Difference between revisions of "Shield skill data"

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|Raise Shield= {{#switch: {{{2}}}
|Raise Shield= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=8
|Energy=14
|Cooldown=8
|Cooldown=11
|Modifiers=Strength, Vitality
|Modifiers=Strength, Vitality, Agility
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+8%}} Block Chance<br>{{Pos|+10%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.  
|Description=Activates {{Pos|"Raise Shield"}} for {{W|3}} turns:<br><br>{{Pos|+11%}} Block Chance<br>{{Pos|+15%}} Block Power<br>{{Neg|-200%}} Dodge Chance<br><br>The bonus to Block Chance depends on the equipped {{W|shield's}} Block Chance.<br><br>If equipped with a {{W|light shield}}, replenishes {{Pos|20%}} Max Block Power, grants the effect {{Pos|+10%}} Counter Chance, and {{Pos|doesn't penalize}} Dodge Chance. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Formuladesc=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance<br>{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.
|Formuladesc=Activates {{Pos|"Raise Shield"}} for {{W|3}} turns:<br><br>{{Pos|+(10 + (40 + (0.25 + STR) + (0.75 * VIT)) * (Shield BLK Chance * 0.01))%}} Block Chance<br>{{Pos|+(5 + (0.5 * STR) + (0.5 * VIT))%}} Block Power<br>{{Neg|-200%}} Dodge Chance<br><br>The bonus to Block Chance depends on the equipped {{W|shield's}} Block Chance.<br><br>If equipped with a {{W|light shield}}, replenishes {{Pos|(2 * VIT)%}} Max Block Power, grants the effect {{Pos|+(AGL)%}} Counter Chance, and {{Pos|doesn't penalize}} Dodge Chance. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Breakthrough= {{#switch: {{{2}}}
|Breakthrough= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=16
|Energy=16
|Cooldown=16
|Cooldown=11
|Modifiers=Strength, Block Power
|Modifiers=Strength, Perception, Vitality, Block Chance, Block Power
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.<br><br>Has {{W|60%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Description=Deals {{W|4 Crushing Damage}} to three adjacent tiles with {{W|100%}} Accuracy, {{W|0%}} Crit Chance, and {{W|85%}} Stagger Chance. <br><br>Applies all targets within the skill's area of effect with {{Neg|-15%}} Control Resistance and {{Neg|-25%}} Move Resistance for {{W|5}} turns. <br><br>Grants {{Pos|5%}} Block Power Recovery for {{W|3}} turns and reduces the ability's tree cooldowns by {{Pos|2}} turns for each enemy within the skill's area of effect. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.<br><br>Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Formuladesc=Deals {{W|(4 * 0.2 * MAX_BLK_POW * Retaliation) Crushing Damage}} to three adjacent tiles with {{W|(90 + PRC)%}} Accuracy, {{W|(0.1 * BLK_Chance * Retaliation)%}} Crit Chance, and {{W|(75 + STR)%}} Stagger Chance. <br><br>Applies all targets within the skill's area of effect with {{Neg|-15%}} Control Resistance and {{Neg|-25%}} Move Resistance for {{W|5}} turns. <br><br>Grants {{Pos|0.5 * VIT%}} Block Power Recovery for {{W|3}} turns and reduces the ability's tree cooldowns by {{Pos|2}} turns for each enemy within the skill's area of effect. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Passivevalue1={{Pos|-2.5%}}
|formula_raw=Blunt Damage: {{Positive| 4 + 0.2 * Block PowerMax * scr surprice on rush}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 75 + STR}}<br>Hit Chance: {{Positive| 90 + PRC}}<br>CRT: {{Positive| 0.1 * PRR * scr surprice on rush}}<br>Block Recovery: {{Positive| 0.5 * Vitality}}<br>
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Blunt Damage: {{Positive| 6 + 0.25 * Block PowerMax * scr surprice on rush}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 75 + STR}}<br>Hit Chance: {{Positive| 90 + PRC}}<br>CRT: {{Positive| 0.2 * PRR * scr surprice on rush}}<br>Block Recovery: {{Positive| 0.5 * Vitality}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.<br>This effect stacks.
|Description=Using the ability's tree skills grants {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Counter Chance for {{W|5}} turns. The effect stack up to {{W|4}} times. <br><br>Damaging counters replenish {{Pos|+5%}} Max Block Power.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Block Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree's active Cooldowns by {{W|1}} turn.
|Description=Fully blocked strikes replenish {{C|Energy|+5%}} Max Energy and reduce the ability's tree cooldowns by {{W|1}} turn. <br><br>Partially blocked strikes grant {{Pos|-5%}} Damage Taken for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+8}}
|Passivebonus2= Block Power
|#default = }}
|#default = }}


