Difference between revisions of "Skill data"

From Stoneshard wiki
Jump to navigation Jump to search
(Updated new tree and magic classes (except descriptions))
Line 9: Line 9:
|Active=active
|Active=active
|Type=Target Tile
|Type=Target Tile
|Range=Vision
|Range=10
|Energy=10
|Energy=21
|Cooldown=2
|Cooldown=2
|Modifiers=Magic Power  
|Backfireper=24
|Requirements=
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|(4 * (1 + (Geomantic Power / 100))) Arcane Damage}} to all adjacent enemies with a {{c|w|((75 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}
Line 25: Line 26:
|Active=active
|Active=active
|Type=Target Self
|Type=Target Self
|Range=
|Energy=27
|Energy=30
|Cooldown=25
|Cooldown=24
|Backfireper=14
|Modifiers=Magic Power  
|Backfiredmg=0
|Requirements=
|Modifiers=Magic Power
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((1 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((35 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}
Line 40: Line 41:
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Passivevalue1={{c|+|+15%}}
|Passivevalue1={{c|+|+15%}}
Line 53: Line 53:
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=Vision
|Range=10
|Energy=16
|Energy=34
|Cooldown=12
|Cooldown=14
|Modifiers=Magic Power  
|Backfireper=44
|Requirements=
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy.  
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and a (((15 * (Magic Power + Geomantic Power)) / 100)%) chance to inflict {{c|w|Stun}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Petrification = {{#switch: {{{2}}}
|Petrification = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=6
|Range=4
|Energy=20
|Energy=42
|Cooldown=20
|Cooldown=21
|Modifiers=Magic Power  
|Backfireper=54
|Requirements=
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Formuladesc=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(4 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Formuladesc=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(4 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Binding = {{#switch: {{{2}}}
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Passivevalue1={{c|+|+5%}}
|Passivevalue1={{c|+|+5%}}
Line 94: Line 95:
|#default = }}
|#default = }}


|Rune of Fortifying = {{#switch: {{{2}}}
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Passivevalue1={{c|+|+5%}}
|Passivevalue1={{c|+|+5%}}
Line 106: Line 106:
|#default = }}
|#default = }}


|Rune of Absorption = {{#switch: {{{2}}}
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Passivevalue1={{c|+|+10%}}
|Passivevalue1={{c|+|+10%}}
Line 118: Line 117:
|#default = }}
|#default = }}


|Earthquake = {{#switch: {{{2}}}
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=Vision
|Range=10
|Energy=26
|Energy=29
|Cooldown=14
|Cooldown=15
|Modifiers=Magic Power  
|Backfireper=44
|Requirements=
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}.<br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy<br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Destabilization = {{#switch: {{{2}}}
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+5%}}
|Passivevalue1={{c|+|+5%}}
Line 146: Line 145:
|#default = }}
|#default = }}


|Boulder Toss = {{#switch: {{{2}}}
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Tile
|Type=Target Tile
|Range=6  
|Range=6
|Energy=32
|Energy=55
|Cooldown=16
|Cooldown=17
|Modifiers=Magic Power  
|Backfireper=54
|Requirements=
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Formuladesc=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((2 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((100 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Formuladesc=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((2 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((100 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Overflowing Power = {{#switch: {{{2}}}
|Overflowing Power = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=Vision
|Range=10
|Energy=40
|Energy=63
|Cooldown=20
|Cooldown=21
|Backfireper=59
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|-|-1%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Cycle = {{#switch: {{{2}}}
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Passivevalue1={{c|+|+10}}
|Passivevalue1={{c|+|+10}}
Line 189: Line 190:
|#default = }}
|#default = }}


|Rune of Sustention = {{#switch: {{{2}}}
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+10%}}
|Passivevalue1={{c|+|+10%}}
Line 200: Line 200:
|Passivebonus3=Power of other Magic Schools
|Passivebonus3=Power of other Magic Schools
|#default = }}
|#default = }}
<!--
<!--


