Difference between revisions of "Skill data"

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|Mighty Kick= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=6
|Cooldown=4
|Modifiers=Strength, Agility
|Requirements=
|Description=Deals {{W|10}} Crushing Damage with {{W|50%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-10%}} Control Resistance and {{Neg|-10%}} Move Resistance for the {{W|next turn}}.<br><br>If the target resists the Knockback, applies it with {{W|Stagger}}. <br><br>{{c|Orange|Hidden bonus:}}<br>{{Pos|+5%}} Accuracy
|Passivebonus=
|#default = }}
|Leg Sweep= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=16
|Cooldown=10
|Modifiers=Strength, Agility
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|6}} Crushing Damage with {{W|80%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile.<br><br>{{c|Orange|Hidden bonus:}}<br>{{Pos|+10%}} Accuracy
|Passivebonus=
|#default = }}
|Disengage= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.
|Passivebonus={{Pos|+3%}} Dodge Chance
|#default = }}
|Not This Time= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br>Being {{W|Immobilized}} or {{W|Knocked}} back by an enemy grants {{Pos|+15%}} Move Resistance for {{W|5}} turns.<br>Receiving a {{W|Stun}}, {{W|Daze}}, or {{W|Stagger}} grants {{Pos|+15%}} Control Resistance for {{W|5}} turns.
|Passivebonus={{Pos|+5}} Max Health
|#default = }}
|Dash= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=3
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+50%}} Counter Chance and {{Pos|+50%}} Dodge Chance for {{W|3}} turns if there's an adjacent enemy.
|Passivebonus=
|#default = }}
|Sudden Lunge= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=10
|Modifiers=Agility
|Requirements=
|Description=Delivers a strike with {{Neg|-75%}} Damage and {{W|50%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.<br><br>{{c|Orange|Hidden bonus:}}<br>{{Pos|+10%}} Accuracy
|Passivebonus=
|#default = }}
|Push the Falling= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.
|Passivebonus={{Pos|+3%}} Crit Chance
|#default = }}
|Inner Reserves= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Passivebonus={{Pos|+3%}} Energy Restoration
|#default = }}
|Elusiveness= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:<br><br>{{Pos|+20%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.<br><br>{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).
|Passivebonus=
|#default = }}
|No Time to Linger= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn't take a turn.
|Passivebonus={{Pos|+5%}} Counter Chance
|#default = }}
|Adrenaline Rush= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=90
|Modifiers=Vitality
|Requirements=
|Description=Replenishes {{c|energy|11%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Passivebonus=
|#default = }}
|Sprint Training= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Passivebonus={{Pos|-10%}} Cooldown Duration
|#default = }}
|Peak Performance= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills' Cooldowns Duration when Energy is above {{c|energy|50%}}.
|Passivebonus={{Pos|+10}} Energy
|#default = }}
<!--
----- COMBAT MASTERY SKILLS -----
-->
|Seize the Initiative= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=10
|Modifiers=
|Requirements=
|Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Cooldowns Duration<br><br>The target is applied with {{W|2}} stacks of {{Neg|"Initiative Loss"}}, negatively affecting the same stats.<br><br>When the {{Pos|attacker}} uses a targeted or an area of effect ability, they {{Pos|gain}} a stack of {{Pos|"Seized Initiative"}} and apply a stack of {{Neg|"Initiative Loss"}} to the target (up to {{W|5}} stacks).<br>When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|"Initiative Loss"}} from itself and a stack of {{Pos|"Seized Initiative"}} from the attacker.<br><br>The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.<br><br> {{c|Orange|Hidden bonus:}}<br>This attack has {{Pos|+25%}} Accuracy
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|War Cry= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=9
|Energy=8
|Cooldown=16
|Modifiers=
|Requirements=
|Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all surrounding enemies within the area of effect.<br><br>Applies {{Neg|"Weakness"}} to each affected enemy for {{W|8}} turns:<br><br>{{Neg|-10%}} Weapon Damage<br>{{Neg|-10%}} Crit Chance<br>{{Neg|-25%}} Crit Efficiency<br>{{Neg|+10%}} Fumble Chance<br>{{Neg|-15%}} Block Chance<br>{{Neg|-25%}} Block Power<br><br>Gain the effect of {{Pos|"Battle Rage"}} for {{W|4}} turns plus one additional turn per affected enemy.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Opportune Moment= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|7.5%}} Max Energy.<br><br>This chance is increased to {{W|100%}} for {{W|Critical}} hits.
|Passivebonus={{Pos|-3%}} Fumble Chance
|#default = }}
|Setup= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Using Tactics, Stances, or skipping a turn grants {{Pos|+10%}} Accuracy, {{Pos|+10%}} Weapon Damage, and {{Pos|-10%}} Damage Taken for {{W|2}} turns.
