Skills (old)

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Basics of skills

When you do the tutorial you will already learn your first skill by reading a book but normal skill in the dungeon don't work like that.

You get 1 SP (skill point) per level (This will change in the full release) every SP will allow you to unlock a new skill, every skill has an active and a passive.

The active of a skill need to be dragged down to the hotbar to be used, it may cost mana and/or give you a buff the buffs will run out over turns, sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the active, the passive can give you a bonus like a 100% critical on unaware enemies and some even an extra stat bonus like +3 mana. Also in up coming versions(alpha, beta and early access) there will be more tiers of skill so you can master one skill.

Skills in Prologue (Old)

These skills may be changed and/or removed in the future.

Weapons Mastery

These active skills have a cooldown and requires certain items to work.

Tier 1 Swords

Requires one-handed sword.

Active: Chopping Cleave type: Target area, range: 1, cooldown: 6(turns), and cast time: 1(turn). Description: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (Damage: 57%).

Passive: Blade Care Description: Swords lose durability 50% slower. Accuracy +1.

Tier 1 Axes

Requires axe.

Active: Interrupting Lunge type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (Damage: 57%).

Passive: Sharp Edge Description: Axe criticals inflicts bleeding for 4 turns . +15% Critical damage.

Tier 1 Maces

Requires mace.

Active: Knockout type: Target object, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: 125% chance to stun the target for 2 turns (Damage: 32%).

Passive: Staggering Blows Description: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.

Tier 1 Daggers

Requires dagger.

Active: Hamstring type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(If applicable) (Damage: 57%).

Passive: Skilled Strikes Description: Dagger criticals gain 75% armour piercing. Critical chance +1%.

Tier 1 Greatswords

Requires greatsword.

Active: Heroic Dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed.

Passive: Sinister Strike Description: Sword criticals gain 25% armour piercing. +3% Weapon damage.

Tier 1 Bows

Requires a bow and at least 1 Arrow.

Active: Powershot type: Target tile, range: 1, cooldown: 15(turns) and cast time: 1(turn). Description: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armour piercing for each tile crossed by the Arrow.

Passive: Arrow Recovery Description: 10% chance not to consume an arrow upon shot.

Tier 1 Shields

Requires a shield.

Active: Shield Up type: No target, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: Gain 50% increased block chance, -25% damage received and -30% evasion for 3 turns.

Passive: Not Today Description: Taking fatal damage has 20% chance to restore 10% health and activate shield up. +1% block chance.

Utility Skills

These active skills may have a cooldown and may require a certain item to work.

Tier 1 Class Skill

This skill is free.

Active: Against The Odds type: No target, cooldown: 90(turns) and cast time: 1(turn). Description: Your health can't drop below 30%, you gain 30% increased weapon damage returned for 4 turns.

Passive: Showdown Description: Increased 15% weapon damage and 2,5% critical chance when attacking lone enemy in line of sight.

Tier 1 Armor

This skill has no requirements.

Active: Emergency Repair type: Target object, cooldown: 124(turns) and cast time: 1(turn). Description: Restores 20% durability to the selected equiment piece.

Passive: Equiment Care Description: 20% Decreased wearout rate for all equiment. +1 savvy.

Tier 1 Dual Wielding

This skill requires dual weapons.

Active: Consecutive Blows type: Target object, range: 1, cooldown: 20(turns) and cast time: 1(turn). Description: Deals three attacks in 1 turn with 25% decreased weapon damage, +-26 accuracy and +5% fumble chance.

Passive: Dual Weapon Practice Description: Decreases dual wielding penalty. +2 Finesse.

Tier 1 Sabotage

This skill has no requirements

Active: Takedown type: Target object, range: 1, cooldown: 30(turns) and cast time: 1(turn). Description: Puts target a sleep for 5 turns, enemy becomes unaware. Or puts target a sleep for 20 turns if it already was unaware.

Passive: Silent Steps Description: 25% decreased noice produced. 15% Increased base trap avoid chance. +4 stealth.

Tier 1 Basic Skills

This skill is free and has no cooldown

Active: Search Surrounding type: No target and cast time: 1(turn). Description: Helps spot hidden traps and sercets.

Passive: Sudden Attack Description: Succesful hits against unaware targets always deal critical damage.

Tier 1 Medicine

This skill has no requirments and has no cooldown.

Active: Cauterize Wounds type: No target and cast time: 1(turn)

Passive: Anatomy Studies Description: You can see the amount of turns left for stabilised injuries to heal. +2% Critical chance.

Sorcery Tricks

These active skills cost mana and don't have a cooldown neither a requirement.

Tier 1 Pyromancy

Active: Flamewave type: Target area, range: 2, mana: 12 and cast time: 1(turn). Description: Deals (spell power increases damage) fire damage to all tagets in the affect area.

Passive: Overheat Description: 15% chance to ignite a enemy for 5 turns after casting any Pyromantic spell. +1 mana regeneration.

Tier 1 Electromancy

Active: Lightning Enchant type: No target, mana: 12 and cast time: 1(turn). Description: Enchants your weapon with lightning for 6 attacks, giving an extra 25% weapon damage as shock damage.

Passive: Electric Potential Description: 3% Spell power increase for every 10% of your current mana pool. +2 Mana.

Skills in Stoneshard (Newl)

Swords

Passive: Honed Blades: Sword condition deteriorates 50% slower. If the equipped sword's durability is 90% or more, provides +10% Weapon Damage.

  • Passive Bonus: -5% Cooldown Duration for this skill tree. -1% Fumble Chance

Active: Cleave:

  1. Type: Target Area
  2. Range: 1
  3. Energy: 12
  4. Cooldown: 10

-Requires one-handed sword

  • Performs an attack which hits there adjacent tiles. it does +20% Damage with +70% Bleed Chance.
  • Provides +10% Counter Chance for 4 turns for each enemy hits.
  • Passive ability: -1% Cooldown Duration for this skill tree.

Passive: Sharpened Edge: Each sword strike grants +3% Bleed Chance for 4 turns. The effect stacks.

  • Passive Bonus: -5% Cooldown Duration for this skill tree. +3% Bleed Chance.

Active: Keeping Distance:

  1. Type: Target Tile
  2. Range: 1
  3. Energy: 10
  4. Cooldown: 8

- Requires one-handed sword

  • Retreats a tile back.
  • If the next turn the emptied tile is occupied by an enemy, perform an attack with +10% Damage and +80% Bleed Chance.
  • Passive Bonus: -5% Cooldown Duration for this skill tree.

Active: Advance:

  1. Type: Target Object
  2. Range: 3
  3. Energy: 12
  4. Cooldown: 8

- Requires one-handed sword