Difference between revisions of "Skill data"

From Stoneshard wiki
Jump to navigation Jump to search
(Updated new tree and magic classes (except descriptions))
(All Electromancy skills updated with Descriptions and Formulas)
Line 2,528: Line 2,528:
|Type=Target Tile
|Type=Target Tile
|Range=6
|Range=6
|Energy=15
|Energy=11
|Cooldown=2
|Cooldown=2
|Backfireper=24
|Backfireper=20
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Deals {{c|Shock|7 Shock Damage}} to the target with {{W|70%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration
|Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target with {{W|(70 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,543: Line 2,545:
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=27
|Energy=21
|Cooldown=19
|Cooldown=11
|Backfireper=49
|Backfireper=59
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Deals {{c|Shock|10 Shock Damage}} to all adjacent targets with {{W|40%}} chance to Knock them back. If the spell fails to inflict Knockback, it applies {{W|Stagger}} for {{W|1}} turn. <br><br>Has {{W|85%}} chance to apply affected targets with {{Neg|"Impulse"}} for {{W|8}} turns: <br><br>{{Neg|-25%}} Shock Resistance <br>{{Neg|-15%}} Move Resistance <br>{{Neg|-10%} Control Resistance <br>{{Neg|+20%} Cooldowns Duration <br>Each turn deals {{c|Shock|2 Shock Damage}} with {{W|15%}} chance to inflict Knockback. <br><br>Targets affected by {{Neg|"Impulse"}} count as {{c|Shock|Resonating}}, and the effect´s duration is prolonged by additional applications of {{Neg|"Resonance"}}.
|Formuladesc=Deals {{c|Shock|(8 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to all adjacent targets with {{W|(35 * ((Magic Power + Electromantic Power) / 100))%}} chance to Knock them back. If the spell fails to inflict Knockback, it applies {{W|Stagger}} for {{W|1}} turn. <br><br>Has {{W|(80 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply affected targets with {{Neg|"Impulse"}} for {{W|8}} turns: <br><br>{{Neg|-25%}} Shock Resistance <br>{{Neg|-15%}} Move Resistance <br>{{Neg|-10%} Control Resistance <br>{{Neg|+20%} Cooldowns Duration <br>Each turn deals {{c|Shock|(1 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} with {{W|(15 * ((Magic Power + Electromantic Power) / 100))%}} chance to inflict Knockback. <br><br>Targets affected by {{Neg|"Impulse"}} count as {{c|Shock|Resonating}}, and the effect´s duration is prolonged by additional applications of {{Neg|"Resonance"}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,557: Line 2,561:
|Active=active
|Active=active
|Type=No Target
|Type=No Target
|Energy=42
|Energy=32
|Cooldown=17
|Cooldown=15
|Backfireper=34
|Backfireper=30
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Deals {{c|Shock|7 Shock Damage}} to all {{c|Shock|Resonating}} targets within Vision. The damage increases by {{Pos|25%}} for each {{c|Shock|Resonating}} target within Vision.<br><br>Has {{W|40%}} chance to {{W|Daze}} affected targets.<br><br>If {{c|Shock|Resonating}} targets are adjacent, the damage to them is {{Pos|doubled}}.
|Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to all {{c|Shock|Resonating}} targets within Vision. The damage increases by {{Pos|25%}} for each {{c|Shock|Resonating}} target within Vision.<br><br>Has {{W|(50 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Daze}} affected targets.<br><br>If {{c|Shock|Resonating}} targets are adjacent, the damage to them is {{Pos|doubled}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,571: Line 2,577:
|Active=active
|Active=active
|Type=No Target
|Type=No Target
|Energy=29
|Energy=21
|Cooldown=17
|Cooldown=13
|Backfireper=29
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|12%}} chance to apply immobilization.<br>Deals {{c|Shock|5 Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage.
|Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|(10 * ((Magic_Power + Electromantic_Power) / 100))%}} chance to apply immobilization.<br>Deals {{c|Shock|(4 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,586: Line 2,594:
|Type=Target Tile
|Type=Target Tile
|Range=5
|Range=5
|Energy=57
|Energy=42
|Cooldown=25
|Cooldown=21
|Backfireper=39
|Backfireper=35
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|6 Shock Damage}}<br>Has {{W|40%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage.
|Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}}<br>Has {{W|(40 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,601: Line 2,611:
|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=48
|Energy=42
|Cooldown=19
|Cooldown=17
|Backfireper=44
|Backfireper=40
