Difference between revisions of "Survival skill data"

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(Updating descriptions and values of the Survival Skill Tree as of 8.013)
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|Modifiers=
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Requirements=- Requires an Injury or damaged Health
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{c|orange|If there is a lit campfire nearby:}} improves the condition of every body part by {{pos|7.5%}}
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn't reduce Morale
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{pos|-0.01}} Intoxication Change and {{pos|-0.02}} Pain Change.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+10%}} Health Restoration and {{pos|+0.02}} Morale Change.
|Description=Grants {{pos|+15}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|Passivevalue1={{Pos|+25%}}
|Passivevalue1={{Pos|+25%}}
|Passivebonus1= Healing Efficiency
|Passivebonus1= Healing Efficiency
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|Modifiers=
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Requirements=- Requires a negative effect or damaged Health
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{c|orange|If there is a lit campfire nearby:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill.
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication,Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and Pain by {{pos|10%}} ( {{w|35%}} / {{w|60%}} / {{w|85%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{c|orange|If there is a lit campfire nearby:}} gain {{pos|+0.01}} Sanity Change and {{pos|+20%}} Healing Efficiency
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change
|Passivevalue1={{Pos|+15%}}
|Passivevalue1={{Pos|+15%}}
|Passivebonus1= Pain Resistance
|Passivebonus1= Pain Resistance
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|Modifiers=
|Modifiers=
|Requirements=- Requires specific materials  
|Requirements=- Requires specific materials  
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Reduces Restoration penalties and the chance to receive {{neg|Body Aches}} when using a bedroll or sleeping in camps. Reduces the chance of ambush by {{W|50%}} when using a bedroll.
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|"Vigor"}}.<br>Also completely removes the possibility of being ambushed when using a bedroll.<br><br>{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.
|Reqvalue1=Medium or large {{W|Pelt}}<br>
|Reqvalue1=Medium or large {{W|Pelt}}<br>
|Reqvalue2={{W|Rope}}<br>
|Reqvalue2={{W|Rope}}<br>
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|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=6
|Energy=11
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The possibility of skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm the pelt the least.
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The chance of successful skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.<br><br>{{c|white|Slashing}},{{c|white|Rending}},{{c|Fire}},{{c|Shock}},{{c|Poison}},{{c|Caustic}},{{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.
|#default = }}
|#default = }}


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|Modifiers=
|Modifiers=
|Requirements=- Requires a bleeding body part
|Requirements=- Requires a bleeding body part
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+15%}} Bleed Resistance for {{w|45}} turns for each stopped Bleeding.<br><br>{{C|orange|If there is a lit campfire nearby:}} the bonus to Bleed Resistance increases to {{pos|+25%}} and lasts for {{w|90}} turns
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.<br><br>{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {neg|+5%}
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=

Revision as of 03:38, 31 August 2022

Page for all Stoneshard Survival skill data.