Difference between revisions of "Friendly data"

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*Residence - Town of residence (Osbrook, Brynn, etc.)
*Residence - Town of residence (Osbrook, Brynn, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Ratios - if the NPC is a trader "Trader=1", and it sells/buys commodities, it will have the trading ratios for the commodities it trades(refer to [[Template:CommoditiesRatioTable/row]])
*Ratios - if the NPC is a trader and has ratios (according to the official game), it will have the trading ratios for the commodities it trades(refer to [[Template:CommoditiesRatioTable/row]]).




Line 49: Line 49:
* {{tl|NPCTable/row}} template.
* {{tl|NPCTable/row}} template.
* {{tl|NPCTable/end}} template.
* {{tl|NPCTable/end}} template.
* {{tl|CommoditiesRatioTable/row}} template.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--
Line 349: Line 350:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Food, Drinks, Waterskin
|Sells=Food, Drinks, Waterskin
|Ratios=1.1;1.26;;;;1.21
|Ratios=1.1;1.26;;;;;1.21
|#default = }}
|#default = }}


Line 489: Line 490:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.1;1.21;1.38;1.21;;;1.32
|Ratios=1.06;1.25;1.37;1.21;;;1.32
|#default = }}
|#default = }}


Line 501: Line 502:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.16;1.38;1.26;1.16;;;1.16
|Ratios=1.11;1.11;1.26;1.16;;;1.16
|#default = }}
|#default = }}


Line 513: Line 514:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.16;1.26;1.26;1.21;;;1.16
|Ratios=1.11;1.11;1.26;1.21;;;1.16
|#default = }}
|#default = }}


Line 525: Line 526:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.16;1.26;1.26;1.21;;;1.21
|Ratios=1.11;1.11;1.26;1.21;;;1.21
|#default = }}
|#default = }}


Line 555: Line 556:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.21;1.16;1.1;1.1;;;1.21
|Ratios=1.12;1.06;1.1;1.1;;;1.21
|#default = }}
|#default = }}


Line 567: Line 568:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.38;;;;;1.16
|Ratios=1.24;;;;;;1.16
|#default = }}
|#default = }}


|Idrich = {{#switch: {{{2}}}
|Skinflint Homs = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=1
|Residence=Brynn
|Sells=
|Ratios=;1.05;1.05;1.05;1.05;1.05;1.05
|#default = }}
 
|Brynn Merchant (Mint Square) = {{#switch: {{{2}}}
|Occupation=Merchant
|Occupation=Merchant
|Trader=1
|Trader=1
Line 579: Line 592:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.16;1.21;1.16;1.16;1.26;1.26;1.16
|Ratios=1.11;1.2;1.15;1.16;1.26;1.26;1.16
|#default = }}
|#default = }}


|Amis = {{#switch: {{{2}}}
|Brynn Merchant (Docks) = {{#switch: {{{2}}}
|Occupation=Merchant
|Occupation=Merchant
|Trader=1
|Trader=1
Line 591: Line 604:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.21;1.16;1.1;;1.32;1.32;1.1
|Ratios=1.11;1.11;1.1;1.11;1.21;1.21;1.1
|#default = }}
|#default = }}


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|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.21;1.16;1.1;1.1;1.38;1.32;1.21
|Ratios=1.11;1.24;1.06;1.1;1.38;1.06;1.21
|#default = }}
|#default = }}


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|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.21;1.26;1.16;1.1;1.32;1.38;1.16
|Ratios=1.21;1.26;1.16;1.1;1.32;1.38;
|#default = }}
|#default = }}


Line 633: Line 646:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.26;1.21;1.21;1.16;1.26;1.26;1.1
|Ratios=1.26;1.21;1.21;1.16;;;1.1
|#default = }}
|#default = }}


Line 645: Line 658:
|Residence=Brynn
|Residence=Brynn
|Sells=
|Sells=
|Ratios=1.16;1.16;1.1;1.21;1.32;1.38;1.1
|Ratios=1.11;1.21;1.1;1.21;1.33;1.38;1.1
|#default = }}
|#default = }}


Line 714: Line 727:
|Quest=
|Quest=
|QuestRequirement=
|QuestRequirement=
|Trader=
|Trader=1
|Rumors=
|Rumors=
|Lore=
|Lore=
Line 723: Line 736:


|Wigmar = {{#switch: {{{2}}}
|Wigmar = {{#switch: {{{2}}}
|Occupation=Merchant
|Occupation=Innkeeper
|Contract=1
|Trader=1
|Trader=1
|Repair=
|Repair=
|Rumors=
|Rumors=1
|Lore=
|Lore=
|UniqueDialogue=
|UniqueDialogue=
|Residence=
|Residence=Rotten Willow Tavern
|Sells=
|Sells=Weapons, Armor, Jewelry, Food, Alcohol, Maps
|#default = }}
|#default = }}


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|Lore=
|Lore=
|UniqueDialogue=
|UniqueDialogue=
|Residence=
|Residence=Ralph & Sons Inn
|Sells=
|Sells=
|#default = }}
|#default = }}
Line 775: Line 789:
|Rumors=1
|Rumors=1
|Residence=Denbrie
|Residence=Denbrie
|Sells=Medicine, Food, Ammunition, Weapons, Armors, Fodder
|Sells=Medicine, Food, Ammunition, Weapons, Armors, Fodder, Maps
|Ratios=1.2;;;;1.2;1.1;1.05
|Ratios=1.2;1.2;1.1;1.05;;;
|#default = }}
 
|Mathis = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Residence=Denbrie
|Sells=Weapons, Armor, Jewelry, Medicine, Alcohol, Valuables, Tools, Materials, Scrolls, Junk
|Ratios=1.1;1.1;1.1;1.1;1.1;1.1;
|#default = }}
|#default = }}



Latest revision as of 23:54, 4 November 2025

Page for all Stoneshard friendly NPC data.

---

Friendly NPC data is maintined manually (for now).

  • Occupation - shown in the trade screen next to the NPC name
  • Contract - if the NPC offers Contracts (quests for specific dungeons with a time limit)
  • Quest - if the NPC offers personal quests (quests with no time limit)
  • QuestRequirement - When the Quest is only available after a special condition is met, describe it here.
  • Trader - if the NPC is a dedicated trader, usually by standing near a stall or in a shop and offering wide variety of goods. NPCs like farmers that sell a single food item don't count as Traders.
  • Repair - if the NPC offers repair services
  • Rumors - if the NPC offers talking about Rumours
  • Lore - if the NPC offers dialogue options that gives details about the game lore and setting
  • UniqueDialogue - if the NPC has a unique dialogue specific to this NPC
  • Residence - Town of residence (Osbrook, Brynn, etc.)
  • Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
  • Ratios - if the NPC is a trader and has ratios (according to the official game), it will have the trading ratios for the commodities it trades(refer to Template:CommoditiesRatioTable/row).


If a parameter is empty (for example, Ormond the Butcher does not offer any Contracts), it can be left empty or omitted completely.
Here are two examples of Friendly NPC data syntax, these two would produce the same result:

   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Contract=
|Quest=
|QuestRequirement=
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=
|Residence=Osbrook
|Sells=Food
|#default = }}
   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Trader=1
|Rumors=1
|Residence=Osbrook
|Sells=Food
|#default = }}

Used by: