Difference between revisions of "Shield skill data"
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Iamyoyobot (talk | contribs) m (test/updated) |
(Update to 0.8.1.9) |
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|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=14 | ||
|Cooldown= | |Cooldown=11 | ||
|Modifiers=Strength, Vitality | |Modifiers=Strength, Vitality, Agility | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description=Activates | |Description=Activates {{Pos|"Raise Shield"}} for {{W|3}} turns:<br><br>{{Pos|+10%}} Block Chance<br>{{Pos|+20%}} Block Power<br>{{Neg|-200%}} Dodge Chance<br><br>The bonus to Block Chance depends on the equipped {{W|shield's}} Block Chance.<br><br>If equipped with a {{W|light shield}}, replenishes {{Pos|25%}} Max Block Power, grants the effect {{Pos|+15%}} Counter Chance, and {{Pos|doesn't penalize}} Dodge Chance. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
|Formuladesc=Activates | |Formuladesc=Activates {{Pos|"Raise Shield"}} for {{W|3}} turns:<br><br>{{Pos|+(10 + (40 + (0.25 + STR) + (0.75 * VIT)) * (Shield BLK Chance * 0.01))%}} Block Chance<br>{{Pos|+(10 + (0.5 * STR) + (0.5 * VIT))%}} Block Power<br>{{Neg|-200%}} Dodge Chance<br><br>The bonus to Block Chance depends on the equipped {{W|shield's}} Block Chance.<br><br>If equipped with a {{W|light shield}}, replenishes {{Pos|(2.5 * VIT)%}} Max Block Power, grants the effect {{Pos|+(1.5 * AGL)%}} Counter Chance, and {{Pos|doesn't penalize}} Dodge Chance. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
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|#default = }} | |#default = }} | ||
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|Range=1 | |Range=1 | ||
|Energy=16 | |Energy=16 | ||
|Cooldown= | |Cooldown=11 | ||
|Modifiers=Strength, Block Power | |Modifiers=Strength, Perception, Vitality, Block Chance, Block Power | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Deals {{W|6 Crushing Damage}} to three adjacent tiles with {{W|100%}} Accuracy, {{W|0%}} Crit Chance, and {{W|85%}} Stagger Chance. <br><br>Applies all targets within the skill's area of effect with {{Neg|-15%}} Control Resistance and {{Neg|-25%}} Move Resistance for {{W|5}} turns. <br><br>Grants {{Pos|5%}} Block Power Recovery for {{W|3}} turns and reduces the ability's tree cooldowns by {{Pos|2}} turns for each enemy within the skill's area of effect. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
|Formuladesc= | |Formuladesc=Deals {{W|(6 * 0.25 * MAX_BLK_POW * Retaliation) Crushing Damage}} to three adjacent tiles with {{W|(90 + PRC)%}} Accuracy, {{W|(0.2 * BLK_Chance * Retaliation)%}} Crit Chance, and {{W|(75 + STR)%}} Stagger Chance. <br><br>Applies all targets within the skill's area of effect with {{Neg|-15%}} Control Resistance and {{Neg|-25%}} Move Resistance for {{W|5}} turns. <br><br>Grants {{Pos|5%}} Block Power Recovery for {{W|3}} turns and reduces the ability's tree cooldowns by {{Pos|2}} turns for each enemy within the skill's area of effect. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
|formula_raw=Blunt Damage: {{Positive| 6 + 0.25 * Block PowerMax * scr surprice on rush}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 75 + STR}}<br>Hit Chance: {{Positive| 90 + PRC}}<br>CRT: {{Positive| 0.2 * PRR * scr surprice on rush}}<br>Block Recovery: {{Positive| 0.5 * Vitality}}<br> | |formula_raw=Blunt Damage: {{Positive| 6 + 0.25 * Block PowerMax * scr surprice on rush}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 75 + STR}}<br>Hit Chance: {{Positive| 90 + PRC}}<br>CRT: {{Positive| 0.2 * PRR * scr surprice on rush}}<br>Block Recovery: {{Positive| 0.5 * Vitality}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Using the ability's tree skills grants {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Counter Chance for {{W|5}} turns. The effect stack up to {{W|4}} times. <br><br>Damaging counters replenish {{Pos|+5%}} Max Block Power. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Fully blocked strikes replenish {{C|Energy|+5%}} Max Energy and reduce the ability's tree cooldowns by {{W|1}} turn. <br><br>Partially blocked strikes grant {{Pos|-5%}} Damage Taken for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. | ||