Line 1,933: Line 1,934:
<!--
<!--


----- DUAL WIELDING SKILLS -----
----- MAGIC MASTERY SKILLS -----


-->
-->


|Flurry of Strikes= {{#switch: {{{2}}}
|Seal of Finesse = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=No Target
|Range=1
|Energy=17
|Energy=16
|Cooldown=11
|Cooldown=12
|Backfireper=9
|Modifiers=
|Backfiredmg=0
|Requirements=- Requires dual weapons
|Passivevalue1={{Pos|+2.5%}}
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn.
|Passivebonus1= Magic Power
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Deflect= {{#switch: {{{2}}}
|Seal of Power = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=No Target
|Range=
|Energy=27
|Energy=10
|Cooldown=50
|Cooldown=8
|Backfireper=14
|Modifiers=Strength
|Backfiredmg=0
|Requirements=- Requires dual weapons
|Passivevalue1={{Pos|+2.5%}}
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivebonus1= Magic Power
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Dual Wielding Training= {{#switch: {{{2}}}
|Seal of Insight = {{#switch: {{{2}}}
|Active=passive
|Active=active
|Type=
|Type=No Target
|Range=
|Energy=21
|Energy=
|Cooldown=25
|Cooldown=
|Backfireper=9
|Modifiers=
|Backfiredmg=0
|Requirements=- Requires dual weapons
|Passivevalue1={{Pos|+2.5%}}
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns.
|Passivebonus1= Magic Power
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
|#default = }}


|Dying Fervor= {{#switch: {{{2}}}
|Seal of Cleansing = {{#switch: {{{2}}}
|Active=passive
|Active=active
|Type=
|Type=Target Object
|Range=
|Range=1
|Energy=
|Energy=17
|Cooldown=
|Cooldown=34
|Modifiers=
|Backfireper=24
|Requirements=- Requires dual weapons
|Backfiredmg=0
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}.
|Passivevalue1={{Pos|+2.5%}}
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Magic Power
|Passivebonus1= Bleed Resistance
|#default = }}
 
|Seal of Reflection = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=3
|Energy=32
|Cooldown=25
|Backfireper=29
|Backfiredmg=0
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Magic Power
|#default = }}
|#default = }}


|Enough for Everyone= {{#switch: {{{2}}}
|Seal of Shackles = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=1
|Range=4
|Energy=12
|Energy=38
|Cooldown=6
|Cooldown=50
|Modifiers=
|Backfireper=34
|Requirements=- Requires dual weapons
|Backfiredmg=0
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death.
|Passivevalue1={{Pos|+2.5%}}
|Hiddenvalue1={{Pos|+15%}}
|Passivebonus1= Magic Power
|Hiddenbonus1= Accuracy
|#default = }}
 
|Precise Movements = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Max Backfire Damage
|#default = }}
|#default = }}


|Concentration = {{#switch: {{{2}}}
|Dissipation = {{#switch: {{{2}}}
|Active=active
|Active=passive
|Type=No Target
|Energy=10
|Cooldown=10
|Requirements=- Requires dual weapons
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Magic Resistance
|#default = }}
|#default = }}


|Berserk Tradition= {{#switch: {{{2}}}
|Body and Spirit = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Passivevalue1={{Pos|-2.5%}}
|Range=
|Passivebonus1= Cooldowns Duration for this ability tree
|Energy=
|Passivevalue2={{Pos|-3%}}
|Cooldown=
|Passivebonus2= Backfire Chance
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Hand Efficiency
|#default = }}
|#default = }}


|Whirlwind= {{#switch: {{{2}}}
|Lingering Incantations = {{#switch: {{{2}}}
|Active=active
|Active=passive
|Type=Target Object
|Range=1
|Energy=24
|Cooldown=20
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+15%}}
|Passivebonus2= Miracle Potency
|#default = }}
|#default = }}


|Unstoppable= {{#switch: {{{2}}}
|Thaumaturgy = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Passivevalue1={{Pos|-2.5%}}
|Range=
|Passivebonus1= Cooldowns Duration for this ability tree
|Energy=
|Passivevalue2={{Pos|+5%}}
|Cooldown=
|Passivebonus2= Magic Power
|Modifiers=
|Requirements=- Requires dual weapons
|Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Energy
|#default = }}
|#default = }}


|More Blood!= {{#switch: {{{2}}}
|Arcane Lore = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Passivevalue1={{Pos|-2.5%}}
|Range=
|Passivebonus1= Cooldowns Duration for this ability tree
|Energy=
|Passivevalue2={{Pos|-5%}}
|Cooldown=
|Passivebonus2= Spells Energy Cost
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


