Difference between revisions of "Two-handed Sword skill data"
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Iamyoyobot (talk | contribs) m (test/updated) |
(updated to current version) |
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|Parry= {{#switch: {{{2}}} | |Parry= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy=12 | |Energy=12 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description=Activates | |Description=Activates {{Pos|"Parry"}} for {{W|2}} turns:<br><br>{{Pos|+25%}} Block Chance<br>{{Pos|+25%}} Max Block Power<br>{{Pos|+50%}} Counter Chance<br><br>{{W|Fully}} replenishes Block Power<br><br>While {{Pos|"Parry"}} is active, each {{W|blocked}} strike reduces the skill's cooldown by {{Pos|2}} turns and grants {{Pos|+20%}} Block Power Recovery for {{W|3}} turns, and each counter grants {{Pos|+5%}} Crit Chance for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
| | |Hewing Strike= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy=10 | |Energy=10 | ||
|Cooldown= | |Cooldown=10 | ||
|Modifiers=Perception, Agility | |Modifiers=Perception, Agility, Strength | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Delivers a strike to one of the target's hands with {{Pos|+50%}} Bleed Chance and {{Pos|+20%}} Bodypart Damage. <br><br>If the strike does damage, applies the target with {{Neg|-20%}} Move Resistance and {{Neg|-20%}} Bleed Resistance for {{W|3}} turns. <br><br>The skills' effects are {{Pos|doubled}} if the target is {{W|Staggered}}. <br><br>Successful two-handed sword counters reduce the skill's cooldown by {{Pos|1}} turn. | ||
|Formuladesc=Delivers a strike to one of the target's hands with {{Pos|+(20 + (2 * AGL) + PRC)%}} Bleed Chance and {{Pos|+(2 * STR)%}} Bodypart Damage. <br><br>If the strike does damage, applies the target with {{Neg|-(STR + PRC)%}} Move Resistance and {{Neg|-(AGL + PRC)%}} Bleed Resistance for {{W|3}} turns. <br><br>The skills' effects are {{Pos|doubled}} if the target is {{W|Staggered}}. <br><br>Successful two-handed sword counters reduce the skill's cooldown by {{Pos|1}} turn. | |||
|formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br>Bodypart Damage: {{Positive| 2 * STR}}<br>Move Debuff: {{Positive| -STR + PRC}}<br>Bleed Debuff: {{Positive| -AGL + PRC}}<br> | |formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br>Bodypart Damage: {{Positive| 2 * STR}}<br>Move Debuff: {{Positive| -STR + PRC}}<br>Bleed Debuff: {{Positive| -AGL + PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Grants {{Pos|+5%}} Crit Chance, {{Pos|+5%}} Counter Chance, and {{Pos|-5%}} Damage Taken for each adjacent enemy if there's more than one.<br><br>The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
|Arc Cleave= {{#switch: {{{2}}} | |Arc Cleave= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
|Energy=18 | |Energy=18 | ||
|Cooldown=14 | |Cooldown=14 | ||
|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception, Willpower | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance | |Description=Delivers a strike to five adjacent tiles with {{Pos|+25%}} Weapon Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance.<br><br>Reduces the ability tree's cooldowns by {{Pos|3}} turns for each enemy within the skill's area of effect and replenishes {{c|Energy|5%}} Max Energy for each enemy that is {{W|Staggered}} by the strike. | ||
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * | |Formuladesc=Delivers a strike to five adjacent tiles with {{Pos|+(10 + (1.5 * PRC))%}} Weapon Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance. <br><br>Reduces the ability tree's cooldowns by {{Pos|3}} turns for each enemy within the skill's area of effect and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each enemy that is {{W|Staggered}} by the strike. | ||
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * PRC}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br>Stagger Chance: {{Positive| 55 + 1.5 * STR}}<br>MP Regen: {{Positive| -5 + WIL}}<br> | |||
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * | |||
|#default = }} | |#default = }} | ||
|Feast of Steel= {{#switch: {{{2}}} | |Feast of Steel= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description={{ | |Description=Activates {{Pos|"Feast of Steel"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Counter Chance<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+5%}} Accuracy<br>{{Pos|+3%}} Crit Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Stagger Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed sword strikes prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}}), but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Consecutive two-handed sword strikes against the same target grant {{Pos|+10%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.<br><br>Each received strike grants {{Pos|+5%}} Block Chance and {{Pos|+5%}} Block Power Recovery for {{W|5}} turns.<br><br>Both effects stack up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Two-handed sword counters replenish {{c|Energy|5%}} Max Energy and grant {{Pos|-15%}} Skills Energy Cost for {{W|2}} turns.<br><br>This effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
|Heroic Charge= {{#switch: {{{2}}} | |Heroic Charge= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Object | |Type=Target Object | ||
|Range=3 | |Range=3 | ||
|Energy=24 | |Energy=24 | ||
|Cooldown= | |Cooldown=16 | ||
|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Performs a {{W|charge}} towards the target and delivers a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each tile traveled with the {{W|charge}} grants the strike {{Pos|+10%}} Weapon Damage and {{Pos|+5%}} Crit Chance. | ||
|Formuladesc= | |Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.<br><br>Each tile traveled with the {{W|charge}} grants this strike {{Pos|+(5 + (0.5 * STR))%}} Weapon Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance. | ||
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br> | |formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description= | |Description=Two-handed sword strikes against {{W|Staggered}} targets grant {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Bleed Chance for {{W|5}} turns.<br><br>This effect stacks up to {{W|3}} times.<br><br>Killing enemies with two-handed swords prolongs the duration of {{Pos|"Feast of Steel"}} and {{Pos|"Parry"}} by {{Pos|1}} turn. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed sword | |Requirements=- Requires a two-handed sword | ||
|Description=If | |Description=If the ability tree's skill kills its target, instantly refreshes its Cooldown.<br><br> If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy. <br><br>The effect stacks up to {{W|3}} times. | ||
| | |||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 20:16, 14 December 2023
Page for all Stoneshard Two-Handed Sword skill data.