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|#default = }} | |#default = }} | ||
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|Range=1 | |Range=1 | ||
|Energy=12 | |Energy=12 | ||
|Cooldown= | |Cooldown=7 | ||
|Modifiers=Strength, Block Power | |Modifiers=Strength, Perception, Vitality, Block Chance, Block Power | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Deals {{W|8 Crushing Damage}} with {{W|100%}} Accuracy, {{W|0%}} Crit Chance, {{W|50%}} Daze Chance, and {{W|85%}} Knockback Chance. <br><br>Replenishes {{Pos|15%}} Max Block Power. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
|Formuladesc= | |Formuladesc=Deals {{W|(8 * MAX_BLK_POW * Retaliation) Crushing Damage}} with {{W|(115 + PRC)%}} Accuracy, {{W|(0.4 * BLK_Chance)%}} Crit Chance, {{W|(40 + STR)%}} Daze Chance, and {{W|(75 + STR)%}} Knockback Chance. <br><br>Replenishes {{Pos|(1.5 * VIT)%}} Max Block Power. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-25%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+50%}} Energy Cost and {{+50%}} Cooldown Duration. | ||
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}<br>Daze Chance: {{Positive| 40 + STR}}<br>Knockback Chance: {{Positive| 75 + STR}}<br>CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}<br>Hit Chance: {{Positive| 115 + PRC}}<br>Block Restore: {{Positive| 1.5 * Vitality}}<br> | |formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}<br>Daze Chance: {{Positive| 40 + STR}}<br>Knockback Chance: {{Positive| 75 + STR}}<br>CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}<br>Hit Chance: {{Positive| 115 + PRC}}<br>Block Restore: {{Positive| 1.5 * Vitality}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Grants {{Pos|2.5%}} Block Power Recovery for {{W|10}} turns for each adjacent enemy. <br><br> the effect stacks up to {{W|6}} times. If equipped with a {{W|light shield}}, the effect triggers twice per turn. | ||
|#default = }} | |#default = }} | ||
| | |Hold the Line!= {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
|Energy=10 | |Energy=10 | ||
|Cooldown= | |Cooldown=9 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description={{ | |Description=Activates {{Pos|"Hold the Line!"}} for {{W|8}} turns: <br><br>{{Pos|-7.5%}} Damage Taken <br>{{Pos|+5%}} Block Power Recovery <br>{{Pos|+10%}} Counter Chance <br>{{Pos|+20%}} Move Resistance <br>{{Pos|+20%}} Control Resistance <br><br>Using this ability tree's skills grants {{Pos|2}} stacks of the effect (up to {{W|IV}}) but reduces its duration by {{W|1}} turn. <br><br>Each received strike prolongs the effect's duration by {{W|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-50%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+100%}} Energy Cost and {{+100%}} Cooldown Duration. | ||
| | |Formuladesc=Activates {{Pos|"Hold the Line!"}} for {{W|8}} turns: <br><br>{{Pos|-7.5%}} Damage Taken <br>{{Pos|+(0.5 * VIT)%}} Block Power Recovery <br>{{Pos|+10%}} Counter Chance <br>{{Pos|+20%}} Move Resistance <br>{{Pos|+20%}} Control Resistance <br><br>Using this ability tree's skills grants {{Pos|2}} stacks of the effect (up to {{W|IV}}) but reduces its duration by {{W|1}} turn. <br><br>Each received strike prolongs the effect's duration by {{W|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>If equipped with a {{W|light shield}}, grants the skill {{Pos|-50%}} Cooldown Duration. <br><br>If equipped with a {{W|heavy shield}}, grants the skill {{Neg|+100%}} Energy Cost and {{+100%}} Cooldown Duration. | ||
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|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}<br> | |formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a shield | |Requirements=- Requires a shield | ||
|Description= | |Description=Grants {{W|"Shield Bash"}} and {{W|"Breakthrough"}} {{Pos|+50%}} Damage and increases their Crit Chance by {{Pos|half}}. <br><br>Using these skills applies their target with {{Neg|-15%}} Accuracy, {{Neg|-15%}} Counter Chance, and {{Neg|-15%}} Weapon Damage for {{W|2}} turns. <br><br>The effect stacks up to {{W|2}} times. | ||
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|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 20:38, 1 June 2023
Page for all Stoneshard Shield skill data.