Difference between revisions of "Mace skill data"
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Iamyoyobot (talk | contribs) m (test/updated) |
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|Armor Break= {{#switch: {{{2}}} | |Armor Break= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy=10 | |Energy=10 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers=Strength, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description= | |Description=Delivers a strike with {{Pos|+75%}} Stagger Chance, {{Pos|+25%}} Armor Penetration, and {{Pos|+150%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+10%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Armor Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, applies the target with {{Neg|+10%}} Damage Taken and {{Neg|-10%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns. | ||
|Formuladesc= | |Formuladesc=Delivers a strike with {{Pos|+(55 + (0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(5 + (2 * STR))%}} Armor Penetration, and {{Pos|+150%}} Armor Damage.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Armor Damage for each turn of {{W|Stun}}.<br><br>Applies the enemy with {{Neg|+(5 + (0.5 * PRC))%}} Damage Taken and {{Neg|-(5 + (0.5 * AGL))%}} Move Resistance for {{W|3}} turns.<br><br>Reduces the ability tree's cooldowns by {{Pos|2}} turns. | ||
| | |formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 5 + 2 * STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 55 + 0.5 * AGL + 1.5 * STR}}<br>Damage Debuff: {{Positive| 5 + 0.5 * PRC}}<br>Move Debuff: {{Positive| -5 + 0.5 * AGL}}<br> | ||
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|#default = }} | |#default = }} | ||
|Onslaught= {{#switch: {{{2}}} | |Onslaught= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy=16 | |Energy=16 | ||
|Cooldown=12 | |Cooldown=12 | ||
|Modifiers=Strength, Agility | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description= | |Description=Applies the target with {{Neg|-10%}} Control Resistance for {{W|2}} turns. <br><br>Then delivers a strike with {{Pos|+85%}} Knockback chance. <br><br> If the strike {{W|knocks}} the target back, {{W|repositions}} to the emptied tile and delivers an additional strike with {{Pos|+50%}} Daze Chance. <br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns. | ||
|Formuladesc= | |Formuladesc=Applies the target with {{Neg|-(5 + (0.5 * AGL))%}} Control Resistance for {{W|2}} turns. <br><br>Then delivers a strike with {{Pos|+(70 + (1.5 * STR))%}} Knockback chance. <br><br> If the strike {{W|knocks}} the target back, {{W|repositions}} to the emptied tile and delivers an additional strike with {{Pos|+(30 + STR + PRC)%}} Daze Chance. <br><br>If the first strike doesn't {{W|knock}} the target back, reduces the skill's cooldown by {{Pos|3}} turns. | ||
| | |formula_raw=Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 70 + 1.5 * STR}}<br>Daze Chance: {{Positive| 30 + STR + PRC}}<br>Manaburn: {{Positive| 5 + 0.5 * AGL}}<br>Stun Debuff: {{Positive| 5 + 0.5 * AGL}}<br> | ||
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|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description= | |Description=Damaging mace strikes against {{W|Dazed}}, {{W|Stunned}}, and {{W|Staggered}} targets apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Weapon Damage for {{W|4}} turns. <br> This effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description= | |Description=Grants mace strikes against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} targets {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance. <br>Grants mace strikes {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target. | ||
|#default = }} | |#default = }} | ||
|Hammer and Anvil= {{#switch: {{{2}}} | |Hammer and Anvil= {{#switch: {{{2}}} | ||
|Active= | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description={{W|Stance skill.}} Activates | |Description={{W|Stance skill.}} Activates {{Pos|"Hammer and Anvil"}} for {{W|12}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+10%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks. | ||
| | |formula_raw=Weapon Damage: {{Positive| param}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description= | |Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with mace strikes replenishes {{c|Energy|7.5%}} Max Energy. | ||
|#default = }} | |#default = }} | ||
| | |Knock Out= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy=12 | |Energy=12 | ||
|Cooldown=12 | |Cooldown=12 | ||
|Modifiers=Strength | |Modifiers=Strength, Agility | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description=Delivers a strike to the head with {{Pos|+ | |Description=Delivers a strike to the target's head with {{Pos|+25%}} Weapon Damage and {{Pos|+70%}} Stagger Chance.<br><br>Grants the strike additional {{Pos|+10%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn. | ||
|Formuladesc=Delivers a strike to the head with {{Pos|+(STR + | |Formuladesc=Delivers a strike to the target's head with {{Pos|+(STR + 15)%}} Weapon Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.<br><br>Grants the strike additional {{Pos|+(PRC)%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Weapon Damage for each turn of {{W|Stun}}.<br><br>If the strike does damage, puts the target's abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn. | ||
|formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br> | |formula_raw=Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed mace | |Requirements=- Requires a one-handed mace | ||
|Description=Critical | |Description=Critical maces strikes apply their target with {{Neg|-10%}} Control Resistance for {{W|4}} turns.<br>This effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 19:47, 14 December 2023
Page for all Stoneshard Mace skill data.