Difference between revisions of "Proselyte skill data"
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants | |Description=Grants each {{w|sixth}} strike with {{pos|+99%}} Crit Chance and {{pos|+66%}} Bleed Chance. <br><br>If the strike hits its target, grants {{pos|"Blood Vow"}} to all allies within Vision for {{w|3}} turns: <br><br>{{pos|+33%}} Life Drain <br>{{pos|+33%}} Healing Efficiency <br>{{pos|-33%}} Abilities Energy Cost. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Receiving damage, | |Description=Receiving damage, hitting targets, and using abilities increases the Yagram's hidden {{neg|Rage}} stat. When it reaches its maximum, activates {{pos|"Bestial Rage"}} for an indefinite number of turns: <br><br> {{pos|+33%}} Damage <br>{{pos|+66%}} Knockback Chance <br>{{neg|+33%}} Damage Taken <br>{{neg|66%}} chance to deliver a strike to a random adjacent target instead of the original one | ||
|#default = }} | |#default = }} | ||
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|Cooldown=6 | |Cooldown=6 | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{pos|+33%}} Stun Chance and {{pos|+66%}} Daze Chance. <br><br>Each target within the skill's area of effect increases the Yagram's {{neg|Rage}}. | ||
|#default = }} | |#default = }} | ||
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|Energy=26 | |Energy=26 | ||
|Cooldown=26 | |Cooldown=26 | ||
|Backfireper=20 | |||
|Backfiredmg=0 | |||
|Requirements= | |Requirements= | ||
|Description= | |Description=Performs a {{W|teleportation} to the targeted tile. <br><br>Removes all negative effects and activates {{pos|"Murk"}} for {{W|9}} turns: <br><br>{{pos|+6%}}Crit Chance <br>{{pos|+9%}} Bodypart Damage <br>{{pos|+9%}} Bleed Chance <br>{{pos|+9%}} Life Drain <br>Replenishes {{pos|+6%}} Max Health and {{C|Energy|+6%}} Max Energy each turn. <br><br>Each turn grants a stack of the effect (up to {{w|VI}}). <br><br>While {{pos|"Murk"}} is active, grants {{pos|+66%}} Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}. | ||
|#default = }} | |#default = }} | ||
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|Cooldown=13 | |Cooldown=13 | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Performs a {{W|charge}} towards the target and delivers a strike with {{pos|+66%}} Crit Efficiency, {{pos|+66%}} Daze Chance, {{pos|+66%}} Armor Penetration. <br><br>This skill can be used only while affected by {{pos|"Murk"}}. | ||
|#default = }} | |#default = }} | ||
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|Backfiredmg=0 | |Backfiredmg=0 | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Performs a {{W|teleportation}} to the targeted tile. <br><br> Grants {{pos|+18%}} Dodge Chance for {{w|3}} turns and reduces all Cooldowns by {{pos|3}} turns. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Each type of Proselyte within Vision grants {{pos|+6%}} Max Health and {{pos|+6%}} Weapon Damage. <br><br>Hitting an enemy applies them with {{neg|+3%}} Damage Taken for {{w|6}} turns for each type of Proselyte within Vision. | ||
|#default = }} | |#default = }} | ||
Revision as of 05:38, 20 September 2023
Page for all Stoneshard Proselyte enemies skill data.