Difference between revisions of "Template:Properties sort"
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old>Realpsojed (immobilize = immobilization) |
old>Realpsojed (added language variants) |
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{{#switch: {{{1}}} | {{#switch: {{SUBPAGENAME}} | ||
|cz = {{#switch: {{{1}}} | |||
|Prorážení zbroje | |||
|Poškození zbroje | |||
|Poškození částí těla = Propertygrp1 | |||
|Odolnost fyzického pošk. | |||
|Odolnost přírodního pošk. | |||
|Odolnost magického pošk. = Propertygrp2 | |||
|Odolnost sekavého pošk. | |||
|Odolnost průrazného pošk. | |||
|Odolnost drtivého pošk. | |||
|Odolnost drásavého pošk. = Propertygrp3 | |||
|Odolnost ohnivého pošk. | |||
|Odolnost mrazivého pošk. | |||
|Odolnost elektrického pošk. | |||
|Odolnost žíravého pošk. | |||
|Odolnost jedového pošk. = Propertygrp4 | |||
|Odolnost tajemného pošk. | |||
|Odolnost bezbožného pošk. | |||
|Odolnost posvátného pošk. | |||
|Odolnost psionického pošk. = Propertygrp5 | |||
|Odolnost proti krvácení | |||
|Knockback Resistance | |||
|Odolnost proti odražení | |||
|Stun Resistance | |||
|Odolnost proti omráčení | |||
|Odolnost bolesti | |||
|Šance na krvácení | |||
|Šance na ochromení | |||
|Šance na omráčení | |||
|Šance na odražení | |||
|Immobilization Chance = Propertygrp6 | |||
|Šance na blok | |||
|Síla bloku | |||
|Přesnost | |||
|Šance na kritický zásah | |||
|Efektivita kritického zásahu | |||
|Šance na protiútok | |||
|Šance na zpackání | |||
|Šance na úhyb | |||
|Přijaté poškození | |||
|Odražené poškození | |||
|Bonusový dosah = Propertygrp7 | |||
|Energie | |||
|Obnova energie | |||
|Energie za dovednosti | |||
|Energie za kouzla | |||
|Doba obnovení | |||
|Síla magie | |||
|Síla arkanistiky | |||
|Síla astromancie | |||
|Síla chronomancie | |||
|Síla kryomancie | |||
|Síla elektromancie | |||
|Síla geomancie | |||
|Síla psioniky | |||
|Síla pyromancie | |||
|Síla jedomancie = Propertygrp8 | |||
|Obnova zdraví | |||
|Efektivita léčení | |||
|Statečnost | |||
|Sání života | |||
|Sání energie = Propertygrp9 | |||
|Vydaný zvuk | |||
|Plížení | |||
|Odemykání zámků a pastí | |||
|Dohled = Propertygrp10 | |||
|Hlad | |||
|Změna hladu | |||
|Odolnost hladu | |||
|Žízeň | |||
|Změna žízně | |||
|Intoxikace | |||
|Změna intoxikace | |||
|Odolnost intoxikace | |||
|Bolest | |||
|Změna bolesti | |||
|Limit bolesti | |||
|Zdravý rozum | |||
|Změna zdravého rozumu | |||
|Morálka | |||
|Změna morálky | |||
|Doplnění energie | |||
|Doplnění zdraví | |||
|Léčení zranění | |||
|Imunita = Propertygrp11 | |||
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11 | |||
|#default = }} | |||
|ru = {{#switch: {{{1}}} | |||
|Armor Penetration | |||
|Armor Damage | |||
|Bodypart Damage = Propertygrp1 | |||
|Physical Resistance | |||
|Nature Resistance | |||
|Magic Resistance = Propertygrp2 | |||
|Slashing Resistance | |||
|Piercing Resistance | |||
|Crushing Resistance | |||
|Rending Resistance = Propertygrp3 | |||
|Fire Resistance | |||
|Frost Resistance | |||
|Shock Resistance | |||
|Caustic Resistance | |||
|Poison Resistance = Propertygrp4 | |||
|Arcane Resistance | |||
|Unholy Resistance | |||
|Sacred Resistance | |||
|Psionic Resistance = Propertygrp5 | |||
|Bleed Resistance | |||
|Knockback Resistance | |||
|Move Resistance | |||
|Stun Resistance | |||
|Control Resistance | |||
|Pain Resistance | |||
|Bleed Chance | |||
|Daze Chance | |||
|Stun Chance | |||
|Knockback Chance | |||
|Immobilization Chance = Propertygrp6 | |||
|Block Chance | |||
|Block Power | |||
|Accuracy | |||
|Crit Chance | |||
|Crit Efficiency | |||
|Counter Chance | |||
|Fumble Chance | |||
|Dodge Chance | |||
|Damage Taken | |||
|Damage Reflection | |||
|Bonus Range = Propertygrp7 | |||
|Energy | |||
|Energy Restoration | |||
|Skills Energy Cost | |||
|Spells Energy Cost | |||
|Cooldowns Duration | |||
|Magic Power | |||
|Arcanistic Power | |||
|Astromantic Power | |||
|Chronomantic Power | |||
|Cryomantic Power | |||
|Electromantic Power | |||
|Geomantic Power | |||
|Psionic Power | |||
|Pyromantic Power | |||
|Venomantic Power = Propertygrp8 | |||
|Health Restoration | |||
|Healing Efficiency | |||
|Fortitude | |||
|Life Drain | |||
|Energy Drain = Propertygrp9 | |||
|Noise Produced | |||
|Stealth | |||
|Lockpicking & Disarming | |||
|Vision = Propertygrp10 | |||
|Hunger | |||
|Hunger Change | |||
|Hunger Resistance | |||
|Thirst | |||
|Thirst Change | |||
|Intoxication | |||
|Intoxication Change | |||
|Intoxication Resistance | |||
|Pain | |||
|Pain Change | |||
|Pain Limit | |||
|Sanity | |||
|Sanity Change | |||
|Morale | |||
|Morale Change | |||
|Energy Replenishment | |||
|Health Replenishment | |||
|Injury Treatment | |||
|Immunity = Propertygrp11 | |||
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11 | |||
|#default = }} | |||
|#default = {{#switch: {{{1}}} | |||
|Armor Penetration | |Armor Penetration | ||
|Armor Damage | |Armor Damage | ||
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|Lockpicking & Disarming | |Lockpicking & Disarming | ||
|Vision = Propertygrp10 | |Vision = Propertygrp10 | ||
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10 | |Hunger | ||
|#default = }}<noinclude>{{Doc}} | |Hunger Change | ||
|Hunger Resistance | |||
|Thirst | |||
|Thirst Change | |||
|Intoxication | |||
|Intoxication Change | |||
|Intoxication Resistance | |||
|Pain | |||
|Pain Change | |||
|Pain Limit | |||
|Sanity | |||
|Sanity Change | |||
|Morale | |||
|Morale Change | |||
|Energy Replenishment | |||
|Health Replenishment | |||
|Injury Treatment | |||
|Immunity = Propertygrp11 | |||
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11 | |||
|#default = }}}}<noinclude>{{Doc}} | |||
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> |
Revision as of 11:16, 6 October 2020
Documentation
[purge]
This template checks the provided property name against a list of Stoneshard properties.
Properties are grouped up based on the ingame property grouping on items.
Returns PropertygrpX where X is the number of the group where the property belongs to.
Propertygroup numbers are not based on the code.
Usage:
{{Properties sort|Block Chance}}
Produces:
Propertygrp7