Difference between revisions of "Axe skill data"

From Stoneshard wiki
Jump to navigation Jump to search
(update to RTR formula needs update)
(Add missing newline to Tormenting Swings)
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
|Energy=15
|Energy=16
|Cooldown=10
|Cooldown=12
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+35%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|(20 + STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(15 + (2 * PRC))%}} Bodypart Damage, and {{Pos|(20 + STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br>
|#default = }}
|#default = }}
Line 19: Line 19:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=10
|Cooldown=8
|Cooldown=8
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|3}} turns. <br><br> Then delivers a strike with {{Pos|+10%}} Weapon Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Weapon Damage.
|Description=Applies the target with {{neg|-15%}} Block Chance and {{neg|-20%}} Max Block Power for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|+15%}} Weapon Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+30%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Weapon Damage.
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+STR%}} Weapon Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.<br><br>Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Weapon Damage.
|Formuladesc=Applies the target with {{neg|-(1.5 * AGL)%}} Block Chance and {{neg|-(2 * STR)%}} Max Block Power for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|(5 + STR)%}} Weapon Damage, {{Pos|(STR + AGL)%}} Armor Penetration, and {{Pos|+(3 * PRC)%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|(5 + (0.5 * AGL) + (0.5 * PRC))%}} Weapon Damage.
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>Block Debuff: {{Positive| -AGL}}<br>Block Power Debuff: {{Positive| -2.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>Block Debuff: {{Positive| -AGL}}<br>Block Power Debuff: {{Positive| -2.5 * STR}}<br>
|#default = }}
|#default = }}
Line 43: Line 43:
|Active=stance
|Active=stance
|Type=No Target
|Type=No Target
|Energy=10
|Energy=14
|Cooldown=10
|Cooldown=12
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Activates "{{Pos|Massacre}}" for {{W|8}} turns:<br><br>{{Pos|+5%}} Armor Penetration<br>{{Pos|+10%}} Bodypart Damage<br>{{Pos|+5%}} Bleed Chance<br>{{Pos|+3%}} Crit Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|12}} turns), but reduces its number of stacks (no more than once per turn). <br><br>Only one {{W|Stance}} effect can be active at a time.
|Description=Activates "{{Pos|Massacre}}" for {{W|8}} turns:<br><br>{{Pos|+5%}} Armor Penetration<br>{{Pos|+10%}} Bodypart Damage<br>{{Pos|+5%}} Bleed Chance<br>{{Pos|+3%}} Crit Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|12}} turns), but reduces its number of stacks (no more than once per turn). <br><br>Only one {{W|Stance}} effect can be active at a time.
Line 52: Line 52:
|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=If the target isn't {{neg|Injured}}, axe strikes against it grant {{Pos|+8%}} Bodypart Damage for {{W|4}} turns. <br><br> The effect stacks up to {{W|3}} times. <br><br> Grants axe strikes {{Pos|+4%}} Accuracy and {{Pos|-4%}} Fumble Chance for each degree of {{Neg|Injury}} affecting the target.
|Description=If the target isn't {{neg|Injured}}, axe strikes against it grant {{Pos|+8%}} Bodypart Damage for {{W|4}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>Grants axe strikes {{Pos|+4%}} Accuracy and {{Pos|-4%}} Fumble Chance for each degree of {{Neg|Injury}} affecting the target.
|#default = }}
|#default = }}


Line 59: Line 59:
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=15
|Energy=20
|Cooldown=16
|Cooldown=20
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception, Willpower
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Delivers a strike to the target's head with {{Pos|+2%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|25%}} Max Energy.
|Description=Delivers a strike to the target's head with {{Pos|+2%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|25%}} Max Energy.
|Formuladesc=Delivers a strike to the target's head with {{Pos|(((1 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|25%}} Max Energy.
|Formuladesc=Delivers a strike to the target's head with {{Pos|(1 + (0.05 * STR) + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|(2.5 * WIL)%}} Max Energy.
|formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br>
|#default = }}
|#default = }}
Line 71: Line 71:
|Active=passive
|Active=passive
|Requirements=- Requires a one-handed axe
|Requirements=- Requires a one-handed axe
|Description=Damaging axe strikes apply their target with {{Neg|-6%}} Bleed Resistance and {{Neg|-4%}} Max Health for {{W|5}} turns. The effect stacks up to {{W|5}} times.
|Description=Damaging axe strikes apply their target with {{Neg|-6%}} Bleed Resistance and {{Neg|-4%}} Max Health for {{W|5}} turns.<br><br>The effect stacks up to {{W|5}} times.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 13:04, 25 February 2025

Page for all Stoneshard Axe skill data.