Difference between revisions of "Axes"
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Revision as of 13:06, 18 February 2020
Ah, axes. A lumberjack's best friend. Nothing says power more than swinging these bad boys.
Axes
VALUES from v.0.5.7.16: updated 2/17/2020.
Item | Damage | Damage Type | Durability | Price | Properties |
---|---|---|---|---|---|
Peasant Hatchet | 21 | Slashing | 100 | 25 | Armor Penetration: +10%
Armor Damage: +15% Crit Efficiency: +10% |
Hunter Hatchet | 23 | Slashing | 110 | 300 | Armor Penetration: +15%
Armor Damage: +20% |
Felling Axe | 23 | Slashing | 140 | 300 | Armor Penetration: +15%
Armor Damage: +20% |
Bearded Axe | 25 | Slashing | 120 | 850 | Armor Penetration: +20%
Armor Damage: +25% Bleed Chance: +3% Crit Efficiency: +30% Fumble Chance: -2% |
Norse Axe | 25 | Slashing | 135 | 850 | Armor Penetration: +20%
Armor Damage: +30% Crit Efficiency: +35% |
Barbaric Axe | 25 | Slashing | 90 | 850 | Armor Penetration: +15%
Armor Damage: +30% Crit Efficiency: +35% Fumble Chance: +5% Bleed Chance: +5% |
Dwarwen Axe | 22 | Slashing | 150 | 300 | Armor Penetration: +15%
Armor Damage: +25% Crit Chance: +3% Crit Efficency: +20% |
Battle Axe | 28 | Slashing | 175 | 1750 | Armor Penetration: +25%
Armor Damage: +35% Bleed Chance: +6% |
Footman Axe | 28 | Slashing | 160 | 1750 | Armor Penetration: +25%
Armor Damage: +30% Bleed Chance: +3% Crit Efficiency: +40% |
Skadian Chekan | 28 | Slashing | 190 | 1750 | Armor Penetration: +25%
Armor Damage: +40% Crit Efficiency: +40% Block Chance: +5% |
Knightly Axe | 32 | Slashing | 200 | 2850 | Armor Penetration: +30%
Armor Damage: +40% Block Chance: +6% Crit Efficiency: +50% |
Rider Axe | 32 | Slashing | 185 | 2850 | Armor Penetration: +25%
Armor Damage: +35% Bleed Chance: +5% Counter Chance: +6% |
Broadaxe | 35 | Slashing | 225 | 4500 | Armor Penetration: +35%
Armor Damage: +40% Accuracy: +3% Fumble Chance: +5% |
Heavy Broadaxe | 35 | Slashing | 240 | 4500 | Armor Penetration: +35%
Armor Damage: +45% Accuracy: +3% Fumble Chance: +7% |
Reinforced Axe | 37 | Slashing | 260 | 6000 | Armor Penetration: +40%
Armor Damage: +50% Crit Chance: +3% Crit Efficiency: +75% Fumble Chance: +8% |