Difference between revisions of "Two-handed Mace skill data"
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|Mighty Swing= {{#switch: {{{2}}} | |Mighty Swing= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Unstoppable Force= {{#switch: {{{2}}} | |Unstoppable Force= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
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|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Delivers a strike to three adjacent tiles with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{ | |Description=Delivers a strike to three adjacent tiles with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown. | ||
|Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(60 + (1.5 * STR))%}} Knockback Chance and {{Pos|+(25 + (5 * STR))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{ | |Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(60 + (1.5 * STR))%}} Knockback Chance and {{Pos|+(25 + (5 * STR))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown. | ||
|#default = }} | |#default = }} | ||
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|Forceful Slam= {{#switch: {{{2}}} | |Forceful Slam= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range=1 | |Range=1 | ||
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|Striker Stance= {{#switch: {{{2}}} | |Striker Stance= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed mace | |Requirements=- Requires a two-handed mace | ||
|Description=Activates {{Pos|"Striker Stance"}} for {{W| | |Description=Activates {{Pos|"Striker Stance"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Daze Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time. <br><br>If affected by {{Pos|"Mighty Swing"}}, using this skill delivers a strike to a random adjacent enemy. | ||
|#default = }} | |#default = }} | ||
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|Skull Crusher= {{#switch: {{{2}}} | |Skull Crusher= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Object | |Type=Target Object | ||
|Range=2 | |Range=2 |
Latest revision as of 15:18, 15 January 2024
Page for all Stoneshard Two-Handed Mace skill data.