Difference between revisions of "Two-handed Mace skill data"
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|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 10%}} of the target's Max Health (but no more than 15 / 30) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | |Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 10%}} of the target's Max Health (but no more than 15 / 30) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / (8 + (STR / 5))%}} of the target's Max Health (but no more than (5 + STR) / (15 + (1.5 * STR))) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | |Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / (8 + (STR / 5))%}} of the target's Max Health (but no more than (5 + STR) / (15 + (1.5 * STR))) for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} or / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns. | ||
|Hiddenvalue1={{ | |Hiddenvalue1={{Pos|+20%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} |
Revision as of 03:50, 24 November 2022
Page for all Stoneshard Two-Handed Mace skill data.