Difference between revisions of "Situations"

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Settlements' Situations are introduced in Rags to Riches update. Situations are a random event that can be happened randomly, while other or most of negative situations can be led by ignored/failed contracts of the respective dungeons. The Situations are categorized into 3 types, that are: Positive, Neutral, and Negative Situations.
Settlements' Situations are introduced in Rags to Riches update. Situations are a random event that can be happened randomly, while other or most of negative situations can be led by ignored/failed contracts of the respective dungeons. The Situations are categorized into 3 types, that are: Positive, Neutral, and Negative Situations.
As suggested by their name, Positive Situations are centered around various boons and new opportunities. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected settlement and lead to the emergence of Negative Economical Situations. Each Situation comes with its own special effects, often adding new NPCs as well as altering some of the existing speech and dialogue lines. In total, Rags to Riches will feature 12 Situations: 9 main ones and 3 focused around economy.
[[File:Situations.png|alt=Settlements' Situations can be shown in Reputation tab|thumb|500x500px|Settlements' Situations can be shown in Reputation tab]]
[[File:Situations.png|alt=Settlements' Situations can be shown in Reputation tab|thumb|500x500px|Settlements' Situations can be shown in Reputation tab]]
As suggested by their name, Positive Situations are centered around various boons and new opportunities. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected settlement and lead to the emergence of Negative Economical Situations. Each Situation comes with its own special effects, often adding new NPCs as well as altering some of the existing speech and dialogue lines. In total, Rags to Riches will feature 12 Situations: 9 main ones and 3 focused around economy.


== Positive Situations ==
== Positive Situations ==

Revision as of 15:27, 28 December 2024

Settlements' Situations are introduced in Rags to Riches update. Situations are a random event that can be happened randomly, while other or most of negative situations can be led by ignored/failed contracts of the respective dungeons. The Situations are categorized into 3 types, that are: Positive, Neutral, and Negative Situations. As suggested by their name, Positive Situations are centered around various boons and new opportunities. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected settlement and lead to the emergence of Negative Economical Situations. Each Situation comes with its own special effects, often adding new NPCs as well as altering some of the existing speech and dialogue lines. In total, Rags to Riches will feature 12 Situations: 9 main ones and 3 focused around economy.

Settlements' Situations can be shown in Reputation tab
Settlements' Situations can be shown in Reputation tab

Positive Situations

Fair

Rut

Bloom

Neutral Situations

Competition

Pilgrimage

Reinforcements

Negative Situations

Dangerous Roads

  • Contracts Reputation Gain (Bastion) +50%
  • Trade Favorability -5%
  • Stocks Size -25%
  • Commodities Selling Prices +10%
  • Ambush Chance +25%
  • Area Wilderness +33%

Each day, has a chance to disrupt the usual order of things in the settlement, resulting in "Delayed Deliveries".

"The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement."

Nightmares

Pestilence

  • Contracts Reputation Gain (Catacombs) +50%
  • Medicine Selling Prices +40%
  • Medicine Buying Prices +20%
  • Animals in the area have chance to be sick.
  • Gathered mushrooms and berries have chance to be rotten.

Each day, has a chance to disrupt the usual order of things in the settlement, resulting in "Delayed Deliveries".

"A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away."

Economic Situations

Delayed Deliveries

  • Trade Favorability -5%
  • Available Gold -10%
  • Restock Frequency +25%
  • Repair Prices +10%
  • Commodities Buying Prices +10%

Each day, has a chance to deteriorate into "Disrupted Logistics"

"The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination"

Disrupted Logistics

  • Trade Favorability -10%
  • Stocks Size -20%
  • Available Gold -20%
  • Restock Frequency +50%
  • Repair Prices +15%
  • Commodities Buying Prices +20%
Trade caravans don't mind taking a detour if it means they can avoid stopping in this settlement

Supplies Shortage

  • Trade Favorability -15%
  • Stocks Size -50%
  • Available Gold -30%
  • Restocks Frequency +75%
  • Repair Prices +25%
  • Commodities Buying Prices +30%
"There's very little work being done, and supplies are running precariously low..."