Difference between revisions of "Survival skill data"

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(Update values to 0.8.0.18)
m (Correcting the discrepancies between skills as shown up in the page and in game)
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{pos|+15}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|Description=Grants {{pos|+15}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|Passivevalue1={{Pos|+25%}}
|Passivevalue1={{Pos|+25%}}
|Passivebonus1= Healing Efficiency
|Passivebonus1= Healing Efficiency
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|Modifiers=
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Requirements=- Requires a negative effect or damaged Health
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication,Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Modifiers=
|Modifiers=
|Requirements=- Requires specific materials  
|Requirements=- Requires specific materials  
|Description=Allows to start a fire that can be used to cook food and empower some of the Ability Tree's skills.<br><br>A lit campfire reduces the chance of ambush by {{Pos|20%}} when using a bedroll.
|Description=Allows to start a campfire that can be used to cook food.  
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.
|Reqvalue1={{W|Stick}} [х4]
|Reqvalue1={{W|Stick}} [х4]
|#default = }}
|#default = }}

Revision as of 17:27, 12 January 2023

Page for all Stoneshard Survival skill data.