25%}} the Energy spent.
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Precise Movements = {{#switch: {{{2}}}
|Precise Movements = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each Ability Point invested into a specialized Magic School grants its spells {{Pos|-1%}} Backfire Chance.<br><br>Remaining on the same tile grants {{Pos|-5%}} Backfire Chance (the effect stacks up to {{W|3}} times).
|Description=Each Ability Point invested into a specialized Magic School grants its {{W|Spells}} {{Pos|-1.5%}} Backfire Chance. <br><br>Remaining on the same tile grants {{Pos|-5%}} Backfire Chance. <br><br> The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Max Backfire Damage
|#default = }}
|#default = }}


|Dissipation = {{#switch: {{{2}}}
|Dissipation = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=For each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1.5%}} Magic and Nature Resistance for {{W|5}} turns.
|Description=Each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1.5%}} Magic and Nature Resistance for {{W|5}} turns. <br><br>The effect stacks up to {{W|20}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Magic Resistance
|#default = }}
|#default = }}


|Body and Spirit = {{#switch: {{{2}}}
|Body and Spirit = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Spellcasting generates {{Pos|20%}} less Fatigue.<br><br>Reduces Sanity loss from Backfired spells by {{Pos|20%}}.
|Description=Grants {{Pos|+10%}} Fatigue Resistance. <br><br>Using {{W|Spells}} grants {{Pos|+10%}} Weapon Damage and {{Pos|+2.5%}} Crit Chance for {{W|4}} turns. <br><br>Basic strikes and using {{W|Attack}} skills grant {{W|+10%}} Magic Power and {{W|-5%}} Backfire Chance for {{W|4}} turns. <br><br>Both effects stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-3%}}
|Passivebonus2= Backfire Chance
|#default = }}
|#default = }}


|Lingering Incantations = {{#switch: {{{2}}}
|Lingering Incantations = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Increases the duration of magical effects, areas, and summoned entities by {{Pos|20%}}.
|Description=Grants {{Pos|-10%}} Spells Energy Cost. <br><br>Increases the duration of magical effects, areas, and summoned entities by {{Pos|25%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+15%}}
|Passivebonus2= Miracle Potency
|#default = }}
|#default = }}


|Thaumaturgy = {{#switch: {{{2}}}
|Thaumaturgy = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants all spells {{Pos|+3%}} Miracle Chance and {{Pos|+33%}} Miracle Potency.<br><br>Miracles grant {{Pos|-5%}} Backfire Chance and {{Pos|-5%}} Backfire Damage Change for {{W|5}} turns.
|Description=Grants all {{W|Spells}} {{Pos|+5%}} Miracle Chance and {{Pos|+35%}} Miracle Potency. <br><br>Miracles grant {{Pos|-5%}} Backfire Chance and {{Pos|-5%}} Backfire Damage Change for {{W|5}} turns and also apply all enemies within Vision with {{Neg|-5%}} Magic Resistance and {{Neg|-5%}} Nature Resistance for {{W|5}} turns. <br><br>Both effects stack up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Magic Power
|#default = }}
|#default = }}


|Arcane Lore = {{#switch: {{{2}}}
|Arcane Lore = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|+1%}} Magic Power for each Ability Point invested into Sorcery trees.<br>{{W|Magic Mastery}} abilities count as well.
|Description=Grants {{Pos|+1%}} Magic Power and {{Pos|+0.5%}} Miracle Chance for each Ability Point invested into Sorcery trees. <br>{{W|Magic Mastery}} abilities count as well.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Spells Energy Cost
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 16:29, 15 January 2024

Page for all Stoneshard Magic Mastery skill data.