|Passivebonus={{Pos|-5%}} Skills Energy Cost
|#default = }}
|Offensive Tactic= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=16
|Cooldown=24
|Modifiers=
|Requirements=
|Description=Activates the following effect for {{W|12}} turns (each enemy within Vision prolongs the effect by {{Pos|4}} turns), granting:<br><br>{{Pos|+4%}} Accuracy for each miss<br>{{Pos|+4%}} Counter Chance for each received attack<br>{{Pos|+4%}} Damage for each delivered strike or shot<br>{{Pos|+10%}} Crit Efficiency for each delivered critical hit<br>{{Pos|-8%}} Abilities Energy Cost for each ability used <br><br>These bonuses can stack up to {{W|5}} times.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to the other tactic doesn't take a turn or spend Energy.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Defensive Tactic= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=16
|Cooldown=24
|Modifiers=
|Requirements=
|Description=Activates the following effect for {{W|10}} turns (each enemy in your Vision prolongs the effect by {{Pos|2}} turns), granting:<br><br>{{Pos|-3%}} Damage Taken for each received attack<br>{{Pos|+5%}} Block Power for each successful block<br>{{Pos|+4%}} Dodge Chance for each successful dodge<br>{{Pos|+4%}} Control Resistance for each received {{W|Stun}}, {{W|Daze}} or {{W|Stagger}}, and for each enemy within Vision capable of applying them with basic attacks<br> {{Pos|+4%}} Move Resistance for each received {{W|Knockback}} or {{W|Immobilization}}, and for each enemy within Vision capable of applying them with basic attacks<br>{{Pos|+10%}} Fortitude for each received negative effect<br><br>These bonuses can stack up to {{W|5}} times.<br><br> Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to another tactic doesn't take a turn or spend energy.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Right on Target= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+3%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Passivebonus={{Pos|+3%}} Accuracy
|#default = }}
|Intimidation= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=War Cry gains {{Pos|50%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Passivebonus={{Pos|+3%}} Crit Chance
|#default = }}
|Against the Odds= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=90
|Modifiers=
|Requirements=
|Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|2}} turns:<br><br>Health can no longer drop below {{Pos|15%}}<br>Killing an equal or more powerful enemy replenishes {{Pos|20%}} Max Health and Energy.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Finisher= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=14
|Cooldown=8
|Modifiers=
|Requirements=
|Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.<br><br>If this skill kill its target, it immediately refreshes all active Cooldowns.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Stance Training= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=If {{Pos|"Defensive Tactic"}} is active, receiving attacks prolongs the duration of Stance effects by {{W|1}} turn.<br><br>If {{Pos|"Offensive Tactic"}} is active, using applicable skills additionally grants {{C|+|+1}} stack to their respective Stances.
|Passivebonus={{Pos|-5%}} Cooldowns Duration
|#default = }}
|Thirst for Battle= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=20
|Cooldown=24
|Modifiers=
|Requirements=
|Description=The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|6}} turns.<br><br>For each {{Neg|missing}} percent of Health grants:<br><br>{{Pos|+0.5%}} Weapon Damage<br>{{Pos|+0.25%}} Crit Chance<br>{{Pos|+0.5%}} Crit Efficiency<br>{{Pos|+0.33%}} Life Drain<br>{{Pos|+0.5%}} Energy Drain<br><br>The power of the effect is calculated dynamically based on the amount of Health.<br><br>Killing an enemy prolongs the duration of the effect by {{Pos|2}} turns.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Armor Crusher= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Attacks against targets with their Armor Durability {{W|higher than 50%}} gain {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it's applied with {{Neg|+25%}} Damage Taken for {{W|5}} turns.
|Passivebonus={{Pos|+5%}} Armor Penetration
|#default = }}
|Final Push= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|-15%}} Abilities Energy Cost, and {{Pos|-15%}} Cooldowns Duration when Health is below {{Neg|50%}}.
|Passivebonus={{Pos|+10%}} Bleed Resistance
|#default = }}
<!--
----- DUAL WIELDING SKILLS -----
-->
|Flurry of Strikes= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=16
|Cooldown=12
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Deflect= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=8
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Dual Wielding Training= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns.
|Passivebonus={{Pos|-5%}} Skills Energy Cost
|#default = }}
|Dying Fervor= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}.
|Passivebonus={{Pos|+5%}} Bleed Resistance
|#default = }}
|Enough for Everyone= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=12
|Cooldown=6
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death.<br><br>{{c|Orange|Hidden bonus:}}<br>{{Pos|+15%}} Accuracy
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Concentration= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=
|Energy=10
|Cooldown=10
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Receiving damaging attacks reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Berserk Tradition= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy
|Passivebonus={{Pos|+2.5%}} Hand Efficiency
|#default = }}
|Whirlwind= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=1
|Energy=24
|Cooldown=20
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default = }}
|Unstoppable= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character.
|Passivebonus={{Pos|+5}} Max Energy
|#default = }}
|More Blood!= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns.
|Passivebonus={{Pos|+5%}} Crit Chance
|#default = }}
<!--
----- SURVIVAL SKILLS -----
-->
|First Aid= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=10
|Cooldown=60
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}}
|Passivebonus=
|#default = }}
|Adaptability= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change.
|Passivebonus={{Pos|+25%}} Healing Efficiency<br>{{Pos|-10%}} Skills Energy Cost
|#default = }}
|Pathfinder= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.
|Passivebonus={{Pos|+1}} Vision
|#default = }}
|Will to Survive= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=25
|Cooldown=120
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill.
|Passivebonus=
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 01:50, 28 July 2022

Page for all Stoneshard skill data.