Difference between revisions of "Two-Handed Swords (skill tree)"

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old>Domppa100
old>Domppa100
(Added description. Will fix it's appearance later.)
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|Feint Swing
|Feint Swing
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|Targeted enemy has their Dodge, Counter and Block Chance set to ~r~0%~/~.##After that deliver a strike with ~lg~+/*Hit_Chance*/%~/~ Accuracy and ~r~/*Weapon_Damage*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Heroic Charge
|Heroic Charge
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|Rushes towards the target to deliver a strike.##Each traveled tile adds ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Parry
|Parry
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|Activates the following effect for ~w~8~/~ turns:##~lg~+10%~/~ Block Chance#~lg~+12.5%~/~ Block Power#Each successful ~w~Block~/~ is guaranteed to trigger a ~w~Counterattack~/~.##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~)##Each successful ~w~Block~/~ decreases the number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|Feast of Steel
|Feast of Steel
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|Activates the following effect for ~w~4~/~ turns:##~lg~+100%~/~ Crit Chance for physical attacks#~r~-10%~/~ Accuracy#~r~-20%~/~ Damage#~r~-30%~/~ Crit Efficiency.##Killing enemies prolongs the duration of this effect by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|Arc Cleave
|Arc Cleave
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|Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance to ~w~5~/~ adjacent enemies.##Reduces Cooldowns Duration for this skill tree by ~lg~1~/~ turn for each enemy hit.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Area  
Target Type: Target Area  
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|Recklessness
|Recklessness
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|Each adjacent enemy grants ~lg~+5%~/~ Crit Chance and ~lg~+5%~/~ Counter Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Block Chance
|Skill Type: Passive
|Skill Type: Passive


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|Courage
|Courage
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|Instantly refreshes the Cooldown of ~lg~Heroic charge~/~ if it manages to kill its target.##The Ability Range is increased by ~lg~1~/~ tile.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Energy Restoration
|Skill Type: Passive
|Skill Type: Passive


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|Revanche
|Revanche
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|While ~w~Parry~/~ is active, each successful block grants ~lg~-25%~/~ Abilities Cooldown for the next two turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Counter Chance
|Skill Type: Passive
|Skill Type: Passive


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|I
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|Dight to the Death
|Fight to the Death
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|~w~Feast of Steel~/~ also reduces Cooldowns Duration for this skill tree by ~lg~3~/~ turns for each enemy killed. ##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|Taste of Victory
|Taste of Victory
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|Killing enemies with greatswords replenishes ~bl~7.5%~/~ of your Max Energy.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+10~/~ Max Energy
|Skill Type: Passive
|Skill Type: Passive



Revision as of 21:50, 12 March 2020

This page shows all Greatswords skills

Active skills

Skill Description Properties Treaties
Feint Swing Targeted enemy has their Dodge, Counter and Block Chance set to ~r~0%~/~.##After that deliver a strike with ~lg~+/*Hit_Chance*/%~/~ Accuracy and ~r~/*Weapon_Damage*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 5

Modified by: Perception, Agility

- Requires a greatsword

I
Heroic Charge Rushes towards the target to deliver a strike.##Each traveled tile adds ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 3

Energy Cost: 30

Cooldown: 8

Modified by: Strength, Agility

- Requires a greatsword

I
Parry Activates the following effect for ~w~8~/~ turns:##~lg~+10%~/~ Block Chance#~lg~+12.5%~/~ Block Power#Each successful ~w~Block~/~ is guaranteed to trigger a ~w~Counterattack~/~.##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~)##Each successful ~w~Block~/~ decreases the number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Feast of Steel Activates the following effect for ~w~4~/~ turns:##~lg~+100%~/~ Crit Chance for physical attacks#~r~-10%~/~ Accuracy#~r~-20%~/~ Damage#~r~-30%~/~ Crit Efficiency.##Killing enemies prolongs the duration of this effect by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Arc Cleave Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance to ~w~5~/~ adjacent enemies.##Reduces Cooldowns Duration for this skill tree by ~lg~1~/~ turn for each enemy hit.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Agility

- Requires a greatsword

I

Passive skills

Skill Description Properties Treaties
Recklessness Each adjacent enemy grants ~lg~+5%~/~ Crit Chance and ~lg~+5%~/~ Counter Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Block Chance Skill Type: Passive

- Requires a greatsword

I
Courage Instantly refreshes the Cooldown of ~lg~Heroic charge~/~ if it manages to kill its target.##The Ability Range is increased by ~lg~1~/~ tile.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Energy Restoration Skill Type: Passive

- Requires a greatsword

I
Revanche While ~w~Parry~/~ is active, each successful block grants ~lg~-25%~/~ Abilities Cooldown for the next two turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Counter Chance Skill Type: Passive

- Requires a greatsword

I
Fight to the Death ~w~Feast of Steel~/~ also reduces Cooldowns Duration for this skill tree by ~lg~3~/~ turns for each enemy killed. ##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Accuracy Skill Type: Passive

- Requires a greatsword

I
Taste of Victory Killing enemies with greatswords replenishes ~bl~7.5%~/~ of your Max Energy.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+10~/~ Max Energy Skill Type: Passive

- Requires a greatsword

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