Difference between revisions of "Dagger skill data"
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(Update values to 0.8.0.18) |
(Update to 0.8.0.19) |
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a dagger | |Requirements=- Requires a dagger | ||
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+ | |Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br><br> {{Neg|+10%}} Damage Taken<br>Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}. | ||
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+ | |Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br><br> {{Neg|+10%}} Damage Taken<br>Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}. | ||
|Hiddenvalue1={{Pos|+15%}} | |Hiddenvalue1={{Pos|+15%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a dagger | |Requirements=- Requires a dagger | ||
|Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Crit Efficiency<br>{{Pos|+ | |Description={{W|Stance-based skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Crit Efficiency<br>{{Pos|+10%}} Bodypart Damage<br>{{Pos|+15%}} Bleed Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree |
Revision as of 22:55, 8 December 2022
Page for all Stoneshard Dagger skill data.