Difference between revisions of "Skills (old)"
old>@DeletedUser41361698 (reordered) |
(added Tier 1 Bows) |
||
Line 1: | Line 1: | ||
'''Basics of skills''' | '''Basics of skills''' | ||
When you do the tutorial it will already learn you your first skill by reading a book but, normal skill in the dungeon don't work like that. | When you do the tutorial it will already learn you your first skill by reading a book but, normal skill in the dungeon don't work like that. | ||
You get 1 SP (skill point) per level this will change in the full releas every SP will allow you to unlock a new skill every skill has a active and a passive. | You get 1 SP (skill point) per level this will change in the full releas every SP will allow you to unlock a new skill every skill has a active and a passive. | ||
Line 33: | Line 34: | ||
Tier 1 Greatswords requires a greatsword to function. | Tier 1 Greatswords requires a greatsword to function. | ||
Tier 1 Greatswords active: Heroic dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed. | Tier 1 Greatswords active: Heroic dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed. | ||
Tier 1 Greatsowrds passive: Sinister strike description: Sword criticals gain 25% armour piercing. +3% Weapon damage. | Tier 1 Greatsowrds passive: Sinister strike description: Sword criticals gain 25% armour piercing. +3% Weapon damage. | ||
Tier 1 Bows requires a bow and 1 Arrow to function. | |||
Tier 1 Bows active: Powershot type: Target tile, range: 1, cooldown: 15(turns) and cast time: 1(turn). Description: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armour piercing for each tile crossed by the Arrow. | |||
Tier 1 Bows passive: Arrow recovery description: 10% chance not to consume a arrow upon shot. |
Revision as of 09:38, 7 July 2018
Basics of skills
When you do the tutorial it will already learn you your first skill by reading a book but, normal skill in the dungeon don't work like that. You get 1 SP (skill point) per level this will change in the full releas every SP will allow you to unlock a new skill every skill has a active and a passive. The active of a skill need to be dragged down to the hotbar to be used it may cost mana and/or give you a buff the buffs will run out over turns sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the atcive is the passive will give you a bonus like a 100% critical on unaware enemies and some even an extra stat bones like +3 mana. Also in up comming versions(alpha, beta and early acces) there will be extra levels of skill so you can master one skill.
Skills in Prologue
Weapon mastering:
Tier 1 Swords requirs one-handed sword to be able to use.
Tier 1 Swords active: Chopping cleave type: Target area, range: 1, cooldown: 6(turns), and cast time: 1(turn). Description: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (damage:57%).
Tier 1 Swords passive: Blade care description: Swords lose durability 50% slower. Accuracy +1.
Tier 1 Axes needs an axe to be used.
Tier 1 Axes active: Interrupting lunge type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (damage:57%).
Tier 1 Axes passive: Sharp edge description:Axe criticals inflicts bleeding for 4 turns . +15% Critical damage.
Tier 1 Maces requires mace to funcition.
Tier 1 Maces active: Knockout type: Target object, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: 125% chance to stun the target for 2 turns (32% damage).
Tier 1 Maces passive: Staggering blows description: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.
Tier 1 Daggers requires dagger the function.
Tier 1 Daggers active: Hamstring type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(if applicatble) (57% damage).
Tier 1 Daggers passive: Skilled strikes description: Dagger criticals gain 75% armour piercing. Critical chance +1%.
Tier 1 Greatswords requires a greatsword to function.
Tier 1 Greatswords active: Heroic dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed.
Tier 1 Greatsowrds passive: Sinister strike description: Sword criticals gain 25% armour piercing. +3% Weapon damage.
Tier 1 Bows requires a bow and 1 Arrow to function.
Tier 1 Bows active: Powershot type: Target tile, range: 1, cooldown: 15(turns) and cast time: 1(turn). Description: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armour piercing for each tile crossed by the Arrow.
Tier 1 Bows passive: Arrow recovery description: 10% chance not to consume a arrow upon shot.