Difference between revisions of "Survival skill data"

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|Modifiers=
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Requirements=- Requires an Injury or damaged Health
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for 60 turns. Grants {{neg|+4%}} for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|10%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns. Grants {{neg|+4%}} for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|10%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|Formuladesc={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for 60 turns. Grants {{neg|+4%}} for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|(VIT)%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|Formuladesc={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns. Grants {{neg|+4%}} for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|(VIT)%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|#default = }}
|#default = }}



Revision as of 18:19, 7 August 2023

Page for all Stoneshard Survival skill data.