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Deals {{c|Shock|10 Shock Damage}} to the target, then jumps to a closest {{c|Shock|Resonating}} target within {{W|8}} tiles, prolonging the duration of its {{Neg|"Resonance"}} by {{Pos|3}} turns.<br><br>Has {{W|50%}} chance to apply {{W|Stagger}}, and reduces the ability tree's active Cooldowns by {{Pos|2}} turns for each affected target.<br><br>The lightning can strike each individual target only once per cast.
|Formuladesc=Deals {{c|Shock|(10 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target, then jumps to a closest {{c|Shock|Resonating}} target within {{W|8}} tiles, prolonging the duration of its {{Neg|"Resonance"}} by {{Pos|3}} turns.<br><br>Has {{W|(50 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{W|Stagger}}, and reduces the ability tree's active Cooldowns by {{Pos|2}} turns for each affected target.<br><br>The lightning can strike each individual target only once per cast.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,616: Line 2,628:
|Type=Target Object
|Type=Target Object
|Range=10
|Range=10
|Energy=67
|Energy=53
|Cooldown=34
|Cooldown=25
|Backfireper=59
|Backfireper=45
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power
|Modifiers=Magic Power
|Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|14 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|26%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}.
|Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(14 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(25 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,629: Line 2,643:
|Residual Charge = {{#switch: {{{2}}}
|Residual Charge = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Casting this ability tree's spells grants melee attacks {{Pos|+10%}} Weapon Damage, dealt as {{c|Shock|Shock}}, for {{W|6}} turns.<br><br>For each Ability Point invested into Electromancy, these empowered attacks apply their target with {{Neg|-0.5%}} Shock Resistance for 6 turns.<br><br>Natural lightning strikes occuring within Vision grant the character {{Pos|+10%}} Electromantic Power for {{W|240}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,639: Line 2,654:
|Potential Difference = {{#switch: {{{2}}}
|Potential Difference = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants the effect of {{Pos|"Impulse"}} {{W|25%}} chance to deal {{Pos|double}} damage each time it inflicts Knockback, with {{W|60%}} chance {{W|Immobilizing}} the target.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,649: Line 2,665:
|Unlimited Power = {{#switch: {{{2}}}
|Unlimited Power = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|+0.1%}} Magic Power for each {{Pos|remaining}} percent of Max Energy and {{Pos|+0.1%}} Energy Restoration for each {{Neg|missing}} percent.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,659: Line 2,676:
|Conductivity = {{#switch: {{{2}}}
|Conductivity = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each enemy affected by {{Neg|"Static Field"}} or staying in its area of effect has their Energy burnt for {{W|35%}} of the {{c|Shock|Shock Damage}} they receive from it.<br><br>Replenishes the caster's Energy for the same amount.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,669: Line 2,687:
|Resonance Cascade = {{#switch: {{{2}}}
|Resonance Cascade = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Casting this ability tree´s spells has {{W|20%}} chance to apply a random target within Vision with {{W|3}} turns of {{Neg|"Resonance"}} if it isn't already affected by it.<br><br>If there are no such targets, has 20% chance to affect a random {{c|Shock|Resonating}} target within Vision, prolonging the duration of its {{Neg|"Resonance"}} or {{Neg|"Impulse"}} by {{W|3}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,679: Line 2,698:
|Chain Reaction = {{#switch: {{{2}}}
|Chain Reaction = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Casting this ability tree's spells applies all affected targets with {{Neg|-5%}} Shock Resistance for {{W|8}} turns per each {{c|Shock|Resonating}} target within Vision.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power
Line 2,689: Line 2,709:
|Recharge = {{#switch: {{{2}}}
|Recharge = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each {{c|Shock|Resonating}} target within Vision grants {{Pos|+3%}} Energy Restoration.<br><br>Killing enemies with this ability tree's spells grants {{Pos|-5%}} Spells Energy Cost and {{Pos|-7.5%}} Cooldowns Duration for {{W|8}} turns per each {{c|Shock|Resonating}} target within Vision.
|Passivevalue1={{c|+|+2%}}
|Passivevalue1={{c|+|+2%}}
|Passivebonus1= Electromantic Power
|Passivebonus1= Electromantic Power

Revision as of 11:53, 8 August 2022

Page for all Stoneshard skill data.