Difference between revisions of "Skill data"

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(Updated all formulas)
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|Requirements=
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|(75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
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|Requirements=
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|(1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|(35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
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|Requirements=
|Requirements=
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|(50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy.  
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy.  
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
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|Requirements=
|Requirements=
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|(2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
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|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+35%}} Stagger Chance and {{Positive|+50%}} Bleed Chance.
|Description={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+35%}} Stagger Chance and {{Positive|+50%}} Bleed Chance.
|Formuladesc={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((20 + (2 * AGL)) + PRC)%}} Bleed Chance.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Rushes towards the target tp deliver a strike with {{Positive|+30%}} Damage and {{Positive|+30%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Description=Rushes towards the target tp deliver a strike with {{Positive|+30%}} Damage and {{Positive|+30%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Formuladesc=Rushes towards the target tp deliver a strike with {{Positive|((10 + STR) + AGL)%}} Damage and {{Positive|((10 + AGL) + PRC)%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Rushes towards the target and deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Description=Rushes towards the target and deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Formuladesc=Rushes towards the target and deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Description=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|+15%}} Damage.
|Formuladesc=Delivers a strike with {{Pos|+10%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Attacks against enemies with less than {{Neg|50%}} Health deals {{Pos|+30%}} Damage.
|Description=Attacks against enemies with less than {{Neg|50%}} Health deals {{Pos|+30%}} Damage.
|Formuladesc=Attacks against enemies with less than {{Neg|30%}} Health deals {{Pos|+30%}} Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree  
|Passivebonus1= Cooldowns Duration for this ability tree  
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|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of an enemy's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of an enemy's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of an enemy's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Deliver a strike with {{Pos|+70%}} Stagger Chance, {{Pos|+15%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Description=Deliver a strike with {{Pos|+70%}} Stagger Chance, {{Pos|+15%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Formuladesc=Deliver a strike with {{Pos|+((50 + AGL) + STR)%}} Stagger Chance, {{Pos|(5 + STR)%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(3 * PRC)%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike, with {{W|+75%}} Knockback Chance and Burns {{C|Energy|15%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+70%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Description=Delivers a strike, with {{W|+75%}} Knockback Chance and Burns {{C|Energy|15%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+70%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Formuladesc=Delivers a strike, with {{W|+(65 + STR)%}} Knockback Chance and Burns {{C|Energy|(10 + (0.5 * AGL))%}} of the target's Max Energy.<br><br>If the first strike successfully inflicts {{W|Knockback}}, the attacker {{W|moves}} forward and delivers another strike with {{Neg|-25%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Daze Chance.<br><br>If target isn't {{W|Knocked}} back, the skill's Cooldown is reduced by {{Pos|5}} turns.
|Hiddentext1=First strike has:
|Hiddentext1=First strike has:
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
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|Requirements=- Requires a one-handed mace
|Requirements=- Requires a one-handed mace
|Description=Delivers a strike to the head with {{Pos|+30%}} Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+25%}} Damage for each remaining turn of Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Description=Delivers a strike to the head with {{Pos|+30%}} Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+25%}} Damage for each remaining turn of Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + 20)%}} Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+PRC%}} Damage for each remaining turn of Daze and prolongs it by {{W|4}} turns.<br><br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+(2.5 * PRC)%}} Damage for each remaining turn of Stun and prolongs it by {{W|1}} turn.<br><br>Puts all enemy Abilities on {{Neg|Cooldown}}.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Hiddenbonus1= Fumble Chance
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|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+50%}} Abilities Energy Cost. <br> {{Neg|-25%}} Bleed Resistance<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+50%}} Abilities Energy Cost. <br> {{Neg|-25%}} Bleed Resistance<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+50%}} Abilities Energy Cost. <br> {{Neg|-25%}} Bleed Resistance<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.<br>Burns Energy for the amount of Damage dealt.<br><br>The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.<br>Burns Energy for the amount of Damage dealt.<br><br>The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.<br>Burns Energy for the amount of Damage dealt.<br><br>The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 630: Line 642:
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy's Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy's Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy's Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 686: Line 699:
