Difference between revisions of "Two-handed Mace skill data"
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m (Correcting the discrepancies between skills as shown up in the page and in game) |
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|Mighty Swing= {{#switch: {{{2}}} | |Mighty Swing= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage | |Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Weapon Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage <br>{{Neg|-200%}} Counter Chance | ||
|#default = }} | |#default = }} | ||
|Unstoppable Force= {{#switch: {{{2}}} | |Unstoppable Force= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
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|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Delivers a strike to three adjacent | |Description=Delivers a strike to three adjacent tiles with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown. | ||
|Formuladesc=Delivers a strike to three adjacent | |Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(60 + (1.5 * STR))%}} Knockback Chance and {{Pos|+(25 + (5 * STR))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Knocking | |Description={{W|Knocking}} targets back with two-handed mace strikes applies them with {{Neg|-10%}} Control Resistance, {{Neg|+5%}} Fumble Chance and {{Neg|-10%}} Dodge Chance for {{W|3}} turns.<br><br>The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Killing enemies with | |Description=Killing enemies with the ability tree's skills or critical two-handed mace strikes activates {{Pos|"Mighty Swing"}} for {{W|1}} turn and grants {{Pos|+25%}} Energy Restoration for {{W|4}} turns. <br><br>The effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
|Forceful Slam= {{#switch: {{{2}}} | |Forceful Slam= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=1 | |Range=1 | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage | |Description=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+10%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|6%}} of the target's Max Health (but no more than 16).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|12%}} of the target's Max Health (but no more than 35).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage | |Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(4 + (STR / 6))%}} of the target's Max Health (but no more than (6 + STR)).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(10 + (STR / 5))%}} of the target's Max Health (but no more than (15 + (2 * STR))).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|#default = }} | |#default = }} | ||
|Striker Stance= {{#switch: {{{2}}} | |Striker Stance= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description={{ | |Description=Activates {{Pos|"Striker Stance"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Daze Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time. <br><br>If affected by {{Pos|"Mighty Swing"}}, using this skill delivers a strike to a random adjacent enemy. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description= | |Description=Grants two-handed mace strikes {{Pos|+25%}} Armor Damage if the target's Armor Durability is above {{W|50%}}.<br><br>Grants two-handed mace strikes {{Pos|+25%}} Bodypart Damage if the target {{W|has no Armor}} or its Armor Durability is below {{W|50%}}. | ||
|#default = }} | |#default = }} | ||
|Skull Crusher= {{#switch: {{{2}}} | |Skull Crusher= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Object | |Type=Target Object | ||
|Range=2 | |Range=2 | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description= | |Description=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+50%}} Stun Chance and {{Pos|+30%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance. | ||
|Formuladesc= | |Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+(10 + (2 * STR) + (2 * PRC))%}} Stun Chance and {{Pos|+((1.5 * STR) + (1.5 * AGL))%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} | |Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with two-handed mace strikes applies them with {{Neg|-15%}} Move Resistance, {{Neg|-10%}} Accuracy, and {{Neg|+10%}} Fumble chance for {{W|4}} turns.<br>The effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description= | |Description=While affect by {{Pos|"Striker Stance"}}, killing enemies with two-handed mace strikes replenishes {{c|Energy|20%}} Max Energy.<br><br>If affected by both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by {{W|4}} turns and grants {{Pos|+20%}} Stun Chance for {{W|3}} turns. <br><br> The effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude> |
Latest revision as of 15:18, 15 January 2024
Page for all Stoneshard Two-Handed Mace skill data.