Difference between revisions of "Energy Restoration"

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old>Arthur Fonzarelli
m (add formula and some reference values.)
old>Arthur Fonzarelli
(Changed misleading previous explanation, given better example)
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The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.
The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.


The number of turns you need to wait before renerating energy is '''(100 / energy_restoration) rounded to the nearest integer'''.
In-depth explanation by the dev:


This leads to the following energy restoration values:
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''<ref>[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3 Wayfinder's comment on Reddit]</ref>


* 2 turns: 40.5%
For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:
* 3 turns: 29%
* 4 turns: 22.5%
* 5 turns: 18.5%


In-depth explanation by the dev:
* Turn 1: The energy restoration invisible bar would go from 0% to 40%
 
* Turn 2: The energy restoration invisible bar would go from 40% to 80%
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''<ref>[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3 Wayfinder's comment on Reddit]</ref>
* Turn 3:
** The energy restoration invisible bar would go from 80% to 100%
** you would gain 5 energy (5% of max Energy)
** The bar would reset from 100% to 0%
** The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
* Turn 4: The energy restoration invisible bar would go from 20% to 60%
* Turn 5: Etc.


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 12:04, 17 January 2021

The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.

In-depth explanation by the dev:

Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.<ref>Wayfinder's comment on Reddit</ref>

For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:

  • Turn 1: The energy restoration invisible bar would go from 0% to 40%
  • Turn 2: The energy restoration invisible bar would go from 40% to 80%
  • Turn 3:
    • The energy restoration invisible bar would go from 80% to 100%
    • you would gain 5 energy (5% of max Energy)
    • The bar would reset from 100% to 0%
    • The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
  • Turn 4: The energy restoration invisible bar would go from 20% to 60%
  • Turn 5: Etc.