Difference between revisions of "Two-handed Axe skill data"

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m (Forgot to capitalize the "a" in "area" for make space)
 
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|Hooking Chop= {{#switch: {{{2}}}
|Hooking Chop= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
|Energy=12
|Energy=12
|Cooldown=10
|Cooldown=12
|Modifiers=Strength, Perception
|Modifiers=Strength, Perception
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike with {{W|100%}} chance to {{W|Pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-10%}} Damage, {{Pos|+15%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Description=Delivers a strike with {{Neg|-25%}} Damage, {{Pos|+75%}} Bleed Chance, and {{Pos|+10%}} Armor Penetration. <br><br> Grants the strike a {{W|75%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike.
|Formuladesc=Delivers a strike with {{W|100%}} chance to {{W|Pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-(15 - (0.5 * STR))%}} Damage, {{Pos|+((((5 + (0.5 * AGL)) + (0.5 * STR)) + (0.5 * PRC)))%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Formuladesc=Delivers a strike with {{Neg|(-30 + (0.5 * STR))%}} Damage, {{Pos|+(55 + AGL + PRC)%}} Bleed Chance, and {{Pos|+((0.5 * STR) + (0.5 * PRC))%}} Armor Penetration. <br><br> Grants the strike a {{W|(55 + STR + AGL)%}} chance to {{W|Pull}} the target if its {{W|1}} tile away.<br><br>Worsens the Condition of an {{W|additional}} body part besides the one hit by the strike.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Dismember= {{#switch: {{{2}}}
|Dismember= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=16
|Energy=13
|Cooldown=14
|Cooldown=10
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to a random body part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike hits a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or inflicts a new one, the target loses {{Neg|8%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+((5 + (0.25 * AGL)) + (0.25 * PRC))%}} Crit Chance to a random body part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike hits a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or inflicts a new one, the target loses {{Neg|(5 + (0.25 * AGL))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Two-handed axe attacks apply their target with {{Neg|-10%}} Block Chance, {{Neg|-10%}} Block Power Recovery, and {{Neg|-15%}} Block Power for {{W|5}} turns.<br>This effect stacks.<br><br>If the target's Block Chance is {{W|0%}} each attack against it grants the attacker {{Pos|+3%}} Crit Chance for {{W|5}} turns (this effect stacks).
|Description=Two-handed axe strikes apply their target with {{Neg|-10%}} Block Chance, {{Neg|-10%}} Block Power Recovery, and {{Neg|-15%}} Block Power for {{W|5}} turns. <br><br>If the target's Block Chance is {{W|0%}}, two-handed axe strikes against it grant {{Pos|-4%}} Fumble Chance for {{W|5}} turns. <br><br>Both effects stack up to {{W|5}} times.
 
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Armor Piercing
|#default = }}
|#default = }}


|Reign in Blood= {{#switch: {{{2}}}
|Reign in Blood= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=11
|Cooldown=10
|Cooldown=10
|Modifiers=Strength, Agility, Vitality  
|Modifiers=Strength, Agility, Vitality  
|Requirements=- Requires two-handed axe
|Requirements=- Requires two-handed axe
|Description=Delivers a strike that puts the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|75%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|6%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|Formuladesc=Delivers a strike that puts the target's Abilities on a {{W|1}} turn Cooldown for each {{Neg|Injured}} body part and each missing {{Neg|20%}} Health.<br><br>Has {{W|((65 + (0.5 * STR)) + (0.5 * AGL))%}} chance to apply {{Neg|Bleeding}} to each {{Neg|Injured}} body part.<br><br>Replenishes {{c|Energy|(5 + (0.1 * VIT))%}} Max Energy for each degree of {{Neg|Injury}} and instance of {{Neg|Bleeding}} affecting the target.
|Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target.
|Hiddenvalue1={{Pos|10%}}
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Rampage= {{#switch: {{{2}}}
|Rampage= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=11
|Cooldown=10
|Cooldown=10
|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description={{W|Stance skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Description=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}} but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Formuladesc={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+20%}} Crit Efficiency<br>{{Pos|+15%}} Bleed Chance<br>{{Pos|-5%}} Fumble Chance<br>Each {{W|3rd}} attack deals bonus damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|(20 + (STR * 0.5))}})<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed axe attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Formuladesc=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|20 + 0.5 * STR}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this skill tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Critical hits apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns and grant the attacker {{Pos|-33%}} Skills Energy Cost for {{W|3}} turns.<br>This effect stacks.
|Description=Critical two-handed axe strikes grant {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns and apply their target with {{Neg|+10%}} Damage Taken for {{W|3}} turns. <br><br>Both effects stack up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Crit Chance
|#default = }}
|#default = }}


Line 88: Line 65:
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Attacks against targets with {{W|more than 50%}} Health gain {{Pos|+25%}} Bodypart Damage and {{Pos|+5%}} Accuracy.<br>Attacks against targets with {{W|less than 50%}} Health gain {{Pos|10%}} Damage and {{Pos|-5%}} Fumble Chance.
|Description=Grants two-handed axe strikes {{Pos|+25%}} Bodypart Damage and {{Pos|+5%}} Accuracy if the target's Health is above {{Neg|50%}}. <br><br>Grants two-handed axe strikes {{Pos|+10%}} Weapon Damage and {{Pos|-5%}} Fumble Chance if the target's Health is below {{Neg|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Accuracy
|#default = }}
|#default = }}


|Make Space= {{#switch: {{{2}}}
|Make Space= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Area
|Type=Target Area
|Range=2
|Range=2
Line 103: Line 76:
|Modifiers=Strength
|Modifiers=Strength
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+10%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+10%}} Weapon Damage and {{Pos|+10%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|Formuladesc=Delivers a strike to three adjacent targets in a two tile radius with {{Pos|+((5 + (0.5 * STR)))%}} Damage for each degree of {{Neg|Injury}} affecting them.<br><br>If this Skill {{Neg|kills}} at least one target, delivers an {{W|additional}} strike to the same area (but no more than once).
|Formuladesc=Delivers a strike to three adjacent tiles and three tiles behind them with {{Pos|+(5 + (0.5 * STR))%}} Weapon Damage and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Armor Penetration for each degree of {{Neg|Injury}} affecting the targets within the skill's area of effect. <br><br>If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Activating {{Pos|"Rampage"}} grants {{Pos|+3%}} Crit Chance and {{Pos|-5%}} Fumble Chance for {{W|8}} turns for each enemy within {{W|5}} tiles.
|Description=Using {{W|"Rampage"}} grants {{Pos|+5%}} Bodypart Damage and {{Pos|+10%}} Crit Efficiency for {{W|8}} turns for each enemy within {{W|5}} tiles. <br><br>The effect stacks up to {{W|5}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+20%}}
|Passivebonus2= Bodypart Damage
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed axe
|Requirements=- Requires a two-handed axe
|Description=Applying Injuries or Bleeding grants {{Pos|+5%}} Damage and {{Pos|+3%}} Crit Chance for {{W|5}} turns.<br>This effect stacks.<br><br>Attacks against enemies with two or more Injuries replenish {{C|Energy|4%}} Max Energy.
|Description=Causing {{Neg|Injuries}} and {{Neg|Bleedings}} with two-handed axe strikes grants {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance for {{W|5}} turns. <br><br>The effect stacks up to {{W|4}} times. <br><br>Two-handed axe strikes against targets affected by two or more {{Neg|Injuries}} replenish {{c|Energy|5%}} Max Energy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+20%}}
|Passivebonus2= Bleed Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 13:30, 14 January 2024

Page for all Stoneshard Two-Handed Axe skill data.