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.<br><br>
|Description=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.<br><br>
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Formuladesc=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Damage.<br><br>
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Hiddenvalue1={{C|+|+15%}}
|Hiddenvalue1={{C|+|+15%}}
Line 712: Line 727:
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * STR))%}} Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each {{W|Staggered}} enemy.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Hiddenbonus1= Fumble Chance
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|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+(5 + (0.5 * STR))%}} Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 803: Line 820:
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-10%}} Damage, {{Pos|+15%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Description=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-10%}} Damage, {{Pos|+15%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Formuladesc=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-(15 - (0.5 * STR))%}} Damage, {{Pos|+((((5 + (0.25 * AGL)) + (0.5 * STR)) + (0.25 * PRC)))%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+50%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|8%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Description=Delivers a strike with {{Pos|+50%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|8%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(25 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+((5 + (0.25 * AGL)) + (0.25 * PRC))%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|(6.5 + (0.1 * AGL))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike that pulls the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|+75%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|6%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Description=Delivers a strike that pulls the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|+75%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|6%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Formuladesc=Delivers a strike that pulls the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|+((65 + (0.5 * STR)) + (0.5 * AGL))%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|(5 + (0.1 * VIT))%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|28}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|28}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Formuladesc={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|(20 + (STR * 0.75))}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|Passivebonus1= Cooldowns Duration for this skill tree
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|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+10%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Description=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+10%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Formuladesc=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+((7.5 + (0.25 * STR)))%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike to three adjacent targets with {{Pos|+100%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Description=Delivers a strike to three adjacent targets with {{Pos|+100%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Formuladesc=Delivers a strike to three adjacent targets with {{Pos|+(80 + (2 * STR)))%}} Knockback Chance and {{Pos|+((25 + (5 * STR)))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 3% / 3% / 10%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 3% / 3% / 10%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / 3% / 3% / (8 + (STR / 5))%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,007: Line 1,031:
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Rushes towards the target to deliver a strike to the head with {{Pos|+65%}} Stun Chance and {{Pos|+50%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Description=Rushes towards the target to deliver a strike to the head with {{Pos|+65%}} Stun Chance and {{Pos|+50%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Formuladesc=Rushes towards the target to deliver a strike to the head with {{Pos|+((25 + (2 * STR)) + (2 * PRC))%}} Stun Chance and {{Pos|+((20 + (1.5 * STR)) + (1.5 * AGL))%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,046: Line 1,071:
|Requirements=- Requires a spear
|Requirements=- Requires a spear
|Description=Delivers a strike to the legs with {{Pos|+10%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+20%}} Damage and {{Pos|+60%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+25%}} Bodypart Damage and {{Pos|+70%}} Immobilization Chance.
|Description=Delivers a strike to the legs with {{Pos|+10%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+20%}} Damage and {{Pos|+60%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+25%}} Bodypart Damage and {{Pos|+70%}} Immobilization Chance.
|Formuladesc=Delivers a strike to the legs with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+((PRC + STR))%}} Damage and {{Pos|+((40 + STR) + AGL)%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+(AGL + (1.5 * STR))%}} Bodypart Damage and {{Pos|+((50 + AGL) + PRC)%}} Immobilization Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,059: Line 1,085:
|Requirements=- Requires a spear
|Requirements=- Requires a spear
|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Formuladesc=Delivers a strike in a two tile line with {{Pos|+(2 * STR)%}} Bodypart Damage, {{Pos|+(PRC)%}} Armor Penetration, and {{Pos|+(2.5 * AGL)%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Hiddenvalue1={{Pos|+25%}}
|Hiddenvalue1={{Pos|+25%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 1,104: Line 1,131:
|Requirements=- Requires a spear
|Requirements=- Requires a spear
|Description=Delivers a free strike with {{Pos|+30%}} Damage and {{Pos|+60%}} Bleed Chance to each enemy that move to an adjacent tile during the next turn.<br><br> Replenishes {{c|Energy|10%}} Max Energy for each affected enemy and applies them with {{Pos|-20%}} Move Resistance for {{W|3}} turns.
|Description=Delivers a free strike with {{Pos|+30%}} Damage and {{Pos|+60%}} Bleed Chance to each enemy that move to an adjacent tile during the next turn.<br><br> Replenishes {{c|Energy|10%}} Max Energy for each affected enemy and applies them with {{Pos|-20%}} Move Resistance for {{W|3}} turns.
