Situations
Settlements' Situations are introduced in Rags to Riches update. Situations are a random event that can be happened randomly, while other or most of negative situations can be led by ignored/failed contracts of the respective dungeons. The Situations are categorized into 3 types, that are: Positive, Neutral, and Negative Situations. As suggested by their name, Positive Situations are centered around various boons and new opportunities. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected settlement and lead to the emergence of Negative Economical Situations. Each Situation comes with its own special effects, often adding new NPCs as well as altering some of the existing speech and dialogue lines. In total, Rags to Riches will feature 12 Situations: 9 main ones and 3 focused around economy.
Positive Situations
Fair
Fair is organized by traveling merchants, who offer a large selection of goods for affordable prices. In fair situation, all markets and general merchant will closed their stalls.
- Alcohol Selling Prices -15%
- Food Selling Prices -15%
- Trade Favorability +10%
- Stocks Size +20%
- The settlement receives a visit from Wandering Traders.
“ | A brief flash of merriment and prosperity in the otherwise bleak day-to-day life. | „ |
Rut
This event will repopulate all dens around the settlement, increasing animal spawn rates, and attracting hunters, who are always partial to making a trade.
- Area Wilderness +50%
- Animals are more abundant in the area.
- The settlement receives a visit from Hunters.
“ | The cycle of life takes another turn, and animals are gathering in this area for the purpose of procreation. | „ |
Bloom
Bloom event greatly boosts the amount of plants and mushrooms in the area while also increasing the demand both for them and medical items. The village itself gets a visit from a group of peasant foragers, who’ll gladly sell any rare plants they’ve collected.
- Medicine Selling Prices -20%
- Herbs Buying Prices +75%
- Growth Spawn +50
- Herbs and mushrooms are more abundant in the area
- The settlement receives a visit from Foragers.
“ | Nature takes back what's hers: nearby meadows and forest are once again alive with fresh growth. | „ |
Neutral Situations
Competition
Stems from the presence of rival mercenaries in the village. It reduces the number of available contracts, adds negative modifiers to the remaining ones, and narrows the time window for their completion. On the upside, these high difficulty contracts will net you a much bigger reward.
- Available Contracts -1
- Contracts Time Limit -33%
- Contracts Reputation Gain +35%
- Alcohol Selling Prices +30%
- Alcohol Buying Prices +20%
- Medicine Selling Prices +30%
- Medicine Buying Prices +20%
- All available contracts are more challenging.
- The settlement receives a visit from Mercenaries.
“ | Mercenaries are flocking here from all over Aldor, goaded by rumor of lucrative contracts. Getting one for yourself is bound to involve some rivalry. | „ |
Pilgrimage
This situation is tied to a group of monks who wander between the holy sites of Aldor. They’re capable of granting a lengthy blessing to your character and boost the reputation gain for completing Crypt and Catacomb contracts. At the same time, they put a noticeable strain on local food and medicine prices.
Reinforcements
Signify the arrival of additional guards. This Situation reduces the number of enemies and ambushes around the settlement while also increasing the price of food and alcohol. To offset this, you’ll be able to earn some Reputation simply by killing any remaining enemies around the village.
- Area Wilderness -50%
- Ambush Chance -100%
- Alcohol Selling Prices +30%
- Alcohol Buying Prices +20%
- Food Selling Prices +30%
- Food Buying Prices +20%
- While in the area, killing enemies grants Reputation.
- The settlement is reinforced by additional Soldiers.
“ | At least for a time, the locals can sleep soundly at night - their safety is well guarded | „ |
Negative Situations
Dangerous Roads
- Contracts Reputation Gain (Bastion) +50%
- Trade Favorability -5%
- Stocks Size -25%
- Commodities Selling Prices +10%
- Ambush Chance +25%
- Area Wilderness +33%
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in "Delayed Deliveries".
“ | "The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement." | „ |
Nightmares
- Contracts Reputation Gain (Crypt) +50%
- Alcohol Selling Prices +40%
- Alcohol Buying Prices +20%
- Reduces the benefits of sleep in the area.
- Sleeping in the area doesn't replenish Morale, Sanity and also doesn't grant Vigor.
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in "Delayed Deliveries".
“ | There'll be no rest for the weary - anyone who dares falling asleep here for longer than a minute is haunted by sinister visions. | „ |
Pestilence
- Contracts Reputation Gain (Catacombs) +50%
- Medicine Selling Prices +40%
- Medicine Buying Prices +20%
- Animals in the area have chance to be sick.
- Gathered mushrooms and berries have chance to be rotten.
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in "Delayed Deliveries".
“ | "A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away." | „ |
Economic Situations
Once the rumors about a settlement’s misfortune (and Negative Situations besetting it) become too egregious to ignore, it will start getting fewer visits from supply caravans, which leads to the emergence of gradually deteriorating Negative Economical Situations that may further damage the local traders’ stock size and significantly increase their selling prices.
Delayed Deliveries
- Trade Favorability -5%
- Available Gold -10%
- Restock Frequency +25%
- Repair Prices +10%
- Commodities Buying Prices +10%
Each day, has a chance to deteriorate into "Disrupted Logistics"
“ | "The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination" | „ |
Disrupted Logistics
- Trade Favorability -10%
- Stocks Size -20%
- Available Gold -20%
- Restock Frequency +50%
- Repair Prices +15%
- Commodities Buying Prices +20%
“ | Trade caravans don't mind taking a detour if it means they can avoid stopping in this settlement | „ |
Supplies Shortage
- Trade Favorability -15%
- Stocks Size -50%
- Available Gold -30%
- Restocks Frequency +75%
- Repair Prices +25%
- Commodities Buying Prices +30%
“ | "There's very little work being done, and supplies are running precariously low..." | „ |