<!--
<!--


----- SURVIVAL SKILLS -----
----- DUAL WIELDING SKILLS -----


-->
-->


|First Aid= {{#switch: {{{2}}}
|Flurry of Strikes= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=Target Object
|Range=1
|Range=1
|Energy=10
|Energy=16
|Cooldown=60
|Cooldown=12
|Modifiers=
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Requirements=- Requires dual weapons
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}}
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn.
|Passivevalue1=
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1=
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Adaptability= {{#switch: {{{2}}}
|Deflect= {{#switch: {{{2}}}
|Active=passive
|Active=active
|Requirements=
|Type=No Target
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change.
|Range=
|Passivevalue1={{Pos|+25%}}
|Energy=10
|Passivebonus1= Healing Efficiency
|Cooldown=8
|Passivevalue2={{Pos|-10%}}
|Modifiers=Strength
|Passivebonus2= Skills Energy Cost
|Requirements=- Requires dual weapons
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Pathfinder= {{#switch: {{{2}}}
|Dual Wielding Training= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Type=
|Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.
|Range=
|Passivevalue1={{Pos|+1}}
|Energy=
|Passivebonus1= Vision
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
|#default = }}


|Will to Survive= {{#switch: {{{2}}}
|Dying Fervor= {{#switch: {{{2}}}
|Active=active
|Active=passive
|Type=No Target
|Type=
|Range=1
|Range=
|Energy=25
|Energy=
|Cooldown=120
|Cooldown=
|Modifiers=
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Requirements=- Requires dual weapons
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill.
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}.
|Passivevalue1=
|Passivevalue1={{Pos|+5%}}
|Passivebonus1=
|Passivebonus1= Bleed Resistance
|#default = }}
|#default = }}


|Austerity= {{#switch: {{{2}}}
|Enough for Everyone= {{#switch: {{{2}}}
|Active=passive
|Active=active
|Requirements=
|Type=Target Object
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and Pain by {{pos|10%}} ( {{w|35%}} / {{w|60%}} / {{w|85%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+0.01}} Sanity Change and {{pos|+20%}} Healing Efficiency
|Range=1
|Passivevalue1={{Pos|+15%}}
|Energy=12
|Passivebonus1= Pain Resistance
|Cooldown=6
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death.
|Hiddenvalue1={{Pos|+15%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Concentration = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=10
|Cooldown=10
|Requirements=- Requires dual weapons
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Ever Vigilant= {{#switch: {{{2}}}
|Berserk Tradition= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Type=
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.<br><br>Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.<br>{{pos|Doubles}} the chance to evade traps.<br><br>Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.
|Range=
|Passivevalue1={{Pos|+5%}}
|Energy=
|Passivebonus1= Dodge Chance
|#default = }}
 
|Huntmaster= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Increases the chance to successfully harvest a pelt with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Accuracy
|#default = }}
 
|Campfire= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=1
|Energy=1
|Cooldown=
|Cooldown=
|Modifiers=
|Modifiers=
|Requirements=- Requires specific materials
|Requirements=- Requires dual weapons
|Description=Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.<br><br>A lit campfire reduces the chance of ambush by {{Pos|20%}} when using a bedroll.
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy
|Reqvalue1={{W|Stick}} [х4]
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Hand Efficiency
|#default = }}
|#default = }}


|Make a Halt= {{#switch: {{{2}}}
|Whirlwind= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=Target Object
|Range=1
|Energy=24
|Cooldown=20
|Modifiers=Strength
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
 
|Unstoppable= {{#switch: {{{2}}}
|Active=passive
|Type=
|Range=
|Range=
|Energy=
|Energy=
|Cooldown=1
|Cooldown=
|Modifiers=
|Modifiers=
|Requirements=- Requires specific materials
|Requirements=- Requires dual weapons
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Reduces Restoration penalties and the chance to receive {{neg|Body Aches}} when using a bedroll or sleeping in camps. Reduces the chance of ambush by {{W|50%}} when using a bedroll.
|Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character.
|Reqvalue1=Medium or large {{W|Pelt}}<br>
|Passivevalue1={{Pos|+5}}
|Reqvalue2={{W|Rope}}<br>
|Passivebonus1= Max Energy
|Reqvalue3={{W|Straw}}
|#default = }}
|#default = }}


|Skinning= {{#switch: {{{2}}}
|More Blood!= {{#switch: {{{2}}}
|Active=Active
|Active=passive
|Type=Target Object
|Type=
|Range=1
|Range=
|Energy=6
|Energy=
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Cooldown=
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The possibility of skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm the pelt the least.
|Modifiers=
|Requirements=- Requires dual weapons
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