|Formuladesc=Delivers a free strike with {{Pos|+(((0.5 * STR) + (1.5 * PRC)) + AGL)%}} Damage and {{Pos|+(40 + (2 * AGL))%}} Bleed Chance to each enemy that move to an adjacent tile during the next turn.<br><br> Replenishes {{c|Energy|10%}} Max Energy for each affected enemy and applies them with {{Pos|-20%}} Move Resistance for {{W|3}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a spear
|Requirements=- Requires a spear
|Description=Critical hits with spears deal extra Damage equal to {{W|5%}} of their target's Max Health (but no more than {{W|25}}).
|Description=Critical hits with spears deal extra Damage equal to {{W|5%}} of their target's Max Health (but no more than {{W|25}}).
|Formuladesc=Critical hits with spears deal extra Damage equal to {{W|5%}} of their target's Max Health (but no more than {{W|((5 + STR) + AGL)}}).
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,194: Line 1,223:
|Requirements=- Requires a ranged weapon and ammunition  
|Requirements=- Requires a ranged weapon and ammunition  
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage.
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage.
|Formuladesc=Activates the following effect for the next turn:<br><br>{{Pos|+(45 + (1.5 * PRC))%}} Accuracy<br>{{Pos|+STR%}} Weapon Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that you take a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to your original location.
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that you take a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to your original location.
|Formuladesc=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.<br><br>After that you take a shot with {{Neg|-(Weapon Damage + -25)%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to your original location.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,240: Line 1,271:
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot which pierces all targets on its path.<br><br>This attack has {{Pos|+40%}} Bleed Chance, {{Pos|+20%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.
|Description=Takes a shot which pierces all targets on its path.<br><br>This attack has {{Pos|+40%}} Bleed Chance, {{Pos|+20%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.
|Formuladesc=Takes a shot which pierces all targets on its path.<br><br>This attack has {{Pos|+(20 + (2 * AGL))%}} Bleed Chance, {{Pos|+(5 + (1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,286: Line 1,318:
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.
|Description=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.<br><br>For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.
|Hiddenvalue1={{Pos|+5%}}
|Hiddenvalue1={{Pos|+5%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 1,301: Line 1,334:
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:<br><br>Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,324: Line 1,358:
|Requirements=- Requires a ranged weapon and ammunition
|Requirements=- Requires a ranged weapon and ammunition
|Description=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Description=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Formuladesc=Takes a shot at the target's head.<br><br>This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.<br><br>If this shot kills its target, this ability tree's active Cooldowns are reduced by {{Pos|6}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 1,365: Line 1,400:
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+10%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.  
|Description=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+10%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.  
|Formuladesc=Activates the following effect for {{W|2}} turns:<br><br>{{Pos|+25%}} Move Resistance<br>{{Pos|+((40 + (0.5 * STR)) + (0.5 * Vitality))%}} Block Chance<br>{{Pos|+((0.5 * STR) + (0.5 * Vitality))%}} Block Power<br>Replenishes {{Pos|50%}} Block Power<br>Reduces Dodge Chance to {{Neg|zero}}.<br><br>The bonus Block Chance scales with the equipped shield's {{W|Base Block Chance}}.<br><br>When using {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn't {{Pos|penalize}} Dodge Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,378: Line 1,414:
|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.<br><br>Has {{W|60%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.<br><br>Has {{W|60%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.<br><br>Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.<br>If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.<br><br>Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.<br><br>When using a {{W|light}} shield, reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield, increases the skill's Energy Cost by {{Neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Requirements=- Requires a shield
|Requirements=- Requires a shield
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Formuladesc=Delivers a shield strike, spending {{Neg|30%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.<br><br>If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>When using a {{W|light}} shield reduces the skill's Cooldown by {{Pos|50%}}.<br>When using a {{W|heavy}} shield increase the skill's Energy Cost by {{Neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,464: Line 1,502:
|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Delivers two strikes with {{Neg|-30%}} Damage and {{Pos|+30%}} Stagger Chance.<br><br>The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+35%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+50%}} Knockback Chance.
|Description=Delivers two strikes with {{Neg|-30%}} Damage and {{Pos|+30%}} Stagger Chance.<br><br>The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+35%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+50%}} Knockback Chance.
