Difference between revisions of "Spear skill data"

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m (Correcting the discrepancies between skills as shown up in the page and in game)
(Remove hidden values)
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|Description=Delivers a strike to the legs with {{Pos|+10%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+20%}} Damage and {{Pos|+60%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+15%}} Bodypart Damage and {{Pos|+70%}} Immobilization Chance.
|Description=Delivers a strike to the legs with {{Pos|+10%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+20%}} Damage and {{Pos|+60%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+15%}} Bodypart Damage and {{Pos|+70%}} Immobilization Chance.
|Formuladesc=Delivers a strike to the legs with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+((PRC + STR))%}} Damage and {{Pos|+((40 + STR) + AGL)%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+(-10 + (1.5 * AGL) + STR))%}} Bodypart Damage and {{Pos|+((50 + AGL) + PRC)%}} Immobilization Chance.
|Formuladesc=Delivers a strike to the legs with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance.<br><br>If the target is adjacent, the strike receives {{Pos|+((PRC + STR))%}} Damage and {{Pos|+((40 + STR) + AGL)%}} Knockback Chance.<br><br>If the target is a tile away, the strike gains {{Pos|+(-10 + (1.5 * AGL) + STR))%}} Bodypart Damage and {{Pos|+((50 + AGL) + PRC)%}} Immobilization Chance.
|Hiddenvalue1={{Pos|+20%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree
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|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-35%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-35%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Formuladesc=Delivers a strike in a two tile line with {{Pos|+(2 * STR)%}} Bodypart Damage, {{Pos|+(PRC)%}} Armor Penetration, and {{Pos|+(2.5 * AGL)%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-35%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Formuladesc=Delivers a strike in a two tile line with {{Pos|+(2 * STR)%}} Bodypart Damage, {{Pos|+(PRC)%}} Armor Penetration, and {{Pos|+(2.5 * AGL)%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-35%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Hiddenvalue1={{Pos|+25%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivebonus1= Cooldowns Duration for this ability tree

Revision as of 20:19, 17 April 2023

Page for all Stoneshard Spear skill data.