Difference between revisions of "Two-Handed Swords (skill tree)"
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old>Domppa100 |
old>Domppa100 (Added description. Will fix it's appearance later.) |
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|Feint Swing | |Feint Swing | ||
| | |Targeted enemy has their Dodge, Counter and Block Chance set to ~r~0%~/~.##After that deliver a strike with ~lg~+/*Hit_Chance*/%~/~ Accuracy and ~r~/*Weapon_Damage*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Heroic Charge | |Heroic Charge | ||
| | |Rushes towards the target to deliver a strike.##Each traveled tile adds ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Parry | |Parry | ||
| | |Activates the following effect for ~w~8~/~ turns:##~lg~+10%~/~ Block Chance#~lg~+12.5%~/~ Block Power#Each successful ~w~Block~/~ is guaranteed to trigger a ~w~Counterattack~/~.##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~)##Each successful ~w~Block~/~ decreases the number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Feast of Steel | |Feast of Steel | ||
| | |Activates the following effect for ~w~4~/~ turns:##~lg~+100%~/~ Crit Chance for physical attacks#~r~-10%~/~ Accuracy#~r~-20%~/~ Damage#~r~-30%~/~ Crit Efficiency.##Killing enemies prolongs the duration of this effect by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Arc Cleave | |Arc Cleave | ||
| | |Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance to ~w~5~/~ adjacent enemies.##Reduces Cooldowns Duration for this skill tree by ~lg~1~/~ turn for each enemy hit.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Area | Target Type: Target Area | ||
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|Recklessness | |Recklessness | ||
| | |Each adjacent enemy grants ~lg~+5%~/~ Crit Chance and ~lg~+5%~/~ Counter Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Block Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Courage | |Courage | ||
| | |Instantly refreshes the Cooldown of ~lg~Heroic charge~/~ if it manages to kill its target.##The Ability Range is increased by ~lg~1~/~ tile.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Energy Restoration | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Revanche | |Revanche | ||
| | |While ~w~Parry~/~ is active, each successful block grants ~lg~-25%~/~ Abilities Cooldown for the next two turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Counter Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|I | |I | ||
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| | |Fight to the Death | ||
| | |~w~Feast of Steel~/~ also reduces Cooldowns Duration for this skill tree by ~lg~3~/~ turns for each enemy killed. ##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Accuracy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Taste of Victory | |Taste of Victory | ||
| | |Killing enemies with greatswords replenishes ~bl~7.5%~/~ of your Max Energy.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+10~/~ Max Energy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
Revision as of 21:50, 12 March 2020
This page shows all Greatswords skills
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Feint Swing | Targeted enemy has their Dodge, Counter and Block Chance set to ~r~0%~/~.##After that deliver a strike with ~lg~+/*Hit_Chance*/%~/~ Accuracy and ~r~/*Weapon_Damage*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 5 Modified by: Perception, Agility - Requires a greatsword |
I |
Heroic Charge | Rushes towards the target to deliver a strike.##Each traveled tile adds ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 3 Energy Cost: 30 Cooldown: 8 Modified by: Strength, Agility - Requires a greatsword |
I |
Parry | Activates the following effect for ~w~8~/~ turns:##~lg~+10%~/~ Block Chance#~lg~+12.5%~/~ Block Power#Each successful ~w~Block~/~ is guaranteed to trigger a ~w~Counterattack~/~.##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~)##Each successful ~w~Block~/~ decreases the number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Feast of Steel | Activates the following effect for ~w~4~/~ turns:##~lg~+100%~/~ Crit Chance for physical attacks#~r~-10%~/~ Accuracy#~r~-20%~/~ Damage#~r~-30%~/~ Crit Efficiency.##Killing enemies prolongs the duration of this effect by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Arc Cleave | Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance to ~w~5~/~ adjacent enemies.##Reduces Cooldowns Duration for this skill tree by ~lg~1~/~ turn for each enemy hit.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Agility - Requires a greatsword |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Recklessness | Each adjacent enemy grants ~lg~+5%~/~ Crit Chance and ~lg~+5%~/~ Counter Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Block Chance | Skill Type: Passive
- Requires a greatsword |
I |
Courage | Instantly refreshes the Cooldown of ~lg~Heroic charge~/~ if it manages to kill its target.##The Ability Range is increased by ~lg~1~/~ tile.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Energy Restoration | Skill Type: Passive
- Requires a greatsword |
I |
Revanche | While ~w~Parry~/~ is active, each successful block grants ~lg~-25%~/~ Abilities Cooldown for the next two turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Counter Chance | Skill Type: Passive
- Requires a greatsword |
I |
Fight to the Death | ~w~Feast of Steel~/~ also reduces Cooldowns Duration for this skill tree by ~lg~3~/~ turns for each enemy killed. ##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Accuracy | Skill Type: Passive
- Requires a greatsword |
I |
Taste of Victory | Killing enemies with greatswords replenishes ~bl~7.5%~/~ of your Max Energy.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+10~/~ Max Energy | Skill Type: Passive
- Requires a greatsword |
I |