|Shield Bash= {{#switch: {{{2}}}
|Shield Bash= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=12
|Cooldown=12
|Cooldown=7
|Modifiers=Strength, Block Power
|Modifiers=Strength, Perception, Vitality, Block Chance, Block Power
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Description=Deals {{W|6 Crushing Damage}} with {{W|110%}} Accuracy, {{W|10%}} Crit Chance, {{W|50%}} Daze Chance, and {{W|85%}} Knockback Chance. <br><br>Replenishes {{Pos|15%}} Max Block Power. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill and {{Neg|+25%}} Cooldown Duration.
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
 
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc=Deals {{W|(6 + 0.3 * MAX_BLK_POW * Retaliation) Crushing Damage}} with {{W|(100 + PRC)%}} Accuracy, {{W|(0.15 * BLK_Chance * Retaliation)%}} Crit Chance, {{W|(40 + STR)%}} Daze Chance, and {{W|(75 + STR)%}} Knockback Chance. <br><br>Replenishes {{Pos|(1.5 * VIT)%}} Max Block Power. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Blunt Damage: {{Positive| 6 + 0.3 * Block PowerMax * scr surprice on rush}}<br>Daze Chance: {{Positive| 40 + STR}}<br>Knockback Chance: {{Positive| 75 + STR}}<br>CRT: {{Positive| 0.15 * PRR * scr surprice on rush}}<br>Hit Chance: {{Positive| 100 + PRC}}<br>Block Restore: {{Positive| 1.5 * Vitality}}<br>
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}<br>Daze Chance: {{Positive| 40 + STR}}<br>Knockback Chance: {{Positive| 75 + STR}}<br>CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}<br>Hit Chance: {{Positive| 115 + PRC}}<br>Block Restore: {{Positive| 1.5 * Vitality}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.<br><br>Can only be triggered once per {{W|10}} turns.
|Description=Grants {{Pos|2.5%}} Block Power Recovery for {{W|10}} turns for each adjacent enemy. <br><br> the effect stacks up to {{W|6}} times. If equipped with a {{W|light shield}}, the effect triggers twice per turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5}}
|Passivebonus2= Max Health
|#default = }}
|#default = }}


|Defensive Stance= {{#switch: {{{2}}}
|Hold the Line!= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=10
|Energy=10
|Cooldown=10
|Cooldown=9
|Modifiers=
|Modifiers=
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: <br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|+5%}} Block Power Recovery<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+15%}} Move Resistance<br>{{Pos|+10%}} Control Resistance<br><br>Using this ability tree's skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).<br><br>Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.
|Description=Activates {{Pos|"Hold the Line!"}} for {{W|12}} turns: <br><br>{{Pos|-7.5%}} Damage Taken <br>{{Pos|+10%}} Block Power Recovery <br>{{Pos|+10%}} Counter Chance <br>{{Pos|+20%}} Move Resistance <br>{{Pos|+20%}} Control Resistance <br><br>Using this ability tree's skills grants {{Pos|2}} stacks of the effect (up to {{W|IV}}) but reduces its duration by {{W|1}} turn. <br><br>Each received strike prolongs the effect's duration by {{W|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc=Activates {{Pos|"Hold the Line!"}} for {{W|12}} turns: <br><br>{{Pos|-7.5%}} Damage Taken <br>{{Pos|+(5 + 0.5 * VIT))%}} Block Power Recovery <br>{{Pos|+10%}} Counter Chance <br>{{Pos|+20%}} Move Resistance <br>{{Pos|+20%}} Control Resistance <br><br>Using this ability tree's skills grants {{Pos|2}} stacks of the effect (up to {{W|IV}}) but reduces its duration by {{W|1}} turn. <br><br>Each received strike prolongs the effect's duration by {{W|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+25%}} Cooldown Duration.
|Passivebonus1= Cooldowns Duration for this skill tree
|formula_raw=Block Recovery: {{Positive| 5 + (5 + 0.5 * Vitality)}}<br>
|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.<br><br>Can only be triggered once per {{W|5}} turns.
|Description=Grants {{W|"Shield Bash"}} and {{W|"Breakthrough"}} {{Pos|+50%}} Damage and increases their Crit Chance by {{Pos|half}}. <br><br>Using these skills applies their target with {{Neg|-15%}} Accuracy, {{Neg|-15%}} Counter Chance, and {{Neg|-15%}} Weapon Damage for {{W|2}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Counter Chance.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 15:44, 15 January 2024

Page for all Stoneshard Shield skill data.