|Cauterize Wounds= {{#switch: {{{2}}}
<!--
 
----- SURVIVAL SKILLS -----
 
-->
 
|First Aid= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=
|Energy=10
|Cooldown=1
|Cooldown=60
|Modifiers=
|Modifiers=
|Requirements=- Requires a bleeding body part
|Requirements=- Requires an Injury or damaged Health
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+15%}} Bleed Resistance for {{w|45}} turns for each stopped Bleeding.<br><br>{{C|orange|If there is a lit campfire nearby:}} the bonus to Bleed Resistance increases to {{pos|+25%}} and lasts for {{w|90}} turns
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}}
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
|Passivetext=0
|#default = }}
|#default = }}


<!--
|Adaptability= {{#switch: {{{2}}}
 
|Active=passive
----- PYROMANCY SKILLS -----
|Requirements=
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change.
|Passivevalue1={{Pos|+25%}}
|Passivebonus1= Healing Efficiency
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Skills Energy Cost
|#default = }}


-->
|Pathfinder= {{#switch: {{{2}}}
 
|Active=passive
|Fire Barrage= {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5
|Energy=15
|Cooldown=5
|Modifiers=Magic Power
|Requirements=
|Requirements=
|Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|5 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Passivevalue1={{Pos|+1}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Vision
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|#default = }}


|Ring of Fire= {{#switch: {{{2}}}
|Will to Survive= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Area
|Type=No Target
|Range=1
|Range=1
|Energy=20
|Energy=25
|Cooldown=8
|Cooldown=120
|Modifiers=Magic Power
|Modifiers=
|Requirements=
|Requirements=- Requires a negative effect or damaged Health
|Description=Ignites surrounding tiles dealing {{c|Fire|12 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit.
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill.
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|((35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|(((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit.
|Passivevalue1=
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|#default = }}


|Baptism by Fire= {{#switch: {{{2}}}
|Austerity= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Each adjacent {{C|fire|Burning}} enemy or tile grants {{Pos|+3%}} Pyromantic Power.<br><br>Grants {{Pos|+75%}} Fire Resistance. This bonus is put on a {{W|6}} turns Cooldown upon receiving {{C|Fire|Fire Damage}}.
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and Pain by {{pos|10%}} ( {{w|35%}} / {{w|60%}} / {{w|85%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+0.01}} Sanity Change and {{pos|+20%}} Healing Efficiency
|Passivevalue1={{c|+|+15%}}
|Passivevalue1={{Pos|+15%}}
|Passivebonus1= Fire Resistance
|Passivebonus1= Pain Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
|#default = }}


|Flame Saturation= {{#switch: {{{2}}}
|Ever Vigilant= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description= Grants {{c|+|-10%}} Spells Energy Cost for {{c|w|2}} turns each time an enemy within Vision is {{c|fire|Ignited}}.
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.<br><br>Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.<br>{{pos|Doubles}} the chance to evade traps.<br><br>Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.
|Passivevalue1={{Pos|+3%}}
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Energy Restoration
|Passivebonus1= Dodge Chance
|Passivevalue2={{Pos|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
|#default = }}


|Blaze= {{#switch: {{{2}}}
|Huntmaster= {{#switch: {{{2}}}
|Active=active
|Active=passive
|Type=Target Area
|Range=3
|Energy=25
|Cooldown=10
|Modifiers=Magic Power
|Requirements=
|Requirements=
|Description=Deals {{c|Fire|10 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Description=Increases the chance to successfully harvest a pelt with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.
|Formuladesc=Deals {{c|Fire|(((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Passivevalue1={{Pos|+5%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Accuracy
|Passivebonus1= Pyromantic Power
|Passivevalue1={{Neg|-1%}}
|Passivebonus1= Power of other Magic Schools
|#default = }}
|#default = }}


|Magma Rain= {{#switch: {{{2}}}
|Campfire= {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Area
|Type=Target Tile
|Range=5
|Range=1
|Energy=30
|Energy=1
|Cooldown=16
|Cooldown=
|Modifiers=Magic Power
|Modifiers=
|Requirements=
|Requirements=- Requires specific materials
|Description=Rains magma over a small area, dealing {{c|Fire|4 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|2 Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn.
|Description=Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.<br><br>A lit campfire reduces the chance of ambush by {{Pos|20%}} when using a bedroll.
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|((4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|(((2 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn.
|Reqvalue1={{W|Stick}} [х4]
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|#default = }}


