Difference between revisions of "Enchantments"
old>KeiraDK m (KeiraDK moved page Stoneshard Wiki:Enchantment to Enchantments) |
old>Icyterror7777 (Fixed the max value of some stats. Added Credits. Added HP/EN Formula.) |
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Line 1: | Line 1: | ||
'''Weapons''' | '''Weapons''' | ||
Accuracy 3 - | Accuracy 3 - 5% | ||
Armor Penetration 8% | Armor Penetration 8 - 10% | ||
Weapon Damage 4 – 9% | Weapon Damage 4 – 9% | ||
Line 11: | Line 11: | ||
Magic Power 7 - 9% | Magic Power 7 - 9% | ||
XXX Damage +2 | XXX Damage +2 | ||
Bleed Chance 2 – 3% | Bleed Chance 2 – 3% | ||
Line 17: | Line 17: | ||
Crit Chance 3% | Crit Chance 3% | ||
Crit Efficiency | Crit Efficiency 12 - 20% | ||
Spell Energy Cost (-5) – (-7)% | Spell Energy Cost (-5) – (-7)% | ||
Line 23: | Line 23: | ||
Fumble (-1) – (-2)% | Fumble (-1) – (-2)% | ||
'''Armors and Accessories[/b]''' | |||
''' | '''Dodge Chance 2 – 3%''' | ||
'''Health 3 – 10''' | |||
'''Energy 3 - 16''' | |||
'''XXX Res 2 - 5%''' | |||
'''Health and Energy restoration 1 – 5%''' | |||
'''Healing Efficientcy 4 - 6%''' | |||
'''Damage Reflection 2 – 5%''' | |||
'''Fortitude 6 - 10%''' | |||
'''Noise Produced (-5) – (-9)%''' | |||
Noise Produced (-5) – (-9)% | |||
'''Vision +2''' | |||
'''Both''' | '''Both''' | ||
Block Chance 2 – 4% | '''Block Chance 2 – 4%''' | ||
Block power 2 – | '''Block power 2 – 10''' | ||
Counter Chance 2 – 3 | '''Counter Chance 2 – 4%''' | ||
'''***Notes***''' | |||
1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN. | |||
2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.". | |||
)))Credits((( | |||
1) Me, icyterror7777 who compile this enchant list | |||
2) javijuji (Reddit) who told me the correct max value of Armor Pen and Acc. Plus, HP/EN formula. | |||
3) lol (Steam) who told me the correct max value of Crit Efficiency. | |||
4) Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance. | |||
5) Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy. |
Revision as of 08:19, 14 February 2020
Weapons
Accuracy 3 - 5%
Armor Penetration 8 - 10%
Weapon Damage 4 – 9%
Energy and Life Drain 5 - 9%
Magic Power 7 - 9%
XXX Damage +2
Bleed Chance 2 – 3%
Crit Chance 3%
Crit Efficiency 12 - 20%
Spell Energy Cost (-5) – (-7)%
Fumble (-1) – (-2)%
Armors and Accessories[/b]
Dodge Chance 2 – 3%
Health 3 – 10
Energy 3 - 16
XXX Res 2 - 5%
Health and Energy restoration 1 – 5%
Healing Efficientcy 4 - 6%
Damage Reflection 2 – 5%
Fortitude 6 - 10%
Noise Produced (-5) – (-9)%
Vision +2
Both
Block Chance 2 – 4%
Block power 2 – 10
Counter Chance 2 – 4%
***Notes***
1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.
2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".
)))Credits(((
1) Me, icyterror7777 who compile this enchant list
2) javijuji (Reddit) who told me the correct max value of Armor Pen and Acc. Plus, HP/EN formula.
3) lol (Steam) who told me the correct max value of Crit Efficiency.
4) Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.
5) Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.