|Formuladesc=Delivers two strikes with {{Neg|-(-((40 - AGL)))%}} Damage and {{Pos|+(15 + (1.5 * STR))%}} Stagger Chance.<br><br>The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((15 + STR) + PRC)%}} Daze Chance.<br><br>If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((30 + STR) + AGL)%}} Knockback Chance.
|Hiddentext1=For first 2 hits:
|Hiddentext1=For first 2 hits:
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
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|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-10 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.<br><br>Reduces active Cooldowns for this skill tree by {{Pos|1}} for each inflicted Knockback.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=- Requires a staff
|Requirements=- Requires a staff
|Description=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+50%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Description=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+50%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-15%}} Damage, {{Pos|+((30 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.<br><br>Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.
|Hiddenvalue1={{Pos|-15%}}
|Hiddenvalue1={{Pos|-15%}}
|Hiddenbonus1= Fumble Chance
|Hiddenbonus1= Fumble Chance
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|Requirements=
|Requirements=
|Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.  
|Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.  
|Formuladesc=Deals {{W|(7.5 + (0.25 * STR))}} Crushing Damage with {{W|(40 + STR)%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((5 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((5 + (0.5 * AGL))))%}} Knockback Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}.
|Hiddenvalue1={{Pos|+5%}}
|Hiddenvalue1={{Pos|+5%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|6}} Crushing Damage with {{W|80%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|6}} Crushing Damage with {{W|80%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((2 + (0.2 * STR)) + (0.2 * AGL))}} Crushing Damage with {{W|(70 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
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|Requirements=
|Requirements=
|Description=Delivers a strike with {{Neg|-75%}} Damage and {{W|50%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Description=Delivers a strike with {{Neg|-75%}} Damage and {{W|50%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-75%}} Damage and {{W|(40 + AGL)%}} chance to apply {{W|Stagger}} and a {{W|(40 + AGL)%}} chance to apply {{W|Confuse}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenbonus1= Accuracy
Line 1,710: Line 1,754:
|Requirements=
|Requirements=
|Description=Replenishes {{c|energy|11%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Description=Replenishes {{c|energy|11%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Requirements=
|Requirements=
|Description=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+3%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Description=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+3%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Formuladesc=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+(2.5 + (LVL * 0.25))%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Passivevalue1={{Pos|+3%}}
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Accuracy
|Passivebonus1= Accuracy
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|Requirements=
|Requirements=
|Description=War Cry gains {{Pos|50%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Description=War Cry gains {{Pos|50%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Formuladesc=War Cry gains {{Pos|(40 + WIL)%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Passivevalue1={{Pos|+3%}}
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Crit Chance
|Passivebonus1= Crit Chance
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|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 1,994: Line 2,042:
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
Line 2,162: Line 2,211:
|Requirements=
|Requirements=
|Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|5 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|5 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,178: Line 2,227:
|Requirements=
|Requirements=
|Description=Ignites surrounding tiles dealing {{c|Fire|12 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit.
|Description=Ignites surrounding tiles dealing {{c|Fire|12 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit.
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|(35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|(3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit.
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|((35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|(((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,218: Line 2,267:
|Requirements=
|Requirements=
|Description=Deals {{c|Fire|10 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Description=Deals {{c|Fire|10 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Formuladesc=Deals {{c|Fire|((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Formuladesc=Deals {{c|Fire|(((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,234: Line 2,283:
|Requirements=
|Requirements=
|Description=Rains magma over a small area, dealing {{c|Fire|4 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|2 Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn.
|Description=Rains magma over a small area, dealing {{c|Fire|4 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|2 Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn.
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|(4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|((2 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn.
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|((4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|(((2 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,274: Line 2,323:
|Requirements=
|Requirements=
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|3 Fire Damage}} to each target it passes through with a {{W|15%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|6 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|3 Fire Damage}} to each target it passes through with a {{W|15%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|6 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|(15 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|(((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|((15 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,290: Line 2,339:
|Requirements=
|Requirements=
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a  {{c|+|(7.5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a  {{c|+|((7.5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Pyromantic Power
|Passivebonus1=Pyromantic Power

Revision as of 13:25, 30 July 2022

Page for all Stoneshard skill data.