|Scorch= {{#switch: {{{2}}}
|Make a Halt= {{#switch: {{{2}}}
|Active=passive
|Active=active
|Requirements=
|Type=No Target
|Description=Casting this ability tree's spells applies all enemies within {{W|4}} tiles with {{Neg|-5%}} Fire Resistance and {{Neg|-5%}} Max Health for {{W|8}} turns.<br><br>This effect stacks up to {{W|4}} times.
|Range=
|Passivevalue1={{Pos|+5}}
|Energy=
|Passivebonus1= Max Energy
|Cooldown=1
|Passivevalue2={{c|+|+2%}}
|Modifiers=
|Passivebonus2= Pyromantic Power
|Requirements=- Requires specific materials
|Passivevalue3={{Neg|-1%}}
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Reduces Restoration penalties and the chance to receive {{neg|Body Aches}} when using a bedroll or sleeping in camps. Reduces the chance of ambush by {{W|50%}} when using a bedroll.
|Passivebonus3= Power of other Magic Schools
|Reqvalue1=Medium or large {{W|Pelt}}<br>
|Reqvalue2={{W|Rope}}<br>
|Reqvalue3={{W|Straw}}
|#default = }}
|#default = }}


|Feed the Flames= {{#switch: {{{2}}}
|Skinning= {{#switch: {{{2}}}
|Active=passive
|Active=Active
|Requirements=
|Type=Target Object
|Description=When a firebolt from {{Pos|Fire Barrage}} connects with a {{c|Fire|Burning}} enemy, prolongs the {{c|Fire|Burning}} by {{W|1}} turn and applies it with {{Neg|-5%}} Fire Resistance for {{W|2}} turns.
|Range=1
|Passivevalue1={{Pos|-5%}}
|Energy=6
|Passivebonus1= Spells Energy Cost
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Passivevalue2={{c|+|+2%}}
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The possibility of skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm the pelt the least.
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
|#default = }}


|Melting Ray= {{#switch: {{{2}}}
|Cauterize Wounds= {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Range=1
|Energy=
|Cooldown=1
|Modifiers=
|Requirements=- Requires a bleeding body part
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+15%}} Bleed Resistance for {{w|45}} turns for each stopped Bleeding.<br><br>{{C|orange|If there is a lit campfire nearby:}} the bonus to Bleed Resistance increases to {{pos|+25%}} and lasts for {{w|90}} turns
|Passivevalue1=
|Passivebonus1=
|Passivetext=0
|#default = }}
 
<!--
 
----- PYROMANCY SKILLS -----
 
-->
 
|Fire Barrage = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Tile
|Type=Target Tile
|Range=5  
|Range=5
|Energy=40
|Energy=17
|Cooldown=16
|Cooldown=5
|Modifiers=Magic Power  
|Backfireper=29
|Requirements=
|Backfiredmg=0
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|3 Fire Damage}} to each target it passes through with a {{W|15%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|6 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Modifiers=Magic Power
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|(((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|((15 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Description=Launches a series of three firebolts at the target, each dealing {{c|Fire|5 Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Formuladesc=Launches a series of three firebolts at the target, each dealing {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>Firebolt deals {{Pos|+50%}} Damage to {{c|Fire|Burning}} targets.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,326: Line 2,339:
|#default = }}
|#default = }}


|Incineration= {{#switch: {{{2}}}
|Ring of Fire = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object
|Type=Target Area
|Range=5
|Range=1
|Energy=30
|Energy=25
|Cooldown=16
|Cooldown=8
|Modifiers=Magic Power  
|Backfireper=9
|Requirements=
|Backfiredmg=0
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Modifiers=Magic Power
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a {{c|+|((7.5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Description=Ignites surrounding tiles dealing {{c|Fire|12 Fire Damage}} to enemies.<br><br>Has a {{W|35%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|-10%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|3}} turns for each enemy hit.
|Formuladesc=Ignites surrounding tiles dealing {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to enemies.<br><br>Has a {{W|((35 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} all affected targets and applies {{Neg|(((-10 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance.<br><br>Grants {{Pos|+15%}} Pyromantic Power for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns for each enemy hit.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Pyromantic Power
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivebonus2= Power of other Magic Schools
|#default = }}
|#default = }}


