Difference between revisions of "Survival skill data"
Jump to navigation
Jump to search
(Updating descriptions and values of the Survival Skill Tree as of 8.013) |
|||
Line 10: | Line 10: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires an Injury or damaged Health | |Requirements=- Requires an Injury or damaged Health | ||
|Description={{pos|Stabilizes}} all {{neg|Injuries}}. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{ | |Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn't reduce Morale | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
Line 18: | Line 18: | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants {{pos| | |Description=Grants {{pos|+15}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Poisonings}}, {{neg|Bad Trips}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change. | ||
|Passivevalue1={{Pos|+25%}} | |Passivevalue1={{Pos|+25%}} | ||
|Passivebonus1= Healing Efficiency | |Passivebonus1= Healing Efficiency | ||
Line 41: | Line 41: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a negative effect or damaged Health | |Requirements=- Requires a negative effect or damaged Health | ||
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{ | |Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication,Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= | ||
Line 49: | Line 49: | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, and | |Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change | ||
|Passivevalue1={{Pos|+15%}} | |Passivevalue1={{Pos|+15%}} | ||
|Passivebonus1= Pain Resistance | |Passivebonus1= Pain Resistance | ||
Line 90: | Line 90: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires specific materials | |Requirements=- Requires specific materials | ||
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br> | |Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|"Vigor"}}.<br>Also completely removes the possibility of being ambushed when using a bedroll.<br><br>{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}. | ||
|Reqvalue1=Medium or large {{W|Pelt}}<br> | |Reqvalue1=Medium or large {{W|Pelt}}<br> | ||
|Reqvalue2={{W|Rope}}<br> | |Reqvalue2={{W|Rope}}<br> | ||
Line 100: | Line 100: | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=11 | ||
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | |Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. | ||
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The | |Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The chance of successful skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.<br><br>{{c|white|Slashing}},{{c|white|Rending}},{{c|Fire}},{{c|Shock}},{{c|Poison}},{{c|Caustic}},{{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most. | ||
|#default = }} | |#default = }} | ||
Line 113: | Line 113: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a bleeding body part | |Requirements=- Requires a bleeding body part | ||
|Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+ | |Description=Stops all {{neg|Bleedings}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.<br><br>{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {neg|+5%} | ||
|Passivevalue1= | |Passivevalue1= | ||
|Passivebonus1= | |Passivebonus1= |
Revision as of 03:38, 31 August 2022
Page for all Stoneshard Survival skill data.