|Safe Distance= {{#switch: {{{2}}}
|Baptism by Fire = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Each adjacent {{C|fire|Burning}} enemy or tile grants {{Pos|+3%}} Pyromantic Power.<br><br>Grants {{Pos|+75%}} Fire Resistance. This bonus is put on a {{W|6}} turns Cooldown upon receiving {{C|Fire|Fire Damage}}.
|Description=Increases the Range of {{Pos|Fire Barrage}}, {{Pos|Melting Ray}}, {{Pos|Incineration}}, and {{Pos|Magma Rain}} by by {{Pos|1}} tile.
|Passivevalue1={{c|+|+15%}}
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Fire Resistance
|Passivebonus1= Fumble Chance
|Passivevalue2={{c|+|+2%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivebonus2= Pyromantic Power
Line 2,354: Line 2,367:
|#default = }}
|#default = }}


|Inferno= {{#switch: {{{2}}}
|Flame Saturation = {{#switch: {{{2}}}
|Active=passive
|Description= Grants {{c|+|-10%}} Spells Energy Cost for {{c|w|2}} turns each time an enemy within Vision is {{c|fire|Ignited}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Energy Restoration
|Passivevalue2={{Pos|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
 
|Blaze = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Area
|Type=Target Area
|Range=5
|Range=3
|Energy=50
|Energy=21
|Cooldown=24
|Cooldown=11
|Modifiers=Magic Power  
|Backfireper=34
|Requirements=
|Backfiredmg=0
|Description=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|8 Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Modifiers=Magic Power
|Formuladesc=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Description=Deals {{c|Fire|10 Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Formuladesc=Deals {{c|Fire|(((10 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its area of effect.<br><br>The affected targets have their {{c|Energy}} burnt for double the received Damage.<br><br>Reduces active {{c|w|Cooldowns}} for this ability tree by {{c|+|1}} for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivebonus1= Pyromantic Power
Line 2,370: Line 2,395:
|#default = }}
|#default = }}


|Excess Heat= {{#switch: {{{2}}}
|Magma Rain = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=5
|Energy=32
|Cooldown=17
|Backfireper=39
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Rains magma over a small area, dealing {{c|Fire|4 Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|4}} turns.<br><br>Standing in magma deals {{c|Fire|2 Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-2.5%}} Fire Resistance each turn.
|Formuladesc=Rains magma over a small area, dealing {{c|Fire|((4 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} and setting some of the tiles on fire.<br><br>Leaves a puddle of magma for {{W|((4 * (Magic Power + Pyromantic Power)) / 100)}} turns.<br><br>Standing in magma deals {{c|Fire|(((2 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|5%}} chance to {{W|Ignite}} and applies {{Neg|-1.5%}} Fire Resistance each turn.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
 
|Scorch = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=Casting this ability tree's spells applies all enemies within {{W|4}} tiles with {{Neg|-5%}} Fire Resistance and {{Neg|-5%}} Max Health for {{W|8}} turns.<br><br>This effect stacks up to {{W|4}} times.
|Description=Replenishes {{c|Energy|5%}} Max Energy for each enemy killed with this ability tree's spells.
|Passivevalue1={{Pos|+5}}
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Max Energy
|Passivebonus1= Magic Power
|Passivevalue2={{c|+|+2%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivebonus2= Pyromantic Power
Line 2,382: Line 2,423:
|#default = }}
|#default = }}


|Pyromania= {{#switch: {{{2}}}
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Description=When a firebolt from {{Pos|Fire Barrage}} connects with a {{c|Fire|Burning}} enemy, prolongs the {{c|Fire|Burning}} by {{W|1}} turn and applies it with {{Neg|-5%}} Fire Resistance for {{W|2}} turns.
|Description=Each {{c|Fire|Burning}} enemy within Vision grants {{Pos|+5%}} Magic Power, {{Pos|-5%}} Cooldowns Duration, and {{Pos|+3%}} Crit Chance.
|Passivevalue1={{Pos|-5%}}
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Cooldowns Duration
|Passivebonus1= Spells Energy Cost
|Passivevalue2={{c|+|+2%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivebonus2= Pyromantic Power
Line 2,393: Line 2,433:
|Passivebonus3= Power of other Magic Schools
|Passivebonus3= Power of other Magic Schools
|#default = }}
|#default = }}
|Melting Ray = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5
|Energy=46
|Cooldown=17
|Backfireper=49
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|3 Fire Damage}} to each target it passes through with a {{W|15%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|6 Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Formuladesc=Shoots a ray of fire towards the targeted tile. The ray deals {{c|Fire|(((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to each target it passes through with a {{W|((15 * (Magic Power + Pyromantic Power)) / 100)%}} chance to {{c|Fire|Ignite}} them for {{W|2-3}} turns.<br><br>Upon reaching the targeted tile, the ray explodes in a small area dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets hit.<br><br>Each enemy on the ray's path increases the {{c|Fire|Damage}} of the explosion by {{Pos|20%}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Incineration = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=4
|Energy=40
|Cooldown=17
|Backfireper=54
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|5 Fire Damage}} with a chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Formuladesc=Extinguishes a {{c|Fire|Burning}} enemy, causing a violent explosion in a small area.<br><br>The explosion deals {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with a {{c|+|((7.5 * (Magic Power + Pyromantic Power)) / 100)% }} chance to {{c|Fire|Ignite}} each affected target for {{c|w|2-4}} turns.<br><br>Each remaining turn of the extinguished {{c|Fire|Burning}} increases the spell's {{c|Fire|Damage}} by {{c|+|30%}} and {{c|Fire|Ignition}} chance by {{c|+|100%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Safe Distance = {{#switch: {{{2}}}
|Active=passive
|Description=Increases the Range of {{Pos|Fire Barrage}}, {{Pos|Melting Ray}}, {{Pos|Incineration}}, and {{Pos|Magma Rain}} by by {{Pos|1}} tile.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Fumble Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
|Inferno = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=4
|Energy=67
|Cooldown=25
|Backfireper=69
|Backfiredmg=0
|Modifiers=Magic Power
|Description=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|8 Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Formuladesc=Summons a firestorm over a large area. <br><br>The firestorm deals {{c|fire|((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} each turn.<br><br>For each enemy in the area of effect the {{c|fire|Damage}} is increased by {{Pos|15%}}.
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Pyromantic Power
|Passivevalue1={{Neg|-1%}}
|Passivebonus1= Power of other Magic Schools
|#default = }}
|Excess Heat = {{#switch: {{{2}}}
|Active=passive
|Description=Replenishes {{c|Energy|5%}} Max Energy for each enemy killed with this ability tree's spells.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Magic Power
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
|Pyromania = {{#switch: {{{2}}}
|Active=passive
|Description=Each {{c|Fire|Burning}} enemy within Vision grants {{Pos|+5%}} Magic Power, {{Pos|-5%}} Cooldowns Duration, and {{Pos|+3%}} Crit Chance.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Cooldowns Duration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2= Pyromantic Power
|Passivevalue3={{Neg|-1%}}
|Passivebonus3= Power of other Magic Schools
|#default = }}
<!--
----- ELECTROMANCY SKILLS -----
-->
|Jolt = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=6
|Energy=15
|Cooldown=2
|Backfireper=24
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Impulse = {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=27
|Cooldown=19
|Backfireper=49
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Short Circuit = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=42
|Cooldown=17
|Backfireper=34
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Static Field = {{#switch: {{{2}}}
|Active=active
|Type=No Target
|Energy=29
|Cooldown=17
|Backfireper=29
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Ball Lightning = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5
|Energy=57
|Cooldown=25
|Backfireper=39
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Chain Lightning = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=5
|Energy=48
|Cooldown=19
|Backfireper=44
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Tempest = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=10
|Energy=67
|Cooldown=34
|Backfireper=59
|Backfiredmg=0
|Modifiers=Magic Power
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|#default = }}
|Residual Charge = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+5%}}
|Passivebonus3= Weapon Damage
|#default = }}
|Potential Difference = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+3%}}
|Passivebonus3= Miracle Chance
|#default = }}
|Unlimited Power = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+5}}
|Passivebonus3= Max Energy
|#default = }}
|Conductivity = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+4%}}
|Passivebonus3= Energy Drain
|#default = }}
|Resonance Cascade = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|-5%}}
|Passivebonus3= Cooldown Duration
|#default = }}
|Chain Reaction = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|-5%}}
|Passivebonus3= Backfire Chance
|#default = }}
|Recharge = {{#switch: {{{2}}}
|Active=passive
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivevalue2={{Neg|-1%}}
|Passivebonus2= Power of other Magic Schools
|Passivevalue3={{c|+|+5%}}
|Passivebonus3= Magic Power
|#default = }}
|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 14:54, 6 August 2022

Page for all